For putting in the double time on moderation in these trying times. What a trooper.
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Shout Out to The Nameless Admin by
on 2016-11-21 01:40:00 UTC
Link to this
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On the view held by some about the NA by
on 2016-11-21 06:37:00 UTC
Link to this
And by some I mean at least two, though I doubt we're the only ones. I'll just copy paste an excerpt from our messages.
"we have no mods, we just have a 'nameless' admin everyone knows the identity of who has the power to delete and change posts as they please and noone questions this.
How is this preferable to actual moderation?" -
It was one said... by
on 2016-11-21 15:41:00 UTC
Link to this
"Admins make excellent janitors and terrible dictators" - Wandering Critic
That's eight years ago, at this point ( Juliette plays the oldbie card!), but the sentiment still holds true, imo. When we recovered the admin account, we realized the terrible powers it contained, and had a long discussion about how to preserve the creative-anarchist community we'd built without it.
I can recall exactly one post which the Nameless Admin edited- someone, appearing under a new name and questioning the community and its structure (not unlike yourself!) used a fairly nasty slur in the process, and the Nameless Admin removed said slur and signed the change. That was it. The discussion continued.
And, to pose a question in return, how would this be different in a more conventionally moderated board? There would still be someone with the authority to do whatever they willed to posts and users, they would just display that authority on their sleeve rather than it being something that is only picked up when needed. Even if we built a forum without such a role, someone would still have the database login- and then you've traded an adminity that can be given to anyone to one that can only be used by the technologically adept.
For years and years, we had a community that was both incredibly vibrant and also resistant to trolls by its very nature. And you know what? I think we still do. All we need the Nameless Admin for is janitorial work. -
+1 (nm) by
on 2016-11-30 04:47:00 UTC
Link to this
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+1 (nm) by
on 2016-11-21 17:40:00 UTC
Link to this
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Because the Nameless Admin doesn't. by
on 2016-11-21 07:10:00 UTC
Link to this
It deletes posts by users who have been banned and refuse to stick to the ban voluntarily. That includes the Tor-using troll, among others. The Nameless Admin doesn't moderate based on opinion, or violations of the Constitution, or anything else: just as a technical measure when trolls or spambots get around the IP block.
I am granting you the assumption of good faith here and not assuming you're just the same troll again. But I can't imagine a single good reason for you to post anonymously.
hS -
Anonymous? The furthest thing from it. by
on 2016-11-21 07:24:00 UTC
Link to this
I am genuine. And if you do not delete at will, why did you delete my first post? I am neither a troll nor a tor user, nor for that matter am I previously banned user.
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I, personally... by
on 2016-11-21 07:29:00 UTC
Link to this
... have deleted two posts under the name Toroll, and nothing more.
You are posting under a name quite obviously chosen for this discussion, while implying that you have previously been part of the PPC community under another name (you've discussed things with one other person, started posting 'recently', and say 'everybody knows' about something that, actually, isn't often stated aloud). That is not 'the furthest thing' from anonymous: it's deliberate anonymity.
hS -
You misunderstand by
on 2016-11-21 07:40:00 UTC
Link to this
Orwell is my name. Pleasure to make your acquaintance. I may be friends with amother member, and communicate with them privately, but this is the first time I have deigned to post on the board.
Of course, I forget, there are multiple "nameless" admins. It must have been your partner then, my appologies. -
"Deigned" by
on 2016-11-30 04:52:00 UTC
Link to this
Please don't bother with us at all, if you consider posting here to be beneath your dignity.
--Key is my name as much as Orwell is yours here, and I am as pleased to meet you as you are to meet us. -
Speaking of which... by
on 2016-11-21 03:37:00 UTC
Link to this
I was wondering why the whole thread Ix started is gone. That's not usually done. Nuking troll posts, sure, but the whole thread? How come?
~Neshomeh -
I assume it was because it was irreparably troll-sidetracked (nm by
on 2016-11-21 03:43:00 UTC
Link to this
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It was getting out of hand. by
on 2016-11-21 03:42:00 UTC
Link to this
Instead of a discussion about Data Junkie acting against the Constitution, it was basically
>Trolololol
>>Do not feed the trolls
>>>Trolololololololol
>>>>Do not feed the trolls
>>>>>Trolololololololol
And nothing good was going to come from it, especially since it seems Data has left the Board anyway. -
Alas. by
on 2016-11-21 04:47:00 UTC
Link to this
My inner archivist is twitching about the loss of history, that's all.
~Neshomeh -
Heh. by
on 2016-11-21 15:43:00 UTC
Link to this
I'm glad it's not just me. I definitely agree that it should have been thread-nuked, and I agree with the decision to wipe Toroll's posts as soon as they appear, but at the same time my first reaction is always a little voice of "But the information!" Even when the thread is become pointless.
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Heck to the yes. (nm) by
on 2016-11-21 02:57:00 UTC
Link to this
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*applause* (nm) by
on 2016-11-21 01:43:00 UTC
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I suppose I should introduce myself by
on 2016-11-21 07:18:00 UTC
Link to this
Lest people think I am a troll, or heaven forbid Toroll, I would like to present myself as one who is, as they say, a long time lurker/first time poster (or only recent at least).
I suppose the sarcasm present in my first post was poorly conceived considering recent circumstances. I apologize for that, but I do think that this form of moderation is unsustainable considering the size of this community, as proven by the amount of havoc that two (?) dedicated trolls can cause while the admin is away. -
Reminder to not feed the troll. (nm) by
on 2016-11-26 21:50:00 UTC
Link to this
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I'm willing to give you the benefit of doubt. by
on 2016-11-22 16:15:00 UTC
Link to this
Maybe we got off to a bad start. Whatever, I'm not going to judge you this early.
So, welcome to the PPC, have a cup of Earl Grey as your welcome gift. So since you haven't mentioned it, what are your pronouns? -
Thank you by
on 2016-11-25 18:19:00 UTC
Link to this
My appologies for taking so long to respond, I was without my phone for several days. My preferred pronouns are he/him/etc.
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I don't buy it. by
on 2016-11-21 19:27:00 UTC
Link to this
And the reason I don't buy it is because you're not stupid. You knew exactly how your post would be taken and you are now showing up - with the moniker Orwell, seriously, subtlety is a dying art - to complain about the fact that we don't have an active and empowered moderator class.
It is my personal belief that if we did so, you'd be long gone.
I don't buy what you're selling, and I've seen enough mock-contrition in my life to know it when it posts in the one community left that doesn't let me let it down. You have nothing positive to add and are merely trying to stir the pot for the sake of it. To reiterate Ix's point:-
DO NOT FEED THE TROLLS. -
I wonder by
on 2016-11-26 21:18:00 UTC
Link to this
Why does everyone continue to assume Orwell is a moniker, despite me repeatedly saying otherwise? My first name literally is Orwell. My mother was a fan of George Orwell, but felt that George was too common of a name. I will happily give out my full name if it will put you at ease.
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Do not feed the trolls. (nm) by
on 2016-11-27 00:54:00 UTC
Link to this
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If you're new to the community... by
on 2016-11-21 18:18:00 UTC
Link to this
Then why are you so invested in how it's being run? Even if you have been a lurker for quite a while, you haven't actually taken part in it before. For someone who is unaffected by the moderation here, you seem very interested in it.
More to the point, what else interests you about the community? What kind of fandoms do you like? Is there anything that brings you here other than the current drama? -
Yes I suppose I should have mentioned relevant interests. by
on 2016-11-21 21:01:00 UTC
Link to this
Despite the name, I am not actually an Orwell fan. As I said before, Orwell is my name, and I see no reason not to use it.
Things I do enjoy: Final Fantasy, Warhammmer 40k, Dungeons and Dragons, Six of Crows, Terry Pratchett, Neil Gaiman, and Deep Space 9, among other things.
I find the sue slaying in mildly poor taste, I must admit, but I rather enjoy the bad slash works, especially the works of Poor Cynic and Trojanhorse. -
Ahem. by
on 2016-11-21 16:02:00 UTC
Link to this
I would like to remind people that pretending to engage in reasonable debate while riling everybody up is still a form of trolling, and Orwell has shown themselves to be less than trustworthy.
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Frankly, I just don't want to have the mod debate again. by
on 2016-11-21 15:28:00 UTC
Link to this
I'm personally not opposed to actual moderation.
I also think we're doing fine without it.
I also think the people with the keys to the Board are fine, trustworthy people who had proved as much over many years of membership before the idea of the Nameless Admin was conceived, and have never done anything to abuse that power since.
It just doesn't seem worth the drama to me.
That said, if members of the Board who have participated under this system have actual grievances with it that they'd like to discuss, they should absolutely bring them up, but popping up out of lurkerdom just to complain at us doesn't seem in particularly good faith to me.
~Neshomeh -
Yes to everything Neshomeh just said. (nm) by
on 2016-11-21 15:40:00 UTC
Link to this
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Righto, so, you seem to be trying to help us out, by
on 2016-11-21 09:10:00 UTC
Link to this
Which is lovely, it is. I love being helped out, personally. Lovely stuff. Always nice. Once somebody held the door open for me, and, let me tell you, I was more flattered than a pancake in an anvil-dropping factory.
But, really, even assuming you've got completely benevolent intentions, is this honestly the best way to go around with it?
Because, at least from my perspective, you're a total stranger, jumping in after a troll's hijinks (said troll quite fond of impersonating people,) posting an incredibly Toroll-esque (no offence, of course, but it was the sort of thing within the fellow's utility Toroll-belt) first post, and then suggesting a pretty decently large revamp of a system we've been (I assume, anyway) fine with for a while.
Now, I'm not necessarily saying you're wrong, or that your ideas are irrelevant and ought to get scrunched up and popped in the bin, but do you get where I'm coming from? Because, even the last one, on it's own, would be a bit weird, y'know?
You're not selling yourself very well, is what I'm saying.
Anyways, I hope you're not one've those trolls. It'd shake things up, anyway.
And, er. Welcome, I suppose! -
Now I'm less inclined to believe you. by
on 2016-11-21 07:25:00 UTC
Link to this
And by some I mean at least two, though I doubt we're the only ones.
Who were you talking to, and what name were you using?
Also: you may note that the 'havoc' lasted less than ten hours. Hardly the crisis point you seem to be making it out to be.
hS -
To answer your questions... by
on 2016-11-21 07:35:00 UTC
Link to this
I, obviously, am Orwell. I'Lloyd let your other member identify themselves or not as they see fit. After all, anonymous authority may be the basis of a dictatorship (benevolent though it may be), but anonymous complaints should be the right of all citizens in a free society.
As for the havoc, certainly this instance was shortlived, but can you honestly say Data Junkie and Toroll haven't been dragging their feud through the board for far too long, with little repercussions on half of the parties involved? And if you had a more sustainable model, you could have prevented Toroll entirely. -
This user is now accusing... by
on 2016-11-21 07:47:00 UTC
Link to this
... a member of the PPC community who has been repeatedly harassed by a self-confessed troll, of being complicit in said troll's actions. This is pure victim-blaming; regardless of my personal feelings about Data Junkie, I have never known them to encourage the Tor-using troll in their actions.
On the basis of their six posts so far (three in this thread, three in the thread directly below it), I strongly feel that 'Orwell' is posting for no purpose other than to disrupt the PPC community. I don't know whether they're telling the truth about being a new poster, and frankly I don't care.
hS -
Consider this by
on 2016-11-21 08:09:00 UTC
Link to this
Toroll never showed up until Data was being threatened with a ban, caused enough confusion to buy them time to figure out how to wiggle out the ban, and only bothered the people Data didn't like until Data came back. (Half the time of what was proposed as a temp ban, too.)
After that, they mostly existed as a foil for Data, posting things for them to respond to, and rarely actually harassing them. I am not saying Data is Toroll, but at the least I would assume this is an act put on whenever Data gets bored, with the aid of some ally. In the tumblr VM linked, they almost said as much. -
Drop it, mate. by
on 2016-11-21 13:52:00 UTC
Link to this
Data's gone, Toroll's posts are whacked every time he pokes his head aboveground and you're just kicking a dead horse. Also the Nameless Admin system works pretty well, so I don't see a reason to change it.
Surely you have better things to do with your time? -
Oh dear by
on 2016-11-21 07:36:00 UTC
Link to this
It appears autocorrect stabbed me in the back. That should read "I'll let".
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OT: NASA says they have a reactionless drive. by
on 2016-11-22 09:19:00 UTC
Link to this
Paper: here
Layman's terms article: here (among others)
So: this is the EM drive. It's basically a copper cone you fire microwaves into, and it generates thrust, around ten times what you can get from a solar sail. In order to do that, it has to break a couple of laws of physics - like Newton's third law.
When first announced, it was widely assumed to be a hoax, but now a NASA team operating out of Houston say they've replicated the result, and that the thrust produced doesn't seem to come from any of the usual sources.
Their hypothesis for how it works involves overturning the Copenhagen Interpretation of quantum mechanics - in other words, goodbye Schrodinger's Cat. The alternative is Pilot Wave Theory, which (very simply) says that particles have actual locations, but are carried along by undetectable waves. It's quite an appealing theory - it perfectly replicates the standard experiments, like the double slit experiment - but hasn't really been taken up before.
I'm having difficulty understanding how pilot waves lead to EM drive; it looks like NASA are suggesting the 'waves' act on the quantum vacuum - meaning that 'vacuum' has an energy all of its own, and isn't properly 'empty' - meaning the drive moves one way, the waves propagate the other, and momentum is preserved. Not really sure, like I said, but they insist it works, and works exactly the same in vacuum and atmosphere, to boot.
Let me be clear: if the EM drive does work, it's simultaneously a reactionless drive (no exhaust), a torch-drive (can be run continuously, making it perfect for least-time courses across space), and a stardrive (it can take you up to appreciable fractions of lightspeed with no input other than electricity). It would fundamentally alter our relationship with space, and (not incidentally) render about half of science fiction as laughably obsolete as Asimov's slide-rules.
I don't think it's real. I know, it's NASA, but this would overturn too much too quickly and too simply. I think they'll find some obvious explanation, just like the superluminal neutrinos a few years back. It will suck, but I expect it.
But I'm not going to make Randall's Wager. I'm going to be an optimist; I'm going to bet you guys the opposite. Here we go:
At some point in the near future, someone (NASA? China? The inventor?) will put an EM drive in space. I bet anyone who chooses to take me up on it that the drive will generate thrust in orbit, and that it will not be shown to do so in a manner we already knew about. If I'm wrong (ie, if the EM drive doesn't work in space), I will give anyone who takes the bet either a short (less than 500 word) story or a picture of their choice. If you take the bet, then you need to say what you're wagering if you're wrong and it does work.
Any takers?
hS
(You can also jump in on my side of the bet. I think that means that everyone on the losing side has to give their wager to everyone on the winning side.) -
A little late, but I'll take you up on that! by
on 2016-11-29 02:51:00 UTC
Link to this
Lessee... if you're right, and the EM drive works, I'll post a recording of me singing/reading a Tolkien song/poem of your choice--even the Lay of Leithian!--and if I'm right (I hope I'm not, honestly), and the drive doesn't work, I'd like you to draw me a picture of that OC I never stop talking about, Amy. Deal? ^_^
-Alleb -
[Handshake] by
on 2016-11-29 09:08:00 UTC
Link to this
Hilarious as it would be to have you read the entire Lay, I'll think of something slightly shorter. ;)
hS -
No no no, I'd sing the Lay. by
on 2016-11-29 19:47:00 UTC
Link to this
Specifically, this version by the Tolkien Ensemble (have you heard of them? They are awesome).
Actually, now that I think about it, it's probably in your best interests for me not to sing the Lay. The highest notes are juuuust out of my range, so it results in a lot of screeching.I said I'd sing, I didn't say I'd be good at it.
Speaking of the Tolkien Ensemble, though, they've set practically--in fact, possibly all--of the poems in LotR to very nice music, so whatever you pick, you've got a singing option too. Your preference!
-Alleb -
I have their CDs. ^_^ by
on 2016-11-29 21:48:00 UTC
Link to this
Did you know the artwork was done by the Queen of Denmark? And that they have Christopher Lee singing as Treebeard? They're pretty awesome, is what I'm saying.
hS -
Woah, the Queen of Denmark? by
on 2016-12-01 22:21:00 UTC
Link to this
I think I'd heard that once, but I definitely didn't internalize it. Awesome! I like this lady. She's a good 'un.
I think he also does one of their versions of the Ring Verse--my favorite version, obviously. That man was awesome. Wait, and doesn't he also do one of Treebeard's songs? I think he does.
...I really need to convert some of their songs to ocarina tabs. I already did part of their version of the Lay, and it wasn't half bad.
Also, I'm expanding my end of the bargain a bit. Provided I've learned enough Quenya by the time the outcome of the bet is revealed (which I almost certainly will have), I will translate any Tolkien poem/song into Quenya, and then sing/read it, your preference. Linguistics, ftw!
-Alleb -
I'll take you up on that. by
on 2016-11-22 21:23:00 UTC
Link to this
If it works, I'd like you to draw me a picture of Agent Miguel Correa. If it doesn't, I'll...let's see...I'll record myself reading one of your missions (you tell me what agent team you want) and post it to the Board. (Probably as an embedded Tumblr vid or something.) Sound good?
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[Handshake] Done. :D (nm) by
on 2016-11-22 22:15:00 UTC
Link to this
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Phwhoa! by
on 2016-11-22 20:28:00 UTC
Link to this
Suppose human extinction takes a small step backwards, oy?
But, so, assuming the whole thing actually does work well, and we can pop up into space and knock about with the grey aliens and the mi-go and all the elastic bands that people have flicked slightly upwards, missed their targets, and are now orbiting the planet, what would we all actually do with it? I mean, for our first steps?
I mean, there's a whole lot of stuff about faffing with Mars, so I'd imagine we might do something there, and there's all that mining and probing and whatnot, but, y'know. Anything else, you reckon? -
AAAAAAAAAAH! by
on 2016-11-22 18:30:00 UTC
Link to this
*squees for hours on end*
Humanity could be just about to get off this mudball for realsies!!! Of course, getting into the shallow end's easy- there are already private space flights. We just need a shuttle going to some kind of space dock for this glorious little microwave to sail out into the vacuum. If this works, that is FANTASTIC NEWS, and I will live my life in squalor saving up to go, if it means I get to see that vast empty (suck it up, Casimir) sea filled with shining stars, barren planets, and cottony nebulae!!!
And, fanboying aside, is no one gonna mention the theory all of this is based on? This fundamentally changes the way I understand physics! Particles could all be sailing on some ethereal sea, caught adrift in an invisible wind, and I hadn't the slightest clue!!! This is beautiful.
I truly hope this works as well as we think it does. At the moment, I'm far too happy people are willing to practically consider such a ridiculous idea (space wind!:D)as the means of propelling mankind across the solar system, to make that bet.
~~Aegis, who is geeking out over the fact that his laptop is running off the same stuff that could be powering a star drive if this ends up proven 100% -
I hate to be a buzzkill... by
on 2016-11-22 20:25:00 UTC
Link to this
...and the general No-Fun-Allowed guy, but everyone in this thread seems to be missing the point that:
a) The Emdrive is nowhere powerful enough to carry a manned mission outside Earth orbit
b) It's not been reproduced yet
c) We're not even sure if it works in the field
d) It's not FTL, calm down
e) It relies on an obscure model of physics that, while not invalid, is not favoured by the cutting edge research institutes
f) Multiple sources of error still exist in this experiment and the validation of even one of them torpedoes the entire study
g) The logistics of a manned mission far surpass anything that one government can possibly organise
So... yeah. Do not get carried away. I want to be proven wrong-- it's the only way science moves forward after all-- but you're hopping on the hype train a little too early here. Save the champagne when we've actually made it work up there! -
So take the bet. ^_^ by
on 2016-11-22 21:03:00 UTC
Link to this
Going over your points in order:
a) Yes it is. Even low thrust, if run constantly, adds up to massive velocity. It just means you start gradually.
b) The Eagleworks test /is/ a reproduction. It hasn't been done a third time, no.
c) It works in 10-6 torr vacuum, which is a good start. Orbit is the next big step.
d) Never said it was. But it can hit arbitrarily large speeds, which means it can go relativistic. That means that by its internal clocks, every star is essentially the same distance away.
e) No, it relies on the fact that it (seems to) work. The precise physics behind it may be wildly wrong, but if it works, then /some/ model will be found to explain it. Demonstrable effect trumps unlikely cause.
f) Yep. Which is why I said from the start that it probably won't work. But NASA think it's promising enough to push out a peer-reviewed paper...
g) Well, America managed the moon. And the biggest issue with long trips is the need to boost all that fuel into orbit, which this does away with. Yes, there's more to it - there always is - but it's certainly feasible.
h) Take the bet. Make Randall's Wager. If you're right, you get a thing. If you're wrong, you get a torchdrive. Either way, you win.
hS -
Ah. by
on 2016-11-23 01:21:00 UTC
Link to this
Most of my points was in response to people going "the stars are near!" Well, no. The solar system beckons, yes, but not the stars. We're so not there yet.
And I will take up that offer. If it turns out that the Emdrive works once in orbit, I'll double my annual donation to Doctors Without Borders. Might as well keep on doing good while we're at it, eh? -
[Handshake] (nm) by
on 2016-11-23 08:48:00 UTC
Link to this
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Good heavens by
on 2016-11-22 16:54:00 UTC
Link to this
I'm in on the bet- but I'm going to take the Munroe side. I hereby bet a thousand words of short story (characters and prompt of the winner's choice) that when an em drive test device is launched, it will prove useless for space travel. (So, even if it only works inside the earth's magnetic field, I still lose. Low earth orbit reactions thrust is still huge.)
But seriously, holy carp, etc. Eagleworks is a big-name research group and you know they all walked into this one as skeptically as any physicist would be when given a perpetual motion machine. And this was peer-reviewed, too, which is another layer of skeptical physicists.
(Some restrictions apply on what I am willing to write, etc.) -
[Handshake] I'll take that. by
on 2016-11-22 17:05:00 UTC
Link to this
Hmm... if it did only work in a magnetic field, I can see great things for it out around Jupiter and Saturn. Imagine not having to loop through convoluted orbits, but just torchshipping from moon to moon. Though you might face power issues that far out, if you stuck to solar... even so, though.
I was really, really shocked to see the announcement. I figured this was just another cold fusion-style lie, but... seriously. Seriously. I so hope it's true.
hS - I got your power source right here. by on 2016-11-22 17:55:00 UTC Link to this
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It's not that powerful, though. Maybe a nuclear reactor? (nm) by
on 2016-11-23 00:15:00 UTC
Link to this
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That's the beauty of the Emdrive. by
on 2016-11-23 01:19:00 UTC
Link to this
It really doesn't need all that much power. A small power source can sustain it— and a nuclear battery certainly fits the bill.
Also, a conventional nuclear reactor is a massive affair. It generates electricity by heating steam and shoving it through turbines— such a system in space is going to be an unwieldy affair, needing water and air and plumbing and maintenance to work properly. Also, we've never needed to build one in space before, so a design would have to compensate for the lack of gravity. All in all, a rather challenging power solution, yes. -
We-ell... by
on 2016-11-23 09:36:00 UTC
Link to this
... at 100W (low-end for an RTG), it looks like an EM drive could push a six-tonne Apollo command module at, uh... 15 nanometers per second squared. That works out to just about 0.5 meters per year squared. We, um, might need a few of them. ^_^
hS - As with many other crazy ideas, the Soviets did it first. by on 2016-11-23 01:35:00 UTC Link to this
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Re: I got your power source right here. by
on 2016-11-22 20:03:00 UTC
Link to this
Yes, until something goes wrong at the launch and you scatter all that wonderful power source material across the atmosphere. Granted, as spacecraft don't carry that much radioactive material, it won't necessarily be too bad, provided we don't use it as apower source to actually leave earth's gravity behind (yes, that does sound horribly unphysic-y, but I hope you understand what I mean). Still, the bad publicity would result in cut fundings, which is bad.
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You realise that... by
on 2016-11-22 20:15:00 UTC
Link to this
...the Voyager probes, Cassini, and New Horizons all carry RTGs? Besides, Pu-238's half-life is a mere 87 years compared to a nuclear weapon's 24000+. By comparison, it's clean as can be. Besides, not much else can generate heat or electricity in deep space.
And, as hS pointed it out, an Emdrive will not replace a chemical rocket to escape Earth's gravitational potential well. The spacecraft hitches a ride on, say, an Arianne or a Soyuz, deploys in space, and uses its RTG to power the Emdrive. -
That... sounds awesome>. by
on 2016-11-22 14:34:00 UTC
Link to this
Fingers crossed that the results can be replicated! And fingers crossed that your average Joe will be able to go into space within my lifetime. I've always wanted to see the stars...
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"Into space". by
on 2016-11-22 15:04:00 UTC
Link to this
The downside of this tech - even if it works precisely as advertised and can be dramatically scaled up - is that it's not a launch engine. Once you're in orbit, you can go anywhere you want with even a weak engine - it's just a matter of acceleration time. But to get to orbit, you need to make at least one gravity of thrust (ie, you need to counter the gravitational pull of the Earth). And right now, that takes a massive engine with an alarmingly high chance of exploding.
It should take a simple trip up the space elevator, but we don't have that tech yet - or the money to build it if we did.
"And I want it so much
Close my eyes, I can taste the Mars dust in the air
In the darkness the space stations shimmer in orbits that I will not share..."
hS -
Oh, poop, I broke the HTML. (nm) by
on 2016-11-22 14:36:00 UTC
Link to this
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This is too good to be true. by
on 2016-11-22 13:09:00 UTC
Link to this
Way too good. Suspiciously so.
I bet my socks that research teams worldwide are scrambling to replicate these results and verify the Eagleworks paper. There are multiple sources or error for this experiment and every single one of them can spell doom for the conclusion of this article-- but I want to be proven wrong.
This is uncharted territory. Should the EM drive be proven to work, the entire solar system is ours for the taking. The stars are still too far away-- a hypothetical trip to Proxima Centauri would take the better part of a decade-- but I'd argue that our solar system is more than enough already.
For now, cautious interest should be the name of the game. We have an anomalous situation on our hands-- we need to investigate it.
Also, inb4 all of the trash science news claims we invented a stardrive. It's not been 100% proven yet, jeez. -
So take the bet, grumpypants. ;) by
on 2016-11-22 13:14:00 UTC
Link to this
Then even if it doesn't work, you still get something out of it.
(I'll even add that if they don't launch one because someone else proves it doesn't work before they get round to it, I lose.)
hS
PS: Oh no, a whole decade? No space mission will ever be able to run that long. -
I want so badly for this to be true. by
on 2016-11-22 10:56:00 UTC
Link to this
If this is real, and the stars are in our grasp at last... we might actually have a shot at this whole "species" lark. We're not just angry monkeys with delusions of grandeur, we are beings capable of thought and achievement.
We are lightning bolts that learned to dream. -
I make bets, you make poetry. Who wins? (nm) by
on 2016-11-22 11:16:00 UTC
Link to this
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As long as the totality of human experience is enriched? by
on 2016-11-22 11:25:00 UTC
Link to this
EVERYONE
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So, apparently, I'm an adult now. by
on 2016-11-22 23:23:00 UTC
Link to this
It feels weird. Weren't you supposed to instantaneously get all your maturity and adulting skills once you turned 18? ... Maybe it's because I was technically born at 3AM and that's in two and a half hours here.
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Noooooooo, I missed it! by
on 2016-11-24 00:51:00 UTC
Link to this
Argh!
Drat!
Happy birthday!
Happy post-birthday birthday!
My gift to you is an interdimensional portal, so that you can travel to a universe in which I actually congratulated your birthday on time.
Argh!
Drat! -
A late happy birthday! (nm) by
on 2016-11-23 21:50:00 UTC
Link to this
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Well, again: it's still my birthday, it's the 23rd. by
on 2016-11-24 00:42:00 UTC
Link to this
But thanks! c:
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Happy late birthday! (nm) by
on 2016-11-23 14:35:00 UTC
Link to this
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It's still my birthday, actually. I'm on European time. by
on 2016-11-23 14:47:00 UTC
Link to this
Also, I'd like to thank everyone who wished me a happy birthday! c:
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Na, they only want you to pay money now. by
on 2016-11-23 05:19:00 UTC
Link to this
Only difference, far as I can tell.
Happy birthday, Palin. -
Happy Birthday! :D *tosses Spikes* (nm) by
on 2016-11-22 23:40:00 UTC
Link to this
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Sadly, no, you don't just evolve. by
on 2016-11-22 23:32:00 UTC
Link to this
I'm afraid human biology doesn't work that way. But congratulations on living this far! You will have a wonderful life ahead of you, I can just feel it!
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*cakefetti* by
on 2016-11-22 23:25:00 UTC
Link to this
HAPPY HAPPY BIRTHDAY TO YOU
MAY ALL YOUR WISHES COME TRUE
HOPE NOBODY MAKES YOU BLUE
AND YOUR CAKE DOESN'T EXPLODE IN GOO!
*blows noisemakers*
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Non-PPC related RP's, anyone? by
on 2016-11-23 01:10:00 UTC
Link to this
I've got 2 I've been working on and I was wondering if people would be interested in either. They are:
The first is a dungeon crawler-esque RP involving dice where you create characters and try to get from one side of the dungeon to the other (preferably without dying). I do still need to decide on the amount of health all the NPC's will have, but besides that this is finished.
The second is a New Region Pokemon RP using ORAS mechanics and Pokemon. This one is still a bit more of a WIP due to me losing the memory stick with most of the files on them and not having a back up, I need to finish describing the towns, places of interests and routes, and then fill said routes with Pokemon and polish up some of the Gym teams (all important trainer battles will be done on Showdown, the rest can be RPed by whoever is involved in them).
Comment if you're interested or want to know more or anything. If you are interested in both of them please note due to time constraints I will only be able to run one at a time.
Storme Hawk -
Dungeon Crawler RP is now active! by
on 2016-11-24 18:00:00 UTC
Link to this
Head over to the Other Board, or use this link: https://ppc-posting-board-2-proto.herokuapp.com/posts/4363 to get there.
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Update! by
on 2016-11-23 19:25:00 UTC
Link to this
So, SWATCOTHA (the dungeon crawler-esque RP) is now finished, I completed the health and rejigged some of the mechanics last night. It is now ready to go whenever you want it to.
Toktu (the Pokemon RP) now has Pokemon inhabiting its routes (with around 500 Pokemon available from the first 6 Gens), however this is still a bit on the back-burner seeing as more people seem to like SWATCOTHA (which I'm starting to regret giving such a long name to that even its acronym is still fairly long).
Storme Hawk -
The dungeon crawl one sounds fun. (nm) by
on 2016-11-23 17:18:00 UTC
Link to this
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You have my approval. :D (nm) by
on 2016-11-23 17:09:00 UTC
Link to this
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Definitely interested. (nm) by
on 2016-11-23 01:32:00 UTC
Link to this
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Personally, I'm more interested in Pokemon. by
on 2016-11-24 06:01:00 UTC
Link to this
I have a better character idea for that, compared to the Dungeon Crawl.
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Same in both respects. =] (nm) by
on 2016-11-24 12:57:00 UTC
Link to this
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I'm still planning on hosting the Pokemon RP. by
on 2016-11-24 16:24:00 UTC
Link to this
But it'll probably be after the new year. So, purely out of interest, if you had to pick one of these Pokemon as your starter Pokemon, which would it be?
Scatterbug
Sandile
Axew
Shinx
Flabebe
Timburr
Cyndaquil
Starly
Honedge
Chikorita
Trapinch
Vanillite
Slakoth
Venipede
Solosis
Roggenrola
Klink
Totodile
Storme Hawk -
Honedge, all the way. by
on 2016-11-25 22:43:00 UTC
Link to this
Not just for the sake of naming mine after a certain Monado-toting assassin, no - Aegislash is genuinely terrifying in the competitive scene. King's Shield + Stance Change or go home. B)
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Klink, no question. by
on 2016-11-24 22:14:00 UTC
Link to this
Klinklang stronk. Stronklang. =]
Runners up include, but are not limited to:-
Scatterbug (STAB Compound Eyes Hurricane is yes please)
Axew (Haxorus is a ridiculous attacker)
Roggenrola (Pure Rock is an underrated typing and I like the bulk on Gigalith; if this was a Gen 7 RP, I'd have gone with him simply for the Sand Stream access)
Vanillite (ICE CREEEEAM. Also, a sure-fire pick if this was Gen 7, since Vanilluxe gets Snow Warning now)
Honedge (Doublade won me the Best Trophy in 2015)
Totodile (Never used one in an actual game, but Sheer Force is a great ability) -
Those... argh. They're all awesome choices! by
on 2016-11-24 18:49:00 UTC
Link to this
Or at least, lots of them are. Let's see... just for giggles, I might do Vanillite, but in all honesty, not my fave. Personally, I'm mentally debating (although not seriously) between Honedge, Venipede, and Solosis, because I can't have my Ralts, wah. :P Though... just gotta ask, how would you deal with trade evolutions?
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Let's see by
on 2016-11-24 19:37:00 UTC
Link to this
Trade Evolutions can be done one of two ways, 1) you trade with someone in the RP or 2) you complete 2 gyms and then you're Pokemon can evolve, option 2 is also used for Pokemon that evolve with specific items (although the trainer has to have the item) and Pokemon who evolve via happiness.
Overall the amount of gym badges you have effects both the moves your Pokemon can know and whether they can evolve or not seeing as levels are really icky and complicated to do in a RP.
Also as a general FYI, unless there are more than 18 people interested I was only going to have one Starter Pokemon of each 'type' (so it'd be a race between you and Iximaz to see who got Solosis), although with the rule of if you didn't like the Pokemon for one type you could replace it so long as 1) it has two evolutions and 2) it didn't have a Mega evolution. So say you wanted a different Grass starter instead of Chikorita, you could have a Snivy, but not a Treecko. And in terms of the type of each starter, the list is in type alphabetical order (so Scatterbug is the Bug starter, Sandile is the Dark starter all the way through to Totodile being the Water starter), I tried to make it that each starter was purely the type it represents but I couldn't do it all with all the types.
I will also say that Mega Evolutions in general are a plot point and probably not going to be available until the 'evil team' of the region are defeated (assuming someone defeats them), so don't plan on necessarily having them available.
Hope that helps
Storme Hawk -
"Your Pokemon, not You're Pokemon" (nm) by
on 2016-11-24 19:38:00 UTC
Link to this
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Solosis for sure. by
on 2016-11-24 18:12:00 UTC
Link to this
Because Reuniclus is pretty much a staple of my competitive teams and they're surprisingly terrifying.
Fear the Jellybean! -
Yeah, fear it riiiiiight up until I get me a Weedle. by
on 2016-11-24 22:18:00 UTC
Link to this
ThugCatcha #WeLitten =]
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I'm also up for both (nm) by
on 2016-11-23 01:19:00 UTC
Link to this
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That sounds interesting. by
on 2016-11-23 01:19:00 UTC
Link to this
I'd probably be confined to the dungeon one given a reprehensible unfamiliarity with most Pokemon mechanics, but both sound interesting.
Mind sharing some details on the dungeon crawler premise? Time, place, history, that sort of thing? -
There really isn't too much lore behind it. by
on 2016-11-23 01:52:00 UTC
Link to this
And it's pretty much set in a custom universe specifically created for the RP.
However, Characters will be able to choose from one of six races: Centaur, Elf, Dwarf, Halfling, Half-Orc and Lizardmen. Each race has three inherent abilities unique to that race and each character can pick two of them. For example, the Lizardmen have the Dry Skin, Tough Scales and Natural Hunter abilities. Dry Skin allows them to heal themselves in water at the cost of taking double damage from fire, Tough Scales gives a natural bonus to armour and Natural Hunter allows them to take one of the Hunter class abilities for free.
There are then 9 classes: Fighter, Barbarian, Knight, Hunter, Thief, Rogue, Hedge Mage, Wizard and Sorceror. Each class has two abilities that a character can pick one of. For example the Hunter has the Bowman and Trapmaster abilities. Bowman makes the character superior at range whilst slightly inferior in close combat, whilst the Trapmaster can use whatever is on hand to create a trap that can be lethal to anything that passes through it (including other characters who forget where the trap is) but is slightly worse off when it comes to actually fighting. Both of the Hunter's abilities limit what type of armour they can wear to either Light armour or Clothing, which gives less protection than, say Plate armour but gives the character more maneuverability, which may be useful if you're trying to be acrobatic or dodge something.
I wanted to make the RP as open-ended as possible so if others want to either do another dungeon crawl with their characters or create a new adventure or whatever, they could. I guess the story for this one could be:
'A group of (relatively) new adventurers have decided to band together and defeat Parnax, an ancient Dragon said to be hoarding a vast array of treasures that could make them very rich and famous. However, Parnax's lair is at the bottom of the treacherous Bore-hole, and the only safe way down on foot involves traversing through multiple chambers and caverns that various monsters now call their home.'
Storme Hawk
Who had way too much fun creating a backstory for the RP.
P.S If you want to come up with new ideas for Races/Classes let me know and I can give you a list of all the existing one's and their abilities so they don't clash, and yes there are no humans atm, I'm not sure if I want it to stay that way or not. -
What, no humans? :D by
on 2016-11-26 05:49:00 UTC
Link to this
...sometimes I'm the boring one, it's true.
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(Kidding. I'll make a Shardmind. I like Shardminds.) (nm) by
on 2016-11-26 05:52:00 UTC
Link to this
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Shyyyyy! *glomp* Come join us! (nm) by
on 2016-11-26 06:34:00 UTC
Link to this
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I don't necessarily want to make a new race/class... by
on 2016-11-23 01:56:00 UTC
Link to this
But I am certainly starting to get excited, so could I, perhaps, get a list of all the abilities for the classes and races? If you want to share it and want to email it to me, just let me know and I can give it to you.
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Would you mind posting it here, actually? by
on 2016-11-23 02:06:00 UTC
Link to this
Or, if you don't want to for whatever reason, feel free to email me as well.
Much excite! -
Yeah OK, I can do that too. Just let me format it correctly (nm) by
on 2016-11-23 02:07:00 UTC
Link to this
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Class and Race Lists, and (some of) the Dice Mechanics by
on 2016-11-23 02:38:00 UTC
Link to this
Races
Lizardmen
Dry Skin: Any Liquid heals you either by D6 (if not harmful) or by however much it was meant to damage you by (if it was harmful). Anything Fire or Heat related does double damage.
Tough Scales: +2 armour at all times.
Natural Hunter: If you are not a Hunter, pick one of the Hunter's abilities and take it, if you are a Hunter you get both abilities.
Dwarf
Smith Folk: Can take a turn to Improve a weapon or piece of armour, adding +1 Circumstance onto it. One use per weapon or piece of armour.
Bane of Goblins: Do +2 Damage to all types of Goblins and Orcs, cannot talk with any type of Goblin or Orc, must battle with them.
Natural Fighter: If you are not a Fighter, pick one of the Fighter's abilities and take it, if you are a Fighter you get both abilities.
Elf
Arcane Archer: Can enchant any ranged weapon to fire magical projectiles. 1 turn to enchant weapon, unlimited uses thereafter. Weapons enchanted by an Arcane Archer can only be used by an Elf and/or a Wizard, Sorcerer or Hedge-Mage and give +3 Damage and no longer need ammunition to fire.
Beast-master: +2 Damage against all animals and beasts, can talk to (and thus try to control) animals and beasts in the same room. Talking to animals takes up a turn.
Natural Wizard: If you are not a Wizard, pick one of the Wizard's abilities and take it, if you are a Wizard you get both abilities.
Halfling
Tracker: Can take a turn to try and determine what is in the next room, if successful gain +1 Circumstances in all actions against whatever is in the next room
Sling-man: +2 Damage when using a sling as a ranged weapon, can also use a sling as a melee weapon for +1 Damage. Slings have unlimited ammo. If the target of a Sling-man is not focused on the Sling-man, +1 Circumstance
Natural Thief: If you are not a Thief, pick one of the Thief's abilities and take it, if you are a Thief you get both abilities.
Half-Orc
Bezerker Rage: +2 Damage on first 3 rounds of combat, no negative modifiers for injury during those 3 rounds, can't do anything for the next round afterwards though.
Tough Hide: +1 Armour at all times, injuries heal twice as fast.
Natural Barbarian: If you are not a Barbarian, pick one of the Barbarian's abilities and take it, if you are a Barbarian you get both abilities.
Centaur
Charger: Can Charge into combat, +1 Damage in first round of combat, becomes +2 if you have a lance or a spear (in addition to the damage of lance or spear). can't stop a Charge, so if the enemy dodges you (or dies before you get there) you can either potentially hit either a friendly NPC (or even another character) and do the full amount of damage to them, or you hit a solid object (eg a wall) and you take a hit of 4 Damage (before modifiers).
Healer: May attempt to heal another character, creature or NPC, roll 1D6, on a 1 creature loses 3 HP, on a 2 creature loses 1 HP, on a 3 it does nothing, on a 4 creature gains 1 HP on a 5 creature gains 3 HP and on a 6 creature gains 5 HP, effect is opposite for undead, cannot heal above max health.
Natural Hedge-Mage: If you are not a Hedge Mage, pick one of the Hedge Mage's abilities and take it, if you are a Hedge Mage you get both abilities.
Classes
Fighter
Weapons Master: Name one specific type of weapon (one handed axe, short sword etc.), gain +2 Damage when using that type of weapon, -1 Damage when using any other type of weapon.
Dual-Wielder: +1 Damage when Dual wielding, cannot Plate armour.
Barbarian
Woad Warrior: +1 Circumstance in the first round of every combat, enemy has -1 Circumstance when trying to hit you. However you can't wear Light armour or better.
Vanguard: +2 Damage if first person into combat, goes down to +1 Damage if another person enters the combat alongside you. Cannot voluntarily leave a battle. Cannot wear Heavy armour or better.
Knight
Shield wall: +1 Armour for each other player in combat in the room.
Man of Honour: +1 Circumstance when speaking to any female -1 Circumstance when fighting any female.
Hunter
Bowman: +3 Damage with ranged weaponry, -1 Damage with melee weaponry, cannot wear Mail armour or better.
Trapmaster: Can try and make traps to kill your enemy with, most will be deadly if made correctly. (Requires a roll, type of trap depends on what materials are around/on you, traps can blow up in your face however, either in the making of them or the setting of them) Setting traps takes an extra turn, but they can be made whenever you wish. Other Players CAN set off traps, even if aware of them (likewise if enemies are aware of them they may be able to avoid them) -1 Damage with all weapons. Cannot wear Mail armour or better.
Thief
Stealer of Things: +2 Circumstance when scavenging or looking for things -1 Damage with all weapons. Cannot wear Mail armour or better.
Stealer of People: +2 Circumstance when talking, can enthrall people to fight for you (a failed enthrallment could turn them against you, enthralling takes a turn) -1 Damage with all weapons. Cannot wear Heavy armour or better.
Rogue
Thug: +1 Damage on all weapons, -2 Circumstance when talking. Cannot wear Heavy armour or better.
Backstabber: +2 Damage on daggers, +2 Circumstance when attacking an enemy (or player) who is focused on something else. -1 Circumstance if attacking an enemy focused on them. Cannot wear Mail armour or better.
Hedge Mage
Cleric: Can heal any injuries on any person in the same room as them. Takes a turn, -2 Circumstance on all combat rolls on turn you heal someone. +2 Circumstance if facing any type of undead. Can use Magic Items. Cannot wear Plate armour
Druid: Can control all natural things (although that does not mean they are initially friendly towards the Druid) takes a turn to try and gain control, but thereafter can use natural thing as needed. Can use Magic Items. Cannot wear Heavy armour or better.
Wizard
Enchanter: can 'enchant' add +1 Circumstance to any weapon or armour once per turn (takes the turn) can do this with any weapon or piece of armour in the room. Enchanting lasts for 5 turns. Can use Magic Items. Cannot wear Mail armour or better.
Necromancer: Can revive dead enemies (or players) as thralls (the larger/tougher the enemy (or player) the tougher it is to revive and control). Can try to control undead enemies -1 Circumstance if the enemy/thrall you're trying to control wasn't created/revived by you. Using this takes a turn. Cannot wear Light armour or better, Can use Magic Items.
Sorcerer
Fire Mage: Can control/create Fire. As with all things the more Fire the mage tries to create/control the harder it will be to a) create and then b) control. Doing this take a turn. Cannot wear Light armour or better, Can use Magic Items.
Water Mage: Can control/create Water and Ice. As with all things the more Water/Ice the mage tries to create/control the harder it will be to a) create and then b) control. Doing this take a turn. Cannot wear Light armour or better, Can use Magic Items.
Modifiers
Cir or Circumstance is when the circumstances the character is in have either a positive or negative affect on what they're trying to do (you can't fight effectively if you're dangling over a pit and holding on with one hand for example). It can also be used as a catch-all modifier for anything that could arise in the RP, if trying to do the impossible, expect a large negative circumstance modifier. A few Circumstance modifiers are permanent whilst the majority will be active for a set number of turns, or until something else happens (in the example above the circumstance negative modifier persists until the character either falls in the pit (they're then not fighting) or until they get out of the pit (no longer dangling over the edge)).
Inj or Injury. Only a negative modifier, Injuries happen in the same kind of way they do IRL. Injuries will wear off after a while to mimic your characters either healing or just getting used to the pain. They can also be healed by certain items, Clerics and potentially by friendly NPC's. Injuries also cover poisons and the like.
Arm or Armour. How much protection you are wearing. There are four types of armour in the RP, Clothing which can naturally confer a +1 bonus max. Light Armour which can naturally confer a +3 bonus max. Mail Armour can naturally confer a +5 bonus max. Heavy Armour can naturally confer a +7 bonus max and Plate Armour can naturally confer a +9 bonus max. Although Class and Race powers can improve these bonuses above their normal maximum. If you pick two different class powers through the use of the Natural Class Race power, then the lowest armour type is the one you are able to equip. Shields will also give an Armour bonus, and can be wielded by any class, although if you have a Shield you can't wield a two handed weapon.
Dam or Damage. The amount of bonus damage you do with a weapon, all weapons will have a set damage bonus they will give you which can then be increased or decreased by your characters powers, and any enchanting or improving of the weapons you may do. Shields can also turn their armor bonus into a damage bonus if you try bash with them. Weapons are either one handed or two handed (you will be told which). -
Some ideas: by
on 2016-11-24 13:56:00 UTC
Link to this
Races:-
Tako (Octopus-people)
Many-Handed: May wield either three hand weapons, two hand weapons and a shield, a hand weapon and two shields, or a two-handed weapon and a shield.
Tentacle Tangle: Humanoid enemies have -1 Cir when attacking in melee
Expendable Limbs: +2 Cir when disarming enemy traps or making your own. May take the Trapmaster class characteristic, regardless of class.
Mongrelfolk (Muties! Yay!)
Tooth And Claw: May not wield a weapon that requires more than one hand. One-handed weapons do an additional 1D6 Damage in combat.
Magic Fear: +1 Armour at all times. +4 Armour against magic attacks. -2 Cir when in combat with a magic user of any kind.
Natural Rogue: If you are not a Rogue, pick one of the Rogue's abilities and take it. If you are a Rogue, you get both abilities.
Shardmind (Rock on.)
Being Of Willpower: +1 Cir when outnumbered. +3 Cir if outnumbered by more than five.
Being Of Crystal: Takes no damage from poison. +2 Armour against sharp weapons, -1 Armour against blunt weapons.
Natural Psion: If you are not a Psion, pick one of the Psion's abilities and take it. If you are a Psion, you get both abilities.
Classes:-
Psion
Fate Seer: -1 Cir for all enemies in the same room as you, unless they are in melee combat with you. +1 Cir for allies in combat close to you.
Eldritch Presence: +1 Damage for each allied magic user in the room.
Landsknecht
Pike: +2 Damage when using polearms. +2 additional damage with polearms for every ally in the room bearing a shield.
Shot: +2 Fire damage with ranged weapons. +4 Fire damage with gunpowder weapons.
Brawler
Slugger: +3 Cir and +4 Damage when fighting unarmed. +1 additional Damage while unarmed for each point of Armour you have, ignoring shields.
Dirty Fighter: Enemies have -2 Cir when in melee range of you. Gain +3 Cir and do 1D6 extra damage when entering combat if your target was actively fighting someone else in the previous round. -
I like some of the ideas, but other probably won't fit. by
on 2016-11-24 17:00:00 UTC
Link to this
If it's OK, I'll definitely take the Tako, I'll probably edit the descriptions slightly, but that's fine.
The Mongrelfolk are a bit of a mixed bag, the 1D6 extra damage when using 1 handed weapons could be very OP, especially if they dual-wield. Also Magic Fear will be, for the majority of the RP an inferior version of both the Half-Orc's Tough Hide and the Lizardmen's Tough Scales. I think they would need to be redone before they'd fit into this RP. So no to them.
Shardmind I'm fine with and will be including them as is.
The Psion, I'm happy with but for three words. I'm probably going to include them but change the first sentence of Fate Seer to "-1 Cir for all enemies in the same room as you, unless they are in combat." I will also say that both classes of Psion can only wear clothing.
The Landsknecht isn't going to work, probably. I'm not planning on having gunpowder weaponry in this so that's Shot out. Pike is similarly out as the +2 damage for every ally with a shield in the room could get OP quickly.
The Brawler is a nice idea, that I'm going to tone down a little bit before putting in. I'm going to remove the +4 Damage bonus from Slugger, and limit him to wearing not being able to wear Mail armour or better. For the Dirty Fighter I think the +3 Cir bonus when going into close combat is a bit too much and I'm removing it, but otherwise that's fine. The Dirty Fighter will not be able to wear Heavy Armour or better. -
Thank you (and Pathfinder) for the ideas. (nm) by
on 2016-11-24 17:04:00 UTC
Link to this
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*tips hat* (nm) by
on 2016-11-23 21:31:00 UTC
Link to this
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Could do. by
on 2016-11-23 02:05:00 UTC
Link to this
Or I can PM it to you over Discord, I don't mind either way.
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I'd be up for both. (nm) by
on 2016-11-23 01:15:00 UTC
Link to this
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Whoops! by
on 2016-11-23 01:16:00 UTC
Link to this
I meant to add that whichever you or the people as a whole felt like doing first is fine with me.
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Introductions by
on 2016-11-23 01:44:00 UTC
Link to this
Hello everyone!
I am a young fanfic writer who shares the PPC's passion to help correct bad-fics and protect both the fanon and the canon. I'm also quite the shy and kind talker in online conversations, so let us know each other more, and work together to a noble common goal.
Your (soon-to-be) newest member,
Xovercreator. -
Hello newbie. by
on 2016-11-23 17:39:00 UTC
Link to this
Please have a pot of black-hole coffee. Now, all the questions were asked, so only thing left is to wish you welcome to the madhouse.
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Hello! by
on 2016-11-23 16:07:00 UTC
Link to this
I hope you have fun here! and don't worry I am a shy person too.
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Welcome to the PPC! by
on 2016-11-23 13:31:00 UTC
Link to this
Please accept your starter Pokémon:-
Iiiiiit's Fomantis!
And your starting item is:-
Galactic Medal of Valour from Enter The Gungeon!
GMoV is an interesting item, kind of like a reverse Eviolite. It can't be given to a fully-evolved Pokémon, but when equipped, the holder's attacks deal double damage to, and have 30% increased accuracy when targeting, fully-evolved Pokémon. Fomatis' stats might be, er, not brilliant, but with this item it can deal considerable damage. Get a Modest one with the ability Contrary and give it EVs in Special Attack and HP, give it Choice Specs, and run Leaf Storm, Giga Drain, Weather Ball, and Protect. Run it in sunlight and you should be pretty much golden, but remember: the important thing is to have fun. =] -
Welcome aBoard! by
on 2016-11-23 12:57:00 UTC
Link to this
Have one of my own shed feathers and a complimentary kit of Spikes!
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Welcome, Dave. by
on 2016-11-23 05:24:00 UTC
Link to this
Please have this best hamster as a welcome gift.
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Welcome! by
on 2016-11-23 02:54:00 UTC
Link to this
It's very nice to meet you. Here are some boxes of movie-theater popcorn to eat while you read the Original Series, other important documents at the top of the Board homepage, and any other spinoffs that catch your eye! Enjoy your stay! :)
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Welcomings by
on 2016-11-23 02:51:00 UTC
Link to this
Heeeeeeeey, Ecks-overcreator! Heeeeeeey, my old mate, my old pal, from the good old days on the Discord. Those good old six minutes ago days.
My gift upon you is a relic. An artefact - from the good old days, the golden years. Of six minutes ago.
Yes, that's right: a digital watch! A sign of the times, a thing of the six minutes ago. I truly hope it brings you good memories.
Of six minutes ago, when I said 'hello' to you, on Discord.
Welcome! -
Welcome to Creation, here's your Random Garden Implement by
on 2016-11-23 02:26:00 UTC
Link to this
It's a Hoe! Tilling land with this one grows random copies of our Original Series. Speaking of which, have you read it yet? It's practically required reading around here.
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Since you've already said hi on Discord: by
on 2016-11-23 01:45:00 UTC
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Generic welcome is generic! Mind sharing your favorite fandoms with us?
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Iz burfdai by
on 2016-11-23 10:44:00 UTC
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iz ma burfdai
i burf
yay -
Happy super-late birthday! by
on 2016-11-30 04:40:00 UTC
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. . . I hope it was a good one when it happened.
--Key -
Happy birthday! (nm) by
on 2016-11-23 21:50:00 UTC
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Congratulations! by
on 2016-11-23 21:42:00 UTC
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Managed to cling to a mudball hurtling 'round the nuclear mulberry bush at 108,000 kilometers an hour for another whole circle! You're to be congratulated on your persistence.
Really, the accomplishment is its own reward- anything else would just be overly charitable, I think.
Happy birthday! -
scarps borfdray! by
on 2016-11-23 19:47:00 UTC
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Harpy barofday!
I grift you: the spirit of birthdaymas!
Hurzah! -
Happy birthday, Scape! by
on 2016-11-23 19:21:00 UTC
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Here, have an otter with a terrible pun and my best wishes.
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Happy birthday! (nm) by
on 2016-11-23 17:49:00 UTC
Link to this
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Happy birthday! (nm) by
on 2016-11-23 17:40:00 UTC
Link to this
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I'll get the sawdust! by
on 2016-11-23 16:29:00 UTC
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BARFDAY, YAY.
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Yay, birthday buddies! Happy birthday! :3 (nm) by
on 2016-11-23 15:33:00 UTC
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Happy birthday! *blows noisemaker* (nm) by
on 2016-11-23 14:35:00 UTC
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HAPPY BURFDAY! \o/ (nm) by
on 2016-11-23 14:24:00 UTC
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Happy Birthday! :) :) by
on 2016-11-23 14:18:00 UTC
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I hope you have a wonderful birthday, whether you're doing something to celebrate it or not, and I wish you the best of years between now and your next birthday. *hands fluffy animals because OF COURSE fluffy animals. It's not a birthday without them. Or maybe it is. Either way, floof!*
Also, hey, we're roughly a month apart! :)
~DF -
*cakefetti* by
on 2016-11-23 13:08:00 UTC
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Happy Birthday! *tosses Spikes* (nm) by
on 2016-11-23 12:57:00 UTC
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Does a Sith/Dark Jedi Wookie sound too OP? by
on 2016-11-23 13:25:00 UTC
Link to this
There have been two records of Force-adept Wookies, both users of the Light Side, one canonical and one in the now uncanon EU: Gungee, a youngling who got his lightsaber after having his patience tested, and an adult Wookie Jedi Master who was so skilled that he got on the Jedi High Council.
But anyway, I can't decide if it's OP or not. There has not been an evil Force-using Wookie before. It could be Sueish, given their strength and long lives, combined with Force powers that would make him an unstoppable powerhouse in more ways than one. But at the same time, flaws and limitations might be creatable. It's a tricky situation... -
I think it depends by
on 2016-11-23 22:52:00 UTC
Link to this
I mean if it is basically Hanharr (KotOR2) with Lightsabers (which was actually the original plan) then it could work. But keep in mind Lucas himself was the one who wanted to reign in the Wookie Jedi. It could be doable though.
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Your post makes Lowie sad. by
on 2016-11-23 13:30:00 UTC
Link to this
I don't think Jedi - or Sith, particularly (are Dark Jedi a thing in the Disneyverse?) - are particularly prone to worrying about physical strength. Why bother, when you can use the Force to do anything? So I don't know that 'he's strong' would be... relevant, even.
Any Darksider is going to run the risks of Suvianness, given that they're powerful, self-centred, and evil. You have to watch out for it the same as you do with any other character of the type.
hS -
Dark Jedi by
on 2016-11-27 03:51:00 UTC
Link to this
I think that's another name for Grey Jedi/Force users who don't particularly subscribe to one side or the other.
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Do not feed the troll. (nm) by
on 2016-11-27 04:06:00 UTC
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Just so we're clear by
on 2016-11-27 17:40:00 UTC
Link to this
Thing that are trolling, according to you: actual trolling, opinions you don't like from anonymous sources, and now apparently actual helpful information from a non-anonymous source who you just don't like.
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Do not feed the troll. by
on 2016-11-27 19:23:00 UTC
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Do not fall for the troll pretending to be courteous and helpful.
Do not listen to the troll and it will go away. -
Erm, Ix? (And Scape, too?) by
on 2016-11-27 20:58:00 UTC
Link to this
I agree that pretty much everything about Orwell's appearance in our midst is pretty suspect, but I'm getting a little uncomfortable with you and Scape slapping down everything they say no matter how (un)reasonable, too. They could be lying about everything and plotting some sadistic long con, yes, but until such time as that is revealed, I'd prefer that we as a community err on the side of not being jerks. May I suggest simply keeping an eye on them? Believe me, I am. (And what's more Big Brother-ish than that, amirite?) The worst-case scenario is that they disappoint us down the line, at which point they'll most likely get banned pretty darn quick. In the meantime, as long as they're acting friendly, it doesn't hurt anybody to give them a chance to prove they're sincere, does it?
I mean, if anybody knows something I don't, feel free to correct me, but all I've got to go on right now is what's here on the Board. To me, while that's certainly enough to merit serious eyebrow-raising, it doesn't warrant blackballing them so aggressively.
~Neshomeh -
Fine, I'll back off. (nm) by
on 2016-11-27 21:03:00 UTC
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Correction by
on 2016-11-27 04:01:00 UTC
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They are apparently fallen/rogue Jedi who do follow the dark side but don't follow the Sith ideology. The name was coined by Timothy Zhan in 1991, so it's probably fallen into disuse in the new EU.
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I'm sorry, Lowie! *offers cookies* (nm) by
on 2016-11-23 14:08:00 UTC
Link to this
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Happy Thanksgiving! by
on 2016-11-24 15:19:00 UTC
Link to this
To my fellow American Boarders, have a happy Thanksgiving! Enjoy this time with family and friends, and don't eat too much!
To everyone else...um...happy Thursday? -
Whoa, Thanksgiving. by
on 2016-11-24 20:11:00 UTC
Link to this
Enjoy your, um. Families. Turkey, or something. Um. Fireworks?
Declaration of Independence?
... Easter Bunny?
Yeah! Enjoy all that!
Unless this is a mourning thing, then don't enjoy all that!
That'd be rude. -
Happy Thanksgiving! by
on 2016-11-24 18:42:00 UTC
Link to this
May we be thankful for food and having the ability to access the internet.
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Happy Thanksgiving! And, how better to celebrate than food! by
on 2016-11-24 18:19:00 UTC
Link to this
I commandeer this thread for recipes y'all are making this Thanksgiving. Some tasty treats to fill your belly as we give thanks to this bountiful harvest.
of Monsanto
To start us off, have any of you played a game called Undertale? Well, even if you haven't, you should still try this delicious Butterscotch Cinnamon Pie! It kinda tastes like bread pudding, with a splash of butterscotch, and in a pie. What more could you want?
Recipe: http://www.geekychef.com/2016/02/toriels-butterscotch-cinnamon-pie.html?m=0 -
Happy Thanksgiving! by
on 2016-11-24 17:47:00 UTC
Link to this
That one time of year that people are obligated to spend with me, the crazy relative. Huzzah!
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Happy Thursday, I guess. by
on 2016-11-24 17:38:00 UTC
Link to this
Just another boring day here. Well, except for the massive amounts of fires we have had in the last few days.
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Care to elaborate? (nm) by
on 2016-11-24 17:46:00 UTC
Link to this
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Well... by
on 2016-11-24 18:48:00 UTC
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This article by the New York Times sums it up pretty well.
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*waves at the Americans* by
on 2016-11-24 16:38:00 UTC
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Enjoy your holiday/day off!
~DF -
Let us all remember... by
on 2016-11-24 16:05:00 UTC
Link to this
The story of Thanksgiving is that when strangers land on these shores, sick and hungry, fleeing persecution, we don't reject them. We welcome them. We feed them. We extend the hand of friendship.
Today, I'm thankful for everyone who lives the spirit of that story.
Not like the brazen giant of Greek fame,
With conquering limbs astride from land to land;
Here at our sea-washed, sunset gates shall stand
A mighty woman with a torch, whose flame
Is the imprisoned lightning, and her name
Mother of Exiles. From her beacon-hand
Glows world-wide welcome; her mild eyes command
The air-bridged harbor that twin cities frame.
"Keep, ancient lands, your storied pomp!" cries she
With silent lips. "Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tost to me,
I lift my lamp beside the golden door!"
—"The New Colossus" by Emma Lazarus, American poet
~Neshomeh -
Happy mass turkey slaughter day! by
on 2016-11-24 15:41:00 UTC
Link to this
*wanders off to nom the noms*
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Happy Thanksgiving to you too! by
on 2016-11-24 15:34:00 UTC
Link to this
And, uh, why are you looking at me like that? I'm nobody's turkey!
*goes back to celebrating with microwaved hot dogs and Chinese food*
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So What Are The Chances Of This Happening Again? Dungeon Crawler RP, Main Thread by
on 2016-11-24 16:32:21 UTC
Link to this
Hello and welcome to the RP. Below you'll find various posts each containing different bits of the RP, for example the Class and Race lists, the Dice mechanics etc. as well as a General/Q&A post and an example post. Yes this is filler to hold it all together, no I don't care if this isn't how things are normally done.
So once again welcome to the RP. Be inquisitive, be proper and have a plan to kill everyone you meet.
Storme Hawk
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Round 25 - Return of The Dungeon Crawler! by
on 2017-03-20 00:48:57 UTC
Link to this
Virro: (10) Looking through the scrolls in the chest, you find a battered old scroll that, despite its state, absolutely reeks of necromantic power (if such a thing could smell that is). Picking it up, you read it (silently of course, you don't want to accidentally do something with it whilst you're not prepared), and you realise you have stumbled across an artifact long thought a myth by most necromancers. The Scroll of Black Death, is an artifact with a mind of its own, only letting its finder have a certain number of uses of it before it disappears to be found by the next necromantic prodigy. You instinctively know you have 7 uses of this scroll before it leaves your hands forever, an you can use these uses to either: Raise a loyal Zombie Lord from a dead corpse in the same room as you, Deal 1D20 damage to every living thing in a room other than yourself, and heal undead and yourself by the same amount, Or Control every undead creature in the room and keep them under your command indefinitely.
Evard: ()
Uriel: (7) You manage to work out that there are absolutely zero secret passages or hidden traps of any kind in this room at all. You also manage to sneak a quick look at the map https://s7.postimg.org/ymlalaky3/SWATCOTHA_full_map.png
Keegra: (9) You find some bracers that have the same styling as your belt. Sure enough they are Bracers of Monk Training and give you a bonus to fighting unarmed.
Xiv'riit: (11) You find what would look to most like a simple robe, however you are able to see through the illusion and know it is a Robe of the Elements, a rare set of Cleric robes given to exceptional Shardmind Clerics. Praying your Gods won't mind you wearing it, you put it on, and feeling no damnation coming for you, you think they do not mind. Now you are not worried about your Gods, you feel the benefits of the Robe. Besides being padded enough to provide some armour, it also gives you four Blessings that are always effective, Blessings of the Earth gives you the ability to withstand blow you simply could not before, Blessings of the Air gives you acrobatic skills beyond what you have ever learnt, Blessings of the Flame gives your weapons an extra touch of damage in combat, and Blessings of the Water makes you resistant to other Elemental attacks.
Kali: ()
Yeleni: ()
Priya: ()
Bellas: (10) You find a nice composite longbow on one of the weapon racks, whilst your short bow is currently better, it is enchanted whereas this one is not and you feel it would be better once the enchantments are laid upon it. In addition, this longbow feels like it would be better at piercing armour than normal bows. Gained Composite Longbow (+4, Ignores half of targets Armour in combat)
Centorea: (5) You fail to find any armour on the weapon racks unsurprisingly, however you do find a semi-decent Axe, which if not for use in combat could always be used to break down any light obstacles in your way. Gained Axe (+2)
Davug: (10) You find a nice looking set of Heavy Armour that you quickly put on. Gained Banded Armour (Heavy, +5 Arm)
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: () Arms full on new armour you take it back to The Last Bastion to begin Improving and fixing so that it'll fit who it needs to.
Gikur: () With Rudig's arms full of armour you go and search through the weapons in case anything is better than what you, and the rest of The Last Bastion currently have.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () You stand in room 6 watching out for any traps, and offering a hand to Gikur to help him carry the weapons back.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: () You move over to where Rudig has put the armours down and help him go through them.
Prilanos: () You move back to The Last Bastion and move to help Rudig.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are.
Characters:
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Necklace of Poison Immunity, Scroll of Black Death (Raise a loyal Zombie Lord from a dead corpse in the same room as you, Deal 1D20 damage to every living thing in a room other than yourself, and heal undead and yourself by the same amount, Or Control every undead creature in the room and keep them under your command indefinitely. 10 uses) Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Ring of Hardened Skin (+2 Armour) Health 37/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), Bracers of Monk Training (+3 Dam when unarmed) Healing Potion (3 uses left), Elemental Resistance Potion (3 uses left), Mystery Potion(3 uses left). Health 26/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - Robe of The Elements (+1 Arm), Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise), Blessings of the Elements (+5 Health, +2 Cir when defending, or doing something Acrobatically, +1D4 Damage, Take 1D6 less damage from elemental attacks) . Bag of Holding (Inside, spiked metal ball) Health 33/33
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bellas: Weapons - Shortbow (+5 (2 + 3)), Composite Longbow (+4, Ignores half of targets Armour in combat, Not Used) Quiver (99 Arrows), Short sword (+2), Short sword (+3), Short Sword(+2, Not Used) Armour - Sturdy Robes (+1), Other - , Health 16/12
Centorea: Weapons - Long sword (+4), Axe (+2, Not used)) Armour - Shield (+3) Studded Leather Armour (+3), Banded Armour(+1, Not Used) Other - , Health 24/20
Davug: Weapons - Mace(+2), Handaxe(+2) Armour - Banded Armour (Heavy, +5), Studded Leather Armour(+3, Not Used) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 22/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 25/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 28/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 29/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 33/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 22/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 10/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 8/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 29/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 31/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 14/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Uriel called for the group to regroup. by
on 2017-03-20 01:14:50 UTC
Link to this
"Alright my friends, I believe that we should finish stocking up and proceed to the next room," He points to the map, specifically Room 7. "I say we proceed to this room, beelining towards the room with the river of acid." He let his finger linger on the map, allowing his Eldritch Presence to store a copy into it's incomprehensible memory.
Bellas, having left the treasure room, nodded along, working on enchanting the new bow.
((Uriel attempts to use his Eldritch Presence to create a copy of the map. Bellas is working on enchanting her bow.))
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Virro scans the magical amulets for anything that may be useful, and selects one last trinket... by
on 2017-03-20 16:28:34 UTC
Link to this
... before approaching Uriel. He considers the map, then shakes his head. "I believe we should try to explore this dungeon as fully as possible," he says. "However, we have been too slow in our explorations. Perhaps it would be best if we split into at least two teams. One team could advance through Room 2, then through Rooms 9 and 8, while the others pass through Rooms 3, 7, and 10, with the parties meeting up at Room 11. We can review our experiences there and determine if splitting up makes us more effective." He looks around at the other members of the party. "Does this seem acceptable to you?"
Centorea, who is trotting over to the rack of magical items, shrugs. "Doesn't matter to me," she says. Davug glances at Virro, and the Elf nods. He knows what he means. Davug nods back, and then also approaches the magic items. He begins to search for something that will either increase his defense or allow him to defend those around him, while Centorea begins looking for something that will boost her healing abilities.
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Immediately as Virro said "Split up" Bellas interjected. by
on 2017-03-20 16:41:16 UTC
Link to this
"No. Splitting up is the worst thing we could do," she said. "We are splitting our combined resources over multiple parties. This can only lead to trouble. From what I've heard we've been okay so far, but one botched cast or lapse in judgement could seriously cripple us." She took a breath. "We should stock up now and keep moving, raiding the rooms we do come across. We can clear the rest of the dungeon after we finish off the dragon."
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A mysterious voice appeared. "Oh no you can't." It said before going silent again. (nm) by
on 2017-03-21 18:36:04 UTC
Link to this
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Virro raised an eyebrow. by
on 2017-03-20 18:16:22 UTC
Link to this
He glanced at everybody else in the room, then said, "I believe we are capable of handling any particular room on our own, even if there were only three of our number. Furthermore, this dungeon appears to have been established as something between a test and a training regimen. By setting obstacles in our path, I believe the dragon intends for us to become strong enough to challenge him."
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Bellas crossed her arms. by
on 2017-03-20 18:22:59 UTC
Link to this
"Then by that logic we should stay together, that way we all partake in the same 'test.' "
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He looked at the map, and then back at Bellas. by
on 2017-03-20 19:04:39 UTC
Link to this
"I do wish for us to become stronger, but given how long it has taken us to explore just four rooms, I feel we may safely sacrifice a bit of strength to be done within the next year."
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Bellas hung her head in annoyance by
on 2017-03-20 19:09:08 UTC
Link to this
"Which is why we shouldn't stay in rooms longer than we absolutely have to."
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Virro smiled a little and refrained from snorting. by
on 2017-03-20 23:51:43 UTC
Link to this
"We are adventurers. It's in our nature to try and extract every possible bonus from every room we visit."
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" 'Only as long as we need to' includes looting, this isn't my first rodeo Nec." (nm) by
on 2017-03-21 01:17:44 UTC
Link to this
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"And we do spend a considerable amount of time looting, do we not?" by
on 2017-03-21 05:14:02 UTC
Link to this
"Since it is essentially a requirement of the task ahead of us, would it not make sense to do what we can to shorten the time we must spend doing it?"
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NOTICE. by
on 2017-03-09 22:27:49 UTC
Link to this
As you may have guessed, I'm having to put this on hold for now. I'm currently swamped by work for my masters and I am having trouble keeping up as it is. Hopefully this should calm down over the next few weeks, and I should be able to continue with Dungeon Crawlers after that.
Storme
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Round 24 - *INSERT YOUR OWN ROUND NAME HERE* by
on 2017-02-19 08:08:41 UTC
Link to this
Virro: (9) Looking at the map you notice it is fundamentally different to the other maps you have seen in the other rooms of the dungeon. Passages and even entire rooms are shown on this one where there is naught but empty space on the others. Given what you've seen so far, the orange lines indicate normal doors, purple lines are hidden doors and black lines are the walls. Unfortunately you cannot find a way to remove the map from its frame and you suspect such a thing may be all but impossible. https://s7.postimg.org/ymlalaky3/SWATCOTHA_full_map.png
Evard: ()
Uriel: (5) You search the room, not looking at any specific, but you do find that there are no more traps in the room and that there are no other doors out of the room.
Keegra: (8) Of the 3 potions you pull out, 1 seems to be some kind of healing potion, The second looks like some kind of elemental resistance potion, you can't quite tell without trying some. The third potion is a bit of a mystery and you have no idea what it does. Each potion has enough for 3 doses inside.
Xiv'riit: (10) You are able to pick up and look at 4 scrolls. Each scroll is a single use and essentially casts a spell on the rest of the occupants in the room. You know that generally Scrolls are also more powerful than potions. The first Scroll has a healing spell on it, the second some kind of fear spell on it, the third Has a scroll that will reveal anything hidden in the room you are in and the fourth... Well the fourth looks like a recipe for some really delicious Chicken Broth that a previous adventurer has left in the chest. Perhaps once you get out of here you may try and make it.
Kali: ()
Yeleni: ()
Priya: ()
Bellas: (5) You walk into Room 6 and start to look around. You manage find a decent looking Short Sword(+2), You hold onto it just in case, but it doesn't look any better than your own Swords.
Centorea: (7) You search through the armours and find what looks like a nice set of Heavy Armour. However, as you touch it, an old illusion falls off of it and you see that it is fairly rusty and battered and that your current armour would offer you more protection. You pick it up anyway, just in case.Gained Banded Armour(+1)
Davug: (5) You hurry over to the weapon racks and find yourself a decent looking Handaxe(+2) that should go nicely with your mace. Whilst your looking through the weapons you do glance over at Keegra a couple of times, which is probably why you were slightly distracted.
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: () Arms full on new armour you take it back to The Last Bastion to begin Improving and fixing so that it'll fit who it needs to.
Gikur: () With Rudig's arms full of armour you go and search through the weapons in case anything is better than what you, and the rest of The Last Bastion currently have.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () You stand in room 6 watching out for any traps, and offering a hand to Gikur to help him carry the weapons back.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: () You move over to where Rudig has put the armours down and help him go through them.
Prilanos: () You move back to The Last Bastion and move to help Rudig.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are.
Characters:
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Necklace of Poison Immunity Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Ring of Hardened Skin (+2 Armour) Health 37/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), Healing Potion (3 uses left), Elemental Resistance Potion (3 uses left), Mystery Potion(3 uses left). Health 26/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Bag of Holding (Inside, spiked metal ball) Health 28/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bella: Weapons - Shortbow (+5 (2 + 3)), Quiver (99 Arrows), Short sword (+2), Short sword (+3), Short Sword(+2, Not Used) Armour - Sturdy Robes (+1), Other - , Health 16/12
Centorea: Weapons - Long sword (+4), Armour - Shield (+3) Studded Leather Armour (+3), Banded Armour(+1, Not Used) Other - , Health 24/20
Davug: Weapons - Mace(+2), Handaxe(+2) Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 22/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 25/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 28/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 29/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 33/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 22/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 10/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 8/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 29/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 31/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 14/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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"Well, that's useless," Centorea muttered, sticking her new suit of armor away. by
on 2017-02-25 02:36:47 UTC
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She thought about digging for a new one, then realized that would hold the current round up too long. "Hey, Orc-"
"His name is Davug," Virro interrupted distractedly.
"Davug, then, switch with me. You check armor, I'm gonna loot a weapon." She walked over to the weapons rack and began doing exactly as she had said she would. Davug glared at her, but did what she had suggested. At that moment, he sorely wished he could have done something else, but it was, admittedly, far more practical to go looking for armor than anything else. Virro, who had been looking at the map, made sure to memorize what he had seen. He turned to the chest, and tried to see if there were any more scrolls or potions in the chest that he might take, particularly necromantic ones or ones that might help him gain some control of his magic in those instances where it flared too powerfully for him to control.
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In a delayed post... by
on 2017-02-25 02:34:52 UTC
Link to this
Bellas continues to search using the same parameters as the previous round
Uriel attempts to scan the current room for any secret passages, unaware of what Virro has found.
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Xiv'riit set his bag near the center of the room. by
on 2017-02-19 08:15:21 UTC
Link to this
"If anyone wants to carry anything we may need later, place it in this bag. Carefully," he added gruffly as he went to inspect the weapons and armor for something he could use.
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Satisfied with her finds, Keegra tucked the phials away in her furs. by
on 2017-02-19 08:12:54 UTC
Link to this
She then proceeded to examine the armor for something she could use, specifically some kind of bracers or gloves, or maybe an upgrade for her belt.
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Round 23 - Kleptomaniacs Assemble! by
on 2017-02-14 23:44:55 UTC
Link to this
Virro: (5) You look through the amulets you find one with a skull on it. Hoping that it'll help your necromantic expertise you put it on. Unfortunately for you the enchanter of this particular item didn't thin of the skull when they put the enchantment on it, instead this amulet protects you from any poisons you may ingest, or the effects of any poisonous weapons. Gained Necklace of Poison Immunity.
Evard: ()
Uriel: (8) You pick up an ordinary looking ring that feels special to you in some way. Putting it on you feel your ski hardening and realize that this ring is a Ring of Hardened Skin, a blessing to Sluggers everywhere, as it makes your skin harder, allowing you to not only do more damage when you punch someone but also to protect yourself when attacked. Gained Ring of Hardened Skin (+2 Armour)
Keegra: (7) You attack the Chest's lid, not caring about whatever Xiv'riit has to say at the moment.
Combat!: Keegra (16 + 5 Dam = 21) vs Chest (13 + 5 = 18) With your first attack you rattle the chest lid, it looks like it could break from a couple more of your attacks. Second Attack Keegra (9 + 5 Dam = 14) vs Chest (13 + 5 = 18) Your second attack does nothing against the chest lid, obviously hitting one of the reinforced parts of it. Third Attack Keegra (19 + 5 Dam = 24) vs Chest (13 + 5 = 18) With your third attack you focus on where you hit with your first attack and are able to smash a small hole through the lid of the chest which you are then able to use to rip the rest of the lid off of the chest. Inside you find a large collection of bottled potions and what look like magical scrolls. You are immediately thankful that you didn't smash the chest so hard that you could of broken any of the bottles, or else the result could have been... volatile to say the least.
Xiv'riit: (10 - 3 Inj = 7) Whilst too late to save the chest lid from Keegra's rage, you do see a small bag some of the scrolls were sitting in, taking it you carefully put the scrolls back into the chest, and then pick up the metal ball that had previously hit you. Putting the bag on your belt, and the ball in your new bag you find out that, the bag is enchanted in such a way that whilst the volume of the bag remains the same ((about the size of your standard supermarket carrier bag)) not only do you not feel the weight of the items in the bag, it also doesn't move around unless you specifically want it to, meaning t won't get in your way in combat. You have gained a Bag of Holding.
Kali: ()
Yeleni: ()
Priya: ()
Bellas: (7) You successfully enchant your bow.
Centorea: (11) Clip-clopping through the rooms you find Xiv'riit. Seeing that is concussed, you decide to use your clerical powers on him. Unaware of his previous attempts with this kind of healing magic, you let loose a pulse of healing energy that flows through both Room 6 and Room 5, healing all those withing those Rooms by 4 Health ((Even if that'd take them above max)) as well as healing all injuries.
Davug: (4) You walk into Room 6 and then immediately forget what you were planning on doing once you see the sheer amount of treasure in here.
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: () Arms full on new armour you take it back to The Last Bastion to begin Improving and fixing so that it'll fit who it needs to.
Gikur: () With Rudig's arms full of armour you go and search through the weapons in case anything is better than what you, and the rest of The Last Bastion currently have.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () You stand in room 6 watching out for any traps, and offering a hand to Gikur to help him carry the weapons back.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: () You move over to where Rudig has put the armours down and help him go through them.
Prilanos: () Feeling another burst of healing magic, you go through to Room 6 to ask the two clerics in there how they did it.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are.
Characters:
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Necklace of Poison Immunity Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Ring of Hardened Skin (+2 Armour) Health 37/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), Health 26/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Bag of Holding (Inside, spiked metal ball) Health 28/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bella: Weapons - Shortbow (+5 (2 + 3)), Quiver (99 Arrows), Short sword (+2), Short sword (+3), Armour - Sturdy Robes (+1), Other - , Health 16/12
Centorea: Weapons - Long sword (+4), Armour - Shield (+3) Studded Leather Armour (+3), Other - , Health 24/20
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 22/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 25/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 28/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 29/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 33/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 22/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 10/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 8/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 29/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 31/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 14/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Xiv'riit paused to examine the scrolls he'd pulled from the bag. by
on 2017-02-18 04:28:31 UTC
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He wondered what the scrolls entailed, if they described new spells or the history of this place. He wondered if they were handwritten or not--possibly field notes from a previous expedition that might prove useful for their own purposes.
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"You're welcome," Centorea said cheerfully as she walked over to the pile of armor. by
on 2017-02-16 23:17:04 UTC
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She started picking through it, trying to find something good. Davug shook off his stupor and reddened a little. He had very much not intended to just stand there and stare, and hurriedly walked over to the weapons rack to try and find another one-handed weapon to go with his mace. Virro, meanwhile, decided that the amulet should do well enough while Centorea and Davug looked for other equipment, and so decided to investigate the map.
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Feeling slightly disappointed by the lack of explosions... by
on 2017-02-15 05:04:46 UTC
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Keegra pulled out the potions to investigate their contents.
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Bellas pulls the bowstring by
on 2017-02-15 00:38:49 UTC
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Finding the bolt is sufficiently Not-Valentines-Day-Themed, she eases the string back into it's starting position. She then walks over to the treasure room, from where she intends to find a sufficiently better bow/set of short swords.
Uriel continues to search the room.
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Round 22 - In which more becomes available. by
on 2017-02-09 04:52:14 UTC
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Virro: (7 + 2Cir = 9) Talking to Renna it appears that the bow is more than sufficient. Shutting up as Renna works her magic on the bow, you watch as the enchantments on it begin to take shape.
Evard: ()
Uriel: (3) Writing your newfound discovery down in your journal, you become engrossed in your journal flipping back and forth through it wondering how else you could further the research into exactly how Psions work,
Keegra: (7 - 1inj = 6) You run into the room, not quite sure what to start trying to loot first. You head over to the chest and find that it is locked, no matter how hard you try you find yourself unable to make the lid of the chest lift.
Xiv'riit: (12) Searching underneath the welcome mat, you find a large heavy key, that after Keegra's screams of annoyance at the chest she is at, you realize must be used to open the chest. Before you can move across the room the trap you activated when you picked up the mat comes into play, dropping a medium sized, metal spiked ball onto your head.
Combat! Trap (17) vs Xiv'riit (13 + 5 -1Arm = 17) Nothing happens...
Despite the ball falling towards your head, you barely feel it as it bounces off and lands on the floor besides you. Even though it didn't hurt persay you definitely feel the concussion caused by having a heavy object dropped on your head. So much for your theory that Parnax definitely wouldn't lay any traps for you in his treasure rooms. Gained Concussion (-3 Inj, 4 turns Remaining)
Kali: ()
Yeleni: ()
Priya: ()
Bellas: () You have heard of the Bore Hole and traveled many miles from the Elven Kingdom to get here. Along the way you encountered the Centaur who now walks by your side as the two of you enter this place. The cavernous entryway has thinned down to the point where you are forced to walk in single file, and has become so low that your centaur friend now has to duck. Still, you have found yourself at a crossroads, looking to your right you see what appears to be an armory with what seem to be the same kind of weapons as the ones you carry now, to the left is some kind of old barracks that now looks abandoned. Seeing a small huddle of people in the room ahead of you you enter, finding yourself in Room 4
Centorea: () You have heard of the Bore Hole and traveled many miles from the Southern Steppes to get here. Along the way you encountered the Elf who now walks by your side as the two of you enter this place. The cavernous entryway has thinned down to the point where you are forced to walk in single file, and has become so low that you now have to duck. Still, you have found yourself at a crossroads, looking to your right you see what appears to be an armory with what seem to be the same kind of weapons as the ones you carry now, to the left is some kind of old barracks that now looks abandoned. Seeing a small huddle of people in the room ahead of you you enter, finding yourself in Room 4
Davug: () You wait in the Last Bastion for Virro's next orders.
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: (9) You head into Room 6 and start picking out some new armour for your fellow warriors in The Last Bastion
Gikur: (3) Seeing Xiv'riit trigger the door mat trap you worry about setting foot inside.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: (4) You stand in room 6 watching as people moe around and start to loot it.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: (9) You are able to enchant Virro's bow. With a finishing touch you make it slightly more lethal against undead, just because you feel like you can.
Prilanos: (3) Busy in the Last Bastion you don't realize anything is wrong in Room 6.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Happy to be trading again you giggle as you watch both theElf and the Shardmind get acquainted with their new weapons
Characters:
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), (Bitten Tongue, -1 Inj, 1 turns remaining) Health 22/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Concussion (-3 Inj, 4 turns Remaining) Health 24/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bella: Weapons - Shortbow (+2), Quiver (99 Arrows), Short sword (+2), Short sword (+3), Armour - Sturdy Robes (+1), Other - , Health 12/12
Centorea: Weapons - Long sword (+4), Armour - Shield (+3) Studded Leather Armour (+3), Other - , Health 20/20
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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"Keegra," the shardmind called. by
on 2017-02-14 01:11:58 UTC
Link to this
"You realize if you smash whatever's in there, there's really no point in opening the box."
He walked over and offered her the key. "Try this?"
If he ended up with a bag, he might try keeping the spiked ball for his further travels.
-
Bellas dropped several bags as she entered The Last Bastion, stretching when they hit the ground. by
on 2017-02-09 16:04:34 UTC
Link to this
"Yeesh, doesn't that horse know how to pack lightly?" She asked to no one in particular. She then begun work on enchanting her Bow.
It was at about this moment that a smell hit her. It was definitely Tea, but it was the innate Tea-ness of the smell that caught her attention. To Tl;Dr the feelings it brought along, it was nostalgic, and comforting. She knew of only one Tea-maker that made Tea like this.
"Oi! Old Man!" Bellas said, waving to the Shardmind in question.
No reaction.
"The Tea's getting cold!"
Where one Uriel Seraphim once was there was now a simple cloud of dust.
"This Tea is not getting cold," The Shardmind said, examining the Tea Stand. He turned to where the voice came from, a raging fire in his eyes, quite literally in fact. Said fire died down almost immediately when he saw who stood there. "Ah, Miss Schwarz, it is a pleasure."
"Same, how long has it been? A year? Two?"
"You last visited my shop a week ago."
"Ooo treasure room," Bellas said, running off towards said room.
Uriel simply shrugged and walked after her.
((Bellas begins enchanting her Bow. Uriel searches the treasure room.))
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((You do realize that Bellas is trying to do 3 rounds worth of actions in 1 round, right?... by
on 2017-02-09 20:39:38 UTC
Link to this
That isn't going to work.))
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((Ah)) by
on 2017-02-09 20:43:47 UTC
Link to this
((I choose the enchantment!))
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((Can you edit your original post to reflect this?)) (nm) by
on 2017-02-09 22:36:29 UTC
Link to this
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Keegra paused. Why was she trying to lift the lid? by
on 2017-02-09 07:22:44 UTC
Link to this
Especially when she could smash it?
She lifted a fist and brought it down on the top of the chest.
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"Miss Bloodfist, might I recommend you be wary of that Chest, lest it be a Mimic?" (nm) by
on 2017-02-09 16:05:39 UTC
Link to this
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There was a clip-clop of hooves on stone as Centorea walked across the floor. by
on 2017-02-09 07:17:44 UTC
Link to this
((Warning: The following is a lot of text with very little that is actually important. I shall sum it up below if you (justifiably) do not want to wade through this giant thing looking for the tiny kernels of useful information.))
She smiled a little. She wasn't a Rogue, at least, not this time, so she enjoyed the feeling of authority the sound gave her. As she surveyed the room, she noticed that one of the doors was open. "Oh?" she said. Carefully, she peered through the opening. It seemed to be empty except for a creature of some sort. She grimaced. On the other hand, perhaps there were times when being stealthy could be useful, even for a Knight. She drew her sword and shield, and walked about halfway across the floor. "Identify yourself!" The creature didn't move, nor did it speak. "I said, identify yourself!" Again, nothing happened. Centorea was a bit puzzled. She walked a bit closer. Still, nothing. She stared at the thing warily, looking for clues. Then, a tiny whiff of a familiar scent hit her nose. Ah, so that was it. A zombie. Evidently, a zombie without a master. She stepped a bit closer, and sniffed again. Whoever its master had been, he was good. Barely a hint of the scent of rot, and it seemed not to have visibly decayed at all. She paused, thought, and smiled. Well, that confirmed it. If her information was right, and it was rarely wrong, he was here, for who else would be so ridiculously fussy as to prevent a zombie from reeking of death? She carefully stepped around the zombie and into the next room. Ah, there he was, exactly as he'd been described to her. "Oh, Virro!" she called. Immediately, the Orc next to him swung around to face her, raising his mace. Virro himself also turned, but did not raise the bow he had just received from Renna. He stared at her.
"Do I know you?" he asked carefully. Mentally, she laughed. Whoops. Of course he wouldn't recognize her, she wasn't even the same species as she'd been before!
"Virro, it's Connel!" she said, stepping towards him. The Orc growled low in his throat, but Virro shook his head, then smiled at her, eyes a bit brighter for seeing someone he knew.
"Connel! It has been far too long," he said, walking towards her as she clopped over to him. They embraced when they met, and looked each other over. "I see you've changed more than your face," he said.
"Well, of course!" she replied. "Not all of us are sticks-in-the-mud like you who keep the same Race and name every time. Actually, I have changed my name this time, too. I'm Centorea, now!" He smirked a little.
"Centorea? Truly?"
"Yeah," she said, flashing a smile at him before bending down to whisper into his ear. "And, if you're good, I'll be your knight tonight, just like she's his." He shook his head and smiled.
"Not this time, I'm afraid," he said. "I take it you have taken the Knight class, then." She unbent and looked down at him.
"Yup," she replied. "Shield Wall form. I've also got the Healer and Cleric stuff from Centaur. I heard you guys could use some support. So, what about you?"
"I have taken the Beastmaster and Necromancer racial feats, and the Stealer of People class feat." It was Centorea's turn to smirk, and she looked over his head at Davug. He was standing a short distance away, and glaring at her.
"Oh, that one, huh? Is that why that guy's following you around and being so protective?" She grinned. "It's so cute when they try to do that for us! Oh, is it gonna be like the other time? The one where you-"
"Con- Centorea, please," Virro hissed, glancing nervously over his should. He saw Davug, and winced a little. "Please, Centorea, he said again, a bit less urgently. "Not here, not now, and not in front of them." She raised her eyebrows.
"Are you still that broken up over that? You fixed it in the end, didn't you? Undid what you did that year?" He grimaced, and looked away.
"It was still the most vile thing I have done in all of my existence," he said.
"Virro, that was literally lifetimes ago," she replied crossing her arms. "You've got to get over it someday."
"I am over it, but I shall not allow it to happen again. Now, may we please change the subject?"
"Alright, we can do that." She grinned again and bent down to whisper once more. "So, if you're not going to do that, how long is it gonna take before you start trying to get him to show you if he's more than just tall."
"Centorea!" he said. "I told you, I am not doing that again. Never again." She rolled her eyes.
"Oh, come on, you know what I was asking," she replied. "I'm asking when you're just gonna talk him into it."
"I am not," he huffed. "This game was clearly not built for such purposes. There is no mechanic in place that would cover such a scenario."
"It's got a mechanic that covers everything," she said. "And, hey, looking at him, who knows what he's thinking. I mean, how hard did you really have to try to get him to come along with that face?" She stroked her fingers down his cheek, and he didn't flinch. It was rather normal, for them.
"I rolled a natural twenty," he muttered.
"Oooh, nice going. Oh, maybe that's the game's-" She was interrupted by a crashing sound from the next room. Virro was very relieved for the distraction. "What was that?" she asked.
"It was likely one of our teammates doing particularly poorly on a roll," he replied. "Do you wish to find out, and meet them in the flesh?"
"That sounds great," she said. She paused. "Oh, but, before we do, you should probably do something about that guy out there. He's not actually doing anything, and I'm guessing that's not on purpose." Virro groaned, and stuck his head through the doorway.
"Why does he have to be such an idiot?" he grumbled. He was about to shout at the zombie to turn around and actually guard the door, when Centorea decided to tell him another piece of valuable information.
"Oh, by the way, there's an Elf who's gonna be showing up pretty soon," she added. Virro glared at her.
"You could not have told me this before I almost had my zombie butchered?" he asked.
"I guess I just forgot," she said. She grinned and shrugged innocently.
"I know very well you did not," he said.
"Yeah, you're right." Centorea grinned and walked towards the hallways. Once she was a suitable distance away to Davug's mind, he walked up next to Virro.
"You know her." It was a statement, not a question.
"Yes."
"How?" Virro sighed.
"I... cannot tell you at this moment. It would break certain... rules. I will explain it to you later, however. I do swear." Davug grunted. He was obviously not happy about it. Virro wondered if, perhaps, Centorea was right, and this was a form of... jealousy. He quickly dismissed the thought. No, it wasn't. "I must ask, was Shaban as much of a fool as I have seen him be in death in life?"
"Yes." They walked the little remaining distance in silence, and both were a bit relieved to find themselves on the other side of corridor. Centorea was standing next to Xiv'riit, shaking her head and looking at his.
"How did you get that to happen?" she asked. "Never mind, I know. Here, let me handle this." She began channeling healing energy into the Shardmind, trying to remove his injuries.
"I see you are taking to your role quite quickly," Virro said, smiling. "You may wish to know that this is Xiv'riit. Xiv'riit, this is Centorea. She will be joining our party." In a slightly better mood, he surveyed the room, and quickly made his way towards the row of amulets. Perhaps there was something he would find useful. Meanwhile, Davug, after giving the room a quick enough glance to believe that Xiv'riit had set off the only trap in the room, moved to search the pile of weaponry for another one-handed weapon he could use.
((TL;DR Version: Blah, blah, talking, blah, blah, vague references, blah, blah, Virro knows Shaban's not watching for anybody but is leaving him like that so Mattman's character can get through, blah, blah, game mechanics, blah, blah, leaning on the fourth wall, blah, blah, Centorea's using her Cleric powers on Xiv'riit, Virro's looking through the amulets and stuff, and Davug is looking for another one-handed weapon.))
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Round 21 - The Door Opens... kind of. by
on 2017-02-03 05:30:27 UTC
Link to this
Virro: (7 + 2Cir = 9) You barter with Blearm quite successfully, and are delighted when he gives you a fine oak longbow in return for your currently broken weapon. You are not quite sure where either your new longbow appeared from, or where your old bow went, but right now you don't really care. Lost Cracked Bow, Gained Longbow (+5)
Evard: ()
Uriel: (9) You use your powers in a way that most had not thought to use them before. Whilst you are very sure that there are no magic users in the next room, you are not 100% sure there are no sentient creatures in the next room at all. You did however feel the presence of several magic, and magical, items in the next room.
Keegra: (2) You try to speak but you just can't make the words come out. In fact the co-ordination between your teeth, your brain and your tongue is so bad that you manage to bite your tongue whilst trying to speak, badly. This doesn't stop you from trying however, and when you realize that talking isn't your best bet right now, in your gesturing you manage to strike the door, slightly harder than you intended. The pain jars your arm slightly, but with your bash the door seems to pop out of its hinges and fall to the ground, revealing to you Room 6. Gained (Bitten Tongue, -1 Inj, 1 turns remaining) Lost 3 health.
Xiv'riit: (12) You give your longsword to Blearm and in return he carefully hands you an exquisite longsword. It is only after he has handed it to you, and you have picked it up, that you realise that he had kept some cloth between his hand and the sword whilst giving it to you. Before you can question why, a searing pain ripples through your body, cause you to yell out in agony, however after a brief few, but painful, seconds the pain is gone. Looking at Blearm he squeaks "Sword is now bounds to you, it can never go too far from you and will always return. Onlys way to release you from this is to die." Despite the morbid way the Kobold ends his speech, you can't help but feel empowered by your sword. Gained Fatal Touch (+6, Lethal Touch, Return Policy) Lost 6 Health.
Kali: ()
Yeleni: ()
Priya: ()
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: () You puzzle over the existence of the newfound passageway and begin to work out how would be best to hold it in case things take a turn for the worse.
Gikur: (4) Amazed at how Keegra opened the door with a single punch, the disappearance of the door makes you worry about setting foot inside.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: (8) You move through the doorway, stepping over the welcome mat as if it wasn't there. Poking a couple of things and lifting weapons and armour from their positions you declare the room safe.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: ()
Prilanos: (7 + 2Cir = 9) taking the initiative you move over to Xiv'riit and try to heal him. (6) Your healing energy flows through him and heal him for 9 Health. You make the motions again, (4) restoring a further 5 Health.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Happy to be trading again you giggle as you watch both theElf and the Shardmind get acquainted with their new weapons
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead),Gained Longbow (+5) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), (Bitten Tongue, -1 Inj, 1 turns remaining) Health 22/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Health 24/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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"Thank you," Xiv'riit said, nodding to Blearm. by
on 2017-02-08 22:11:07 UTC
Link to this
It proceeded to join the adventurers in searching the next room, weighing its longsword in its hand as it did so.
The welcome mat it found suspicious, for some reason, and it made to examine it, looking for pressure switches and signs of traps.
It didn't expect to find any, considering the dragon remained here in order to be challenged, and so would want the adventurers to make it to the armory unharmed, but still. It didn't hurt to check.
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Keegra went into the next room, eager to look through the plunder. by
on 2017-02-08 22:03:40 UTC
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(That is, I'm gonna loot the room!)
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Uriel relays the information he obtained. by
on 2017-02-04 19:49:40 UTC
Link to this
He also takes out a journal labeled 'Uriel Seraphim's Methods and Applications of Eldritch Presence' and writes and entry. While doing so he proposes the party to take inventory of the room and find tools and weapons they may need, and trade the rest to the Kobold Vendor. He then mentions that they may soon need a Bag of Holding.
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"Excellent," the Elf says. by
on 2017-02-03 05:35:04 UTC
Link to this
"Thank you, Blearm. It is much appreciated." He walks back over to Renna, and says, "Do you believe this will be sufficient?"
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Round 20 - You Shall Now Pass! by
on 2017-01-31 01:51:15 UTC
Link to this
Virro: (7 + 2Cir = 9) You manage to successfully bargain with Renna. Although it does not appear that the other Elf was going to charge you for enchanting a bow for you, she was going to ask you to do a task that she will not specify exactly. However your charismatic personality wins her over, and she agrees that you do not have to do the task for her, she says she is sure someone else can do it if need be. .
Evard: ()
Uriel: (6) You brew what appears to be a normal cup of tea and are eager to drink it. Gained Tea.
Keegra: (11) From the shocked looks on the faces of all in The Last Bastion, you assume that the answer is, no, they did not know about it. A fact that Rudig soon confirms. A talk between the occupants of The Last Bastion reveal their certainty that noting hostile, alive or undead is in the room at the end of the secret passageway, although that doesn't mean the room is completely safe as there are trapped rooms in the dungeon waiting for someone to spring the trap and dies from them. You manage to convince Gikur and Gantuxuz to explore the passageway and the room beyond with you.
Xiv'riit: (10) Like Keegra you ask your questions and the occupants of The Last Bastion respond sincerely. They honestly had no idea that the passage had existed until Keegra had found it. It is thanks to your questions that Gantuxuz decides to help Gikur explore the passageway. Blearm meanwhile is bouncing up and down excitedly at the thought of someone trading with him.
Kali: ()
Yeleni: ()
Priya: ()
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () You puzzle over the existence of the newfound passageway and begin to work out how would be best to hold it in case things take a turn for the worse.
Gikur: (5) You advance up the passageway, however you are unable to open the door at the end, it is not locked, merely stuck in place, and appearing to swing into the passageway instead of into the room, you are unable to make any progress.
Urouk: () You watch Uriel make the tea, raising an eyebrow at the practice but otherwise leaving him to it.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: (5) You are very sure the passageway itself has no traps or other secrets hidden along it, however, like Gikur you are unable to get the door open.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: ()
Prilanos: ()
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
-
"If I may be so bold," Keegra said, by
on 2017-02-02 22:38:59 UTC
Link to this
"I think we should go down the tunnel, if only to see where it will lead us."
-
Uriel gets up and moves towards the secret tunnel. by
on 2017-02-02 22:29:28 UTC
Link to this
"My friends, allow me to attempt something," He says, placing his hand on the door.
He closes his eyes and begins to imagine the tendrils he associates with his Eldritch Presence. He imagines his hand as a hole in the door, and he lets the presence slip though the door. He then imagines the tendrils conforming to the shape of the room lies across the door. Should something of interest be beyond this door, he should know.
-
Xiv'riit looked longingly at the secret tunnel. . . by
on 2017-01-31 09:09:57 UTC
Link to this
But instead turned to the merchant. It would be prudent to walk into anywhere new as best armed as it could.
It handed him the longsword, thinking that the spork was far too valuable to give up in trade. "It hopes this is suitable for trade."
-
((As said previously, it's a like for like trade, so seeing as both the Spork and the Longsword... by
on 2017-01-31 17:08:13 UTC
Link to this
...are one handed weapons, you'll get a one handed weapon in return.))
-
Virro nodded to Renna, turned to leave, then had a better idea. by
on 2017-01-31 02:29:08 UTC
Link to this
He approached the Kobold. "You are a Merchant, yes?" he inquired. "I believe I have something I would be willing to trade with you." He took out his bow and showed it to Blearm. "Would you be willing to exchange this for something?" Davug stepped a little closer, and eyed the Merchant suspiciously. Something was not quite right about that one. He did not trust him. He mentally readied himself to defend the Elf if need be.
-
((May I remind you Shaban failed his dice roll and is still in the room that previously contained... by
on 2017-01-31 03:01:29 UTC
Link to this
...all the zombies))
-
((Ah, yes, thank you.)) (nm) by
on 2017-01-31 03:36:10 UTC
Link to this
-
Round 19 - The Roundening by
on 2017-01-26 01:46:41 UTC
Link to this
Virro: () You are talking to Renna.
Evard: () You move back up to Room 4
Uriel: (5) You set about making another cup of tea. You let it brew successfully, however something about it doesn't quite fell right.
Keegra: (9) You take a look at the picture, tapping around the edges of it, it feels like the wall behind it is hollow in the middle. Taking a chance you rip through the picture and find yourself in a hallway you know isn't on the map you normally see in the rooms. The corridor bends around to the right a few paces ahead of you, and after a quick check, you notice that it only goes for a short length before it ends at a door, this one with a wooden sign attached with a number 6 on it. Whilst yu are not specifically listening out for anything, this area seems to be completely quiet.
Xiv'riit: (7) You manage to speak up to the room and get your questions asked.
Kali: () You move back up to Room 4
Yeleni: () You move back up to Room 4
Priya: () You move back up to Room 4
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: (4) You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () Listening to the Shardmind asking the questions you step forward to answer them. "Aye, Prilanos over there is our Healer and Cleric all in one." You say, pointing to the Centaur, "and if you want to trade, well we don't have a lot of stuff, and we'd rather not part with any of it, however Blearm over there." This time you point to the Kobold. "Has some kind of magic market stall thing-y set up so that only he can access it. It works on equivalent exchange. You give him something of one kind or another, and he'll give you something else of the same kind. So swords for swords or mail armour for mail armour. That kinda thing."
Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.
Urouk: (9) You watch Uriel make the tea, raising an eyebrow at the practice but otherwise leaving him to it.
Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for the Lizardmen to give you an order and attack.
Renna: () Annoyed that Virro just seems to be ignoring you as a person and trying to use your skills for himself, you sigh and shake you head. "I may be, but it's not like you'd need those skills with that piece of twig and string you've got yourself there. Get it repaired or traded and I may be able to see what I could do. After we talk price of course."
Prilanos: () Noticing Uriel is happy with his hand you walk forward as Rudig mentions your name to the other Shardmind. You can feel the divine magic coming from him and so you know that he is one of the main reasons this adventuring party were able to successfully drive off the zombies that had kept you in the Last Bastion.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
-
Xiv'riit raised what looked suspiciously like eyebrows in delighted surprise. by
on 2017-01-30 23:27:50 UTC
Link to this
There had been something suspicious about the painting. Xiv'riit had thought the painting was suspicious, and hoped Keegra would find it out. Which left it free to upgrade its weaponry before investigating the tunnel.
"Now, before it hands over its weaponry to you," the shardmind said smoothly, "it would like you to answer Keegra's question."
It had hoped to investigate the painting for signs of recent usage before it was destroyed, but for now, questioning was the more direct line. That said, it moved over to peer at the frame, as casually as it could.
-
"Excuse me," Keegra said, by
on 2017-01-30 23:15:45 UTC
Link to this
"not to interrupt or anything, but I don't suppose any of you were aware of this passage? I think we should investigate."
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Uriel throws the Not-Quite-Right-Tea out, and sets out to brew more (nm) by
on 2017-01-28 02:18:20 UTC
Link to this
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Virro nodded. "I would not presume to ask you to do anything for free," he said. by
on 2017-01-28 01:06:09 UTC
Link to this
"Would you rather discuss price before or after I do something about my lack of a proper weapon?"
-
Round 18 - Is it a bird? Is it a Plane? No, it's a brand new Round!!! by
on 2017-01-18 22:12:03 UTC
Link to this
Virro: () You are talking to Renna. As you do, you start to suspect that the Necromancer Robes made it a bit too obvious what you were and that maybe, it would of been better if you hadn't obviously worn them in this room. Too late now.
Evard: () You move back up to Room 4
Uriel: (8) With a bit of talking you manage to convince Urouk and Prilanos that you want your Knife hand improved not healed. The Centaur and the Dwarf put their heads together (figuratively) and after a minute have worked out how to do so. With Urouk using his smithing tools to sharpen your knife hand and Prilanos healing the pain that the tools create you soon have an Improved knife hand, even better for killing people with.
Keegra: () You continue to talk to Rudig and a bond starts to form between the two of you as you share stories and both relate how hard it is to lead a group. Whilst Rudig won't leave his group behind to travel with you, he gives you a horn that can be blown twice, when it is he will come to your aid until the fight is done, and if he is able he will bring some of the others from "The Last Bastion" too.
Xiv'riit: ()
Kali: () You move back up to Room 4
Yeleni: () You move back up to Room 4
Priya: () You move back up to Room 4
Davug: (7) You follow Virro into the Last Bastion, and decide that whilst you don't want to pick a fight with these guys you will if Virro commands.
Shaban: (4) Master may have commanded you but something happened and you did not obey, instead you continue to stand in Room 4 doing absolutely nothing.
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () You talk with Keegra, and develop a respect for her and think that you could call her friend. You give her your horn in case she comes into trouble but cannot permanently leave the Last Bastion, the others need you too much.
Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.
Urouk: (9) You skillfully work at improving Uriel's hand alongside Prilanos, you wonder how such a thing happened, but decide not to ask.
Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for the Lizardmen to give you an order and attack.
Renna: () Looking at Virro you scowl. "No I just decided to randomly carry a large piece of wood on my back. Yes I'm an archer, what do you want Necromancer?" The word necromancer is once again used as an insult. "I lost my sister to undead so don't think that just because we're both Elves I'm going to be any friendlier to you than anyone else."
Prilanos: () Alongside Urouk you help improve Uriel's Knife hand.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
-
Xiv'riit stood, listening carefully. by
on 2017-01-24 22:47:50 UTC
Link to this
It seemed obvious to it that these were a group of adventurers who'd decided to situate themselves inside this Last Bastion, Watching Over the rest of the cave network as best they could.
It stood to attention, and addressed them. "Are there any clerics among you? Xiv'riit and its companions seek to move further within the caves to find the dragon-- perhaps some armor could be spared? If not entirely, perhaps a trade might be in order?"
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Uriel tested out his modifications. by
on 2017-01-24 13:57:41 UTC
Link to this
Swiping his hand through the air and firing off lighting quick jabs.
"It works well," He said, doing the same bow he did when he first entered the room. "Thank you."
He then proceeds to make Tea.
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Virro sighed. by
on 2017-01-19 21:38:06 UTC
Link to this
"I was not speaking of archery itself, but of the ability that I know some Elves possess that allows them to create bows that fire projectiles without having any at hand. I wished to know if you had this ability."
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Keegra thanked Rudig extensively and slung the horn over her shoulder. by
on 2017-01-18 22:18:03 UTC
Link to this
Feeling it settle against her hip, she nodded once, satisfied, before going to inspect the painting on the wall. Perhaps it could provide them with some clues.
-
Round 17 - Onwards and Eastwards! by
on 2017-01-01 23:13:32 UTC
Link to this
Virro: (8) You put on the Robe that Shaban gave you, as you do you feel empowered, (+1 Cir When trying to raise/control Undead). Talking to the people on the other side of the door you get a grunt of confirmation at your suggestion.
Evard: ()
Uriel: (11) Enthusiastically strolling through the door, you find yourself faced with a motley collection of people from various races. There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Keegra: (6) Unfortunately you're not all that helpful. You try your best and manage to help Davug remove all the shards, but that's about it. (Davug gains +1 Health)
Xiv'riit: (9) You manage to use your magic to help patch up some of Davug's wounds, although your burst of healing magic doesn't seem to be particularly strong this time. Perhaps you need to rest it for a bit before it will be as powerful as it was when you entered this room... (Davug gains 2 Health)
Kali: ()
Yeleni: ()
Priya: ()
Davug: (7) You pick up the mace and put it on your belt. You also find a pouch to put the shards in.
Shaban: () Master has not commanded you so you shall not move.
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can obly be worn by Kobold's Goblins and Halflings), Other - , Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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The Necromancer noted that these adventurers likely had an... aversion to his craft. by
on 2017-01-03 06:29:22 UTC
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He commanded Shaban to go stand in the room the party had started in and scream if he was being brutally murdered. Again. And fight back, of course. He'd have to go stitch him back up later, but for now, that should do. He stepped into the room, and said, "We are indeed, but if straits are this dire, perhaps we could make a detour in and aid you in escaping from this place." Davug followed and stood behind him, but was ready to thrust him out of danger and defend him if he was given any reason to.
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Rudig sniffed at Virro, shaking his head. by
on 2017-01-04 15:47:21 UTC
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"Don't try to hide what you are Necromancer." He makes the word sound like an insult,probably because he is using it as one. "If we could have escaped we would have, but whatever magic Paarnax has woven through the Bore Hole prevents us from doing so, much like it now prevents you from escaping or creating new tunnels and caves. Even if it didn't we wouldn't need your pansy assistance Elf." Again Elf sounds like an insult. Rudig looked at Keegra, "Now is there anything in particular you want? You should not worry about the numbers we faced, we do not think Paarnax has those kinds of numbers anymore. "
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Apparently unfazed by the Dwarf's "insults", Virro looked around the room once more. by
on 2017-01-04 23:39:12 UTC
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It appeared there was another Elf in the room, and perhaps she was an Arcane Archer who could enchant his bow should he get it repaired. Hm. Well, he might as well ask. "Excuse me, ma'am," he said to her, "But would one of your talents be that of the Archer?"
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Uriel stepped forward. by
on 2017-01-02 01:36:39 UTC
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"Hail, Rudig Stoneheart and Stoneheart's Crew," Uriel said, putting his fist in his knife hand and bowing. "I am the one who first spoke across the door."
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With Rudig talking to Keegra and Virro. You are left with the other two dwarves. by
on 2017-01-04 15:34:53 UTC
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The two are muttering between themselves and until one scowls, curses and then steps forward. "Greetings He Who Speaks Across Doors. I am Udouk Goldtank and this is my half-brother Gikur Ironfeet, I must ask are you under any sort of curse?"
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Uriel shook his head. by
on 2017-01-04 16:02:39 UTC
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"I willed my hand into this shape while fighting Zombies in the previous room," He said, gesturing to said hand. "Turns out it worked a little bit to well and my hand ended up stuck like this," He paused for a moment. "My Shardmother always said 'When life gives you geodes, you make crystals,' so if any of you dwarves could see if you could improve my hand, perhaps with the help of your Centaur friend over there," he gestured to said Centaur friend, assuming her to be a healer, "That would be greatly appreciated."
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Urouk sighed and shook his head. by
on 2017-01-04 19:53:42 UTC
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"I didn't mean your hand He Who Speaks Across Doors, I meant whatever the sod happened to your voice when you spoke through the door to our Bastion. It sounded like the worst gibberish we'd ever heard of. 'Pologies and my sympathy if that's your native tongue, because it must be bloody hard to talk to anyone about anything like that." Gesturing to the Centaur he said. "Now this, here is our Healer and Cleric Prilanos, I know we Dwarves can do anything about you're hand, but if anyone can do anything down here, it's probably her."
Prilanos nodded. "I'll see what I can do."
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New Mechanic! by
on 2017-01-02 00:14:45 UTC
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Blearm is a Kobold Trader. With his ultra-special hyperspace market-stall he can travel anywhere and still access his stall, allowing you to trade items with him if you want to. However, this mechanic is only in play whilst Blearm is alive and not enthralled, and undeath will not bring it back. Also to trade with Blearm you must specify what you want, and give him something of the same type in exchange (If you want a weapon you must give him a weapon, if you want a piece of armour you must give him some armour, or if you want an Other, you must give him an Other that is an item) The more powerful the thing you give him the more likely the thing you get in return will be more powerful (ie if you gave him a Sword +1 the likelihood you'll get a sword +5 back would be, say 1/10th, but if you gave him a Sword +3 the likelihood you'll get a sword +5 would be 2/10ths for example.) This has been put on Discord, but is here for permanence.
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Keegra stepped forward and thumped herself on the chest. by
on 2017-01-01 23:33:27 UTC
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"Hail," she said. "My name is Keegra Bloodfist, of the Frostwolf Tribe. These are my companions. Might I ask what brings you to the lair of the dragon?"
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One of the dwarves nodded and stepped forward. by
on 2017-01-01 23:44:33 UTC
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"Hail Keegra Bloodfist of the Frostwolf Tribe, my name is Rudig Stoneheart. I lead what is left of this expedition. We came down here almost a year ago now to kill Paarnax the Dragon, we were the largest expedition to ever make it down the Bore-Hole. At first we were made good progress until we came to a room to the South East of here where an acid river runs through the dungeon. Some tried to cross it and died, and we could find no way past it and through to the caverns beyond."
"There is a way however, as Paarnax's minions used it to kill off our scouts at night, and slowly we had to retreat back towards the entrance. That was when Paarnax revealed his true plan, he has a coven of Necromancers in his employ and they had raised all our dead and charged them against us. We fought for hours and lost many of our own, who were then raised against us. Eventually about 20 of us made it to this room and the room you just came from. That number steadily decreased as we lost scouts and others to Paarnax's minions to those of us you see now."
"Up until a couple of months ago we were able to get scouting parties out of the entrance to the Bore Hole to gather food, and it's just as well we stockpiled it and didn't lose the stockpile when Paarnax's minions attacked us. As the way is now blocked and so we're slowly running out of food, but we reckon we can hold on for a little while longer."
Rudig stopped for a second. "So, I assume you are here to try and succeed where we had failed?"
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Round 16 - All on one and one on all! by
on 2016-12-30 14:58:12 UTC
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Virro: (5) As you suspected Zombie Lords, like other undead, are weak to Healing magic. Seeing Xiv'riit already getting to work in that regard you decide to just fire an arrow at the advancing Zombie Lord. Suddenly you start to feel the Zombie Lords emotions, not really sure what is going on you plan to find out AFTER your former minion has been killed. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Fight!: (Virro gets (2 + 2 Dam + 2 Cir = 6) vs Zombie Lord gets (8 + 6 + 3 Arm - 3 Inj = 14) As you pull back your bow to fire you hear the wood creak, almost ready to snap. Firing immediately your underpowered arrow bounces off of the Zombie Lords armour as if it's end wasn't pointed at all. A quick examination of your bow reveals there is now a nice crack down most of the upper arm, and you know you'll either need to find a smith to fix it or get a new bow pronto. Cracked Bow (-2 Dam when firing bow).
Evard: ()
Uriel: (7 - 1 Cir = 6) You manage to connect yourself, Virro and the Zombie Lord together in some kind of basic emotional link, whilst it doesn't help Virro gain control of the Zombie Lord it does give the three of you a feeling for each others emotions, or it would if the Zombie Lord's anger and rage didn't pour forth from its part of the connection and overwhelm whatever emotions you and Virro could sense from one another. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Keegra: (11) Leaping at the Zombie Lord once again you instinctively know exactly where to hit to cause maximum damage. Your many fights against the undead have paid off as you now have the ability to almost instantly work out exactly how to take down the undead, and how to dodge their own attacks back at you. Undead Bane (+3 Cir When fighting Undead).
Fight!: (Keegra gets (14 + 5 Dam + 4 Cir = 23) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 2 Health. Keegra's second attack gets (10 + 5 Dam + 4 Cir = 19) vs Zombie Lord gets (15) Zombie Lord loses 1 Health. Keegra's third attack gets (16 + 5 Dam + 4 Cir = 25) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 7 Health.) Despite your first two hits only being glancing hits as the Zombie Lord seemed to randomly jerk around, trying to dodge the blows that were now coming in from every side, your third takes account for this and smashes into its neck, almost completely severing its head from its body with that one punch.
Xiv'riit: (9 + 2 Cir = 11) Whether or not the Book of Pulp helped or not, you're not sure. What you do know is that for a brief moment time seemed to stand still as you leaped for the Zombie Lord, like Keegra you suddenly find yourself able to work out exactly how to take down Undead in close combat, and with your mighty Spork drawn and ready you found time resuming, as you leapt onto the Zombie Lord's currently unprotected flank (losing that arm certainly didn't help) and set about jabbing the Undead with your Spork. Undead Bane (+2 Cir when fighting Undead).
Fight!: Xiv'riit gets (16 + 3 Dam + 6 Cir = 25) vs Zombie Lord gets (1 + 6 + 3 Arm - 3 Inj = 7). Zombie Lord loses 15 Health. Smashing into the Zombie Lord you aim your Spork and hit it with surprising power and accuracy, killing it almost instantly. Zombie Lord dies. Before Virro has any ideas you quickly send a small burst of healing magic at the now deceased Zombie Lord turning it into dust so it can't be resurrected.
Kali: ()
Yeleni: ()
Priya: ()
Davug: (7) Joining in on the all out brawl against the Zombie Lord you swing both Mace and Sword at it.
Fight!: (Davug gets (6 + 1 Dam + 2 Cir = 9) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). Offf-hand Davuge gets (13 + 2 Dam + 2 Cir = 17) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). With a swing of your sword you look on in shock as it breaks into tiny pieces when it hits the Zombie Lord Armour, the pieces fly back towards you and you have no time to dodge as they fly into your and ignore your armour (-10 Health). Hurt from the sword shards you don't put your full power into your swing with the mac and it tells as it just bounces off the Zombie Lords armour. You are glad when the Zombie Lord falls, but know that it was not you who did the deed.
Shaban: (7) As your master commands you stand still and watch the fight.
Zombie Lord: (10) As you go down you swing wildly, hitting everyone who is now around you. (
Fight!: (Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Virro gets (6 + 5 + 1 Cir = 12) Virro loses 3 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Keegra gets (6 + 5 + 4 Cir = 15) Keegra loses 1 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Xiv'riit gets (1 + 5 + 6 Cir - 1 Arm = 11) Xiv'riit loses 5 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Davug gets (15 + 6 + 3 = 24) Nothing Happens.) Flailing wildy, the Zombie Lord manages to hit Virro, Xiv'riit and Keegra once before it falls, a quick pulse from Xiv'riit means it won't be getting up again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 15/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Xiv'riit stared down at the Zombie Lord, expressionless. by
on 2016-12-30 18:55:18 UTC
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It looked at Virro, scathing words on its tongue, but it seemed Keegra had rendered anything it had to say redundant, and so turned to the less-than-successful orc.
"Very well fought," it said drily, raising the equivalent of one eyebrow at the orc. "We shall be sure to call upon you whenever we are faced with the mortal peril of intact weaponry." However, as unimpressed as the shardmind was, it was also aware that they might need everyone they could get at some point in the dungeon, and so it begrudgingly healed the orc's injuries.
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"Well, Virro, I do hope you are pleased with yourself." by
on 2016-12-30 16:10:45 UTC
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Keegra gave the elf a dirty look before going to check on Davug, hoping to use her knowledge of first aid to assist him. "Don't worry," she said in Orcish, "you will heal even more quickly with the aid of the shardmind with the spork."
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"Do you want me to take a look at that?" Virro asks Davug. by
on 2016-12-30 15:36:32 UTC
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The Orc shakes his head in reply, then says, "Heal quickly. Will be gone soon." He picks up the Mace lying on the floor. At least the Combat Bonus is the same as the one he received from his sword. He decides he'll keep whatever shards he can salvage, both for their sentimental value and because random shards of metal might come in handy some time. This is a dungeon, after all. Things like that happen all the time. After doing this, he goes to petition Xiv'riit for his help. Meanwhile, Virro has taken the Necromancer's Robe from Shaban, then starts talking (rather loudly) through the door, hoping there's still somebody on the other side to hear him. Should there be anybody in the next room, he attempts to persuade them that the are not, in fact, enemies, and that, if they would be so kind as to step away from the door, he will open it so that both parties can get a good look at each other.
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Uriel's eyes shot open when the Zombie Lord died. by
on 2016-12-30 16:15:09 UTC
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"Well that works," he said with shaky breaths, not exactly saying he wouldn't do it again.
He regained his composure and walked over to the door with the dwarf on the other side. "Ja, we have taken care auf the Zombie-bitter. We will becoming in now. Please don't kill us!" With that, he opened the door.
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Round 15 - Perhaps it's a bad idea to use other people's Zombies... by
on 2016-12-27 23:20:56 UTC
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Virro: (10) You notice something is slightly off with the Zombie Lord as you watch it go. Suspecting the worst you turn and loose your bow at it, hoping the attack will at least slow it down.
Fight!: (Virro gets (19 +2 Dam +1 Cir = 22) vs Zombie Lord gets (16 + 6 +3 Arm = 25) Zombie Lord wins by 3). Unfortunately for Virro, the arrow just pings off of the Zombie Lords armour and you watch in dismay as it gets within range to strike you down.
Evard: ()
Uriel: (5) You pull off what you think is a wonderful accent. Unfortunately those on the other side don't seem to be able to understand what you said in it. The door opens a crack, and you notice a Dwarf looking through the crack in the door, he seems to see the Zombie Lord and then slams the door shut in your face before anything else can be said. You don't hear anything else from the room.
Keegra: (8) You notice the Zombie Lord making its charge just in time and decide to counter-charge it. Never one to miss a battle you go in all fists flying.
Fight!: (Keegra gets (16 + 5 Dam + 1 Cir = 22) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 5 Health. Second attack, Keegra gets (13 + 5 Dam + 1 Cir = 19) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 5 Health. Third attack, Keegra gets (17 + 5 Dam + 1 Cir = 23) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 6 Health.) You smash into the Zombie Lord and throw punches left and right, weakening it severely.
Xiv'riit: (6) You hear the voices trying to work out exactly what Uriel said, but after the door has been opened a crack and then promptly shut again you cannot hear anymore, they have obviously moved away from the door and so you can no longer hear them.
Kali: ()
Yeleni: ()
Priya: ()
Davug: (3) You watch as the Zombie Lord heads for the door before turning around and charging straight at Virro. You freeze with indecision, not entirely sure what to do.
Shaban: (10) You head into the other room and find a weird black robe on one of the armour stands, picking it up you realize it is magical,but there is no way to know exactly what it does until someone wears it. And seeing as your master did not tell you to wear it you won't. Gained Necromancers Robe (+1 Armour, Other Effects)
Zombie Lord: (12) You start to walk away from Virro. (4) As you do you feel his control over you slipping and you feel free to wreck your revenge, first on Virro then on anything else in your way. With your rage all you can focus on you turn and charge at your former master (+2 Dam in this round of combat). Your hatred of all things living also bubbles through as your limited mind plans to slaughter everything you can (+3 Dam against other Living beings). Mid-Charge you notice an arrow from your former master bounce off your armour and your eagerness to slay him only increases. Whilst your charge is successful, it has put strain on your new body and part of it fails to take the strain. As you lift your off arm to strike down with the Mace it flies off, your undead body now less one limb. (-3 Inj 2 Turns Remaining), fortunately you keep your Mace in the other hand and can still hit with it.
Fight!: (Zombie Lord gets (15 + 6 Dam -3 Inj = 18) vs Virro gets (7 + 5 + 1 Cir = 13). Virro loses 5 Health.) Mace in hand, the Zombie Lord manages to use it against the cowering Virro, even without one of its arms. Still a threat, it ignores the blows raining down on it from Keegra behind and focuses on Virro in front of it.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(36 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Zombie Lord, Necromantic Genius (+2 Cir when trying to raise undead), Health 25/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lord), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Zombie Lord: Weapons - Mace(+1), Armour - Scale Mail(Mail. +3), Other- One Arm (Cannot use Two handed weapons, or a second weapon/shield (-3 Inj 2 Turns Remaining)) Hatred of the Living (+3 Dam against other Living beings), Health 11/27
Loot in Room 4: 2 Leather Armour(Light +2),
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Xiv'riit grumbled. by
on 2016-12-28 02:22:07 UTC
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"I knew it," it muttered, bringing its hands together and circling his palms slowly, healing magic sparking and flashing between them. Bright, blue light danced in complex arcs that should've seared with heat, but regenerated flesh before it had even sealed by folding the process forward through time so as to be instantaneous to an outside viewer.
""I will strike upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee!" he bellowed, quoting from the Book of Pulp, ancient tome from which he had learned the art of healing so many centuries ago, as he leapt for the zombie lord.
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Keegra laughed wildly and continued attacking the Zombie Lord. (nm) by
on 2016-12-28 02:01:12 UTC
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Uriel says something along the lines of "Ve'll take care of this Herr Zombie, Bay-Ar-Bay!" by
on 2016-12-27 23:43:26 UTC
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Uriel turns to face the Zombie Lord, then contemplates his bladed hand, then shifts his gaze to Virro. He then lowers to a Meditative position, imagining his Eldritch Presence. It's a mess of tendrils, snaking throughout the room, growing heavier around his party's magic users. He sees tendrils that once connected Virro to the Zombie Lord, seeing that some may still be connected.
He focuses his will on the tendrils originating from Virro, attempting to will them to reconnect to the tendrils emerging from the Zombies Lord, in an attempt to restore and strength Virro's command over it. He's also prepared to stop the manipulation should anything unexpected happen (ie, The Zombie gaining control over him).
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Davug shakes off the enforced paralysis and advances on the Zombie Lord, wielding both weapons. by
on 2016-12-27 23:33:03 UTC
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He may or may not be cursing the random die roll that forced him to stand by while the zombie charged by him, even though he was attempting to keep watch. Meanwhile, Virro, who was most certainly not cowering, backs away from the Zombie Lord and begins firing arrows at the creature. "I see this is what you meant. I suppose this new, more powerful version of undead requires more finesse to control," he mutters. He uses his magic to probe the Zombie Lord and see if there are any special techniques he can find while that will give him an edge if he ever finds another of these things. He also makes a note to thank Keegra for interfering on his behalf after he gets rid of this monster. Meanwhile, Shaban does nothing, because he is not about to risk his master's new loot.
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Round 14 - When in doubt, pull out all the stops. by
on 2016-12-23 23:43:44 UTC
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Virro: (10 + 2 Cir = 12) You successfully raise the Zombie, and with a burst of magic you make it stronger than before. You almost feel like you want to laugh as your new creation stitches itself back together and begins to flex its muscles and bend down to pick up the Mace on the floor. Amidst your triumph you fail to notice the Zombie Lord gain a bit of sentience, unknown to you it remembers what happened to it before and wishes to break free of your control. Either way you have become better at raising the dead through this. Gained Zombie Lord (Rolls 2D6 every round independent of its action, on a 2, 3 or 4 it breaks free of its control and becomes hostile to Virro) Necromantic Genius (+2 Cir when trying to raise undead).
Evard: ()
Uriel: (4) You realise that with potential enemies next door, making tea now is not a good idea.
Keegra: (9) You stand by the door, ready to jump out at anything that comes through it. (+1 Cir against anything that comes through the door next turn).
Xiv'riit: (9) You watch the Zombie as it arises anew, and you make careful consideration of exactly where it's weaknesses are, and what it is like. (+2 Cir when interacting with Zombie Lord).
Kali: ()
Yeleni: ()
Priya: ()
Davug: (10) You go and stand guard with Keegra, no longer hiding the fact that you admire her and the way she fights, so much so that you are actually more confident now when you are in a fight with Keegra. Admirer(+2 Cir when fighting alongside Keegra)
Shaban: ()
Zombie Lord: (7) Picking up the mace in your hands you feel ready to do some damage, you also notice a piece of Scale Mail lying around and decide to take it to provide you with more protection than just your skin. (9) You cannot shake off your loyalty to Virro and so still feel like you must obey his command.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(37 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Zombie Lord, Necromantic Genius (+2 Cir when trying to raise undead), Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lord), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Zombie Lord: Weapons - Mace(+1), Armour - Scale Mail(Mail. +3), Other- (Rolls 2D6 every round independent of its action, on a 2, 3 or 4 it breaks free of its control and becomes hostile to Virro), Health 27/27
Loot in Room 4: 2 Leather Armour(Light +2),
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"Hm. Well, if we're about to enter combat..." by
on 2016-12-24 22:44:43 UTC
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"I suppose I should get ready." Virro nocks an arrow in his bow and leaves it ready to either raise and fire at any hostile intruders. If they're not hostile, he'll attempt to persuade, but not to Enthrall, them that they have no reason to attack instead. "Hm. I suppose all of us standing here would be rather inconvenient." He nodded to Shaban, who shuffled away into the first room to look for more equipment, particularly Clothing that conferred an armor bonus. "Now, what was that about my new zombie being different, Xiv'riit?" As he said this, he moved the Zombie Lord in front of the door to help guard it. Davug eyed it suspiciously- he'd learned that sometimes it was hard to tell when certain members of the team were handing over information normally protected by the fourth wall- and decided it was worth more of his attention than the door, so he decided to focus on keeping the new zombie from hurting anybody who wasn't an enemy.
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Xiv'riit narrowed its eyes at the creature. by
on 2016-12-24 01:17:11 UTC
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"Xiv'riit will be keeping an eye on you as well, Virro," the shardmind growled. "This creature is not like the rest. Xiv'riit does not trust it." Xiv'riit walked over to where Keegra was, and bent his head to concentrate on the voices
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Uriel taps the more dangerous door. by
on 2016-12-23 23:53:27 UTC
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"Hallooo-o" Uriel begins in a strange accent, "You there on the other side of the door, ve may or may not vant to kill you. Please identify yourselves. Danke."
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Keegra glared at the zombie. by
on 2016-12-23 23:51:00 UTC
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"Elf, I shall tell you this once and once only. If you cannot control that zombie, I will not hesitate to strike it down." She jerked her head at the door. "There are voices coming from behind here."
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Round 13 - It really is unlucky for some... by
on 2016-12-21 21:46:17 UTC
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Virro: (7) An ancient Cosmic being laughs and decides to maybe stop screwing you around, for now at least. Unaware of this however, you fire your bow at Zombie 7. Unfortunately Zombie 2 has broken free of your control and will no longer listen to you.
Fight!: (Virro gets (17 + 2 Dam + 1 Cir = 20) vs Zombie 7 gets (13 + 6 = 19). Zombie 1 loses 1 Health) Despite now having an arrow protruding from its side, Zombie 7 does really not notice it and continues what it was doing, which is, trying to defend against a much greater threat..
Evard: ()
Uriel: (7 -1Cir = 6) You clumsily throw your mace at Zombie 7 (No Dam bonus during that combat), after all some weapons are not meant to be thrown. Your attempt at getting 'knife-hand' works really well, too well in fact as you find you cannot unwill them and get your hand back to normal. Gained Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.)
Fight!: (Uriel's Mace gets (18) vs Zombie 7 gets (15 + 6 = 21) Nothing happens.).
Fight!: (Uriel gets (18 + 3 Cir + 6 Dam = 27) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 14 Health. Critical Hit! Uriel's second hit gets (14) vs Zombie 7 gets (12) Zombie 7 loses 2 Health. Uriel gets a third hit in with his other fist. Uriel gets (17 + 3 Cir + 6 Dam = 26) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 12 Health, Critical Hit! Uriel gets (13) vs Zombie 7 gets (12) Zombie 7 loses 1 Health. Zombie 7 dies.)
You watch your mace miss the zombie, flying past its leg and landing at its feet. your charge is more successful. With fists of fury you beat Zombie 7 into the ground, making sure that it will definitely stay down this time. You vent some of your anger out onto it, even after it is dead and find it is a good stress reliever and punching bag.
Keegra: (7) Launching yourself at Zombie 1 you find yourself giggling with glee, whether it is because you are once again fighting something or because you no longer have to use that stupid accent you're not sure, and to be honest at the moment you don't really care.
Fight!: (Keegra gets (10 + 4 Dam +1 Cir = 15) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 6 Health. Keegra's second attack gets (20 + 4 Dam +1 Cir = 25) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 9 Health. Critical Hit! Keegra gets (13) vs Zombie 1 gets (8). Zombie 1 loses 3 Health. Keegra's third attack gets (17 + 4 Dam +1 Cir = 22) vs Zombie 1 gets (2 + 6 = 8) Zombie 1 loses 14 Health. Critical Hit! Keegra gets (11) vs Zombie 1 gets (8) Zombie 1 loses 2 Health. Zombie 1 dies.)
With great enthusiasm, you launch yourself at the Zombie and smash it into tiny little pieces, all the while grinning like a (slight) maniac. Between this and when you first entered the room you have truly become adept and killing undead with your fists.
Xiv'riit: (7) You successfully scrawl or remember the remaining formula's as you start to attack the Zombie with your faithful Spork.
Fight!: (Xiv'riit gets (16 + 3 Dam + 2Cir = 21) vs Zombie 4 gets (6 + 6 = 12) Zombie 4 loses 6 Health.) Jabbing again and again at the Zombie you seriously wound it with your Spork although you fail to actually kill it.
Kali: ()
Yeleni: ()
Priya: (9) With a dexterous twist of your tail you send the blade of your Monk's Spade into both of the remaining hostile zombies, and thankfully only them.
Fight!: (Priya gets (13 + 4 Dam = 17) vs Zombie 2 gets (8 + 6 = 14) Zombie 2 loses 1 Health.) Lightly nicking it as it tries to jump out of your way, you notice the two zombies still under control of the Necromancer closing in on your first target and hope you do not have to worry about it.
Fight!: (Priya gets (12 + 4 Dam = 17) vs Zombie 4 gets (10 + 6 = 16) Zombie 4 loses 1 Health.) Careful not to hit your allies you have to twitch your tail at the last second as the studious one gets up to fight, thus you only cause a glancing blow to it despite your best efforts.
Davug: (10) Noticing Zombie 1 getting taken out by the Half-Orc, and admiring her way too much to try and fight alongside her, you'd just get in her way after all. Davug turns his attention to Zombie 4. Jumping over the Monk's Spade that is attached to the Lizardwomen's tail, Davug is able to use this leap to get a bit more force behind his attacks. (+1 Cir this round in combat.)
Fight!: (Davug gets (6 + 1 Dam + 1 Cir = 8) vs (Zombie 4 gets (4 + 6 = 10). Nothing happens) Unfortunately with the leap your aim for your longsword is off and it fails to strike anything.
Fight!: (Davug gets (11 + 2 Dam + 1 Cir = 14) vs Zombie 4 gets (4 + 6 = 10). Zombie 4 loses 4 Health.) Between your Mace's strike, the Shardmind's Spork and the Lizardwomen's Monk's Spade, Zombie 4 falls. Pleased with yourself for winning the battle and your own bit of tactical thinking you watch the rest of the battle.
Shaban: (7) With a groan you launch yourself at the Zombie that has broken free of your masters control, thoughts of doing likewise don't even occur to you.
Fight!: (Shaban gets (20) vs Zombie 2 gets (3 + 6 = 9) Zombie 2 loses 8 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Shaban gets (20) vs Zombie 2 gets (9) Zombie 2 loses 9 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Zombie 2 dies.) With a fury you haven't used in a while you massacre your fallen comrade..
Zombie 3: (3 - 1 Inj = 2) You Shamble forwards, not looking where you are going, and end up walking into the dangerous part of a Monk's Spade. Zombie 3 loses 8 Health. Splitting you in half, you have no time to think on what just happened before you cease to be... Again. Zombie 3 dies.
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to the party, most for a second time. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(37 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Loot in Room 4: Scale Mail(Mail. +3), 2 Leather Armour(Light +2), Mace(+1). Zombie 3
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Xiv'riit looked upwards, glowing eyes widened. by
on 2016-12-23 20:04:24 UTC
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"You would try it again?," it asked, incredulous. "So bent on power you are. Xiv'riit begins to reevaluate its opinions on the speaker's intellect. . ."
He sidled over to the zombie, watching its corpse for any sign of movement, be it hostile or benevolent. But mostly hostile.
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"When failure is dictated by random chance, and I have an approximately equal chance of failing... by
on 2016-12-23 20:11:19 UTC
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or succeeding, I see no reason not to attempt to raise this creature again. I must be successful eventually."
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Uriel finds that it is the time to brew some tea. (nm) by
on 2016-12-22 15:10:36 UTC
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Virro rubs his head. "While I agree that I have been most unhelpful recently... by
on 2016-12-21 22:32:19 UTC
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was that truly necessary? Hm. I suppose it was. However, you need not insult my necromancy. Or, rather, you need not insult necromancy in general. I have been failing to support this team as I should have been. I believe, if you do not require my aid, I believe I shall try to animate this creature again." Virro turned to the last viable corpse and began working to reanimate it. Davug rolled his eyes and joined Keegra by the door. He nodded at her in acknowledgement of her skill, but otherwise simply waited, weapons drawn. Shaban just did nothing. Virro saw no need to risk his last remaining zombie by making him roll when he had nothing to do.
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Keegra went over to Virro and smacked him upside the head. by
on 2016-12-21 21:50:05 UTC
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"You fool!" she snapped. "What did you really think would happen if you went messing about with the natural order of things?" She huffed and went to stand guard by the door where she knew the orcs were waiting. "There are more enemies beyond this door. Stay on your guard."
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Round 12 - Why the world hates Necromancers... by
on 2016-12-19 16:28:08 UTC
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Virro: (2) With a burst of magical power you pour your will into all of the remaining corpses and giggle slightly with glee as they all return to life. Unfortunately, they have all risen to life AGAINST you and your party and you will have to fight them again. Even worse, you realize they are impervious to your attempts to control them, and they will be impossible to raise again once you have defeated them this second time. Zombies 1, 4, 7 and 8 all return to 'life' and are hostile to the party.
Evard:() Suddenly the room is no longer as safe as it once was and you flee back into the corridor to the North to hopefully become safe.
Uriel: (4) You search the room more thoroughly but find nothing, apart from four corpses Virro has returned from the dead and somehow set them to be hostile to you.
Keegra: (3) Noticing that only two of the six zombies in the room are on your side you freeze as you try to decide whether opening the door is such a good idea or not. A battle on two fronts is not a strategically good move, no matter how much you lust for battle.
Xiv'riit: ()
Kali:() Suddenly the room is no longer as safe as it once was and you flee back into the corridor to the North to hopefully become safe.
Yeleni:() Suddenly the room is no longer as safe as it once was and you flee back into the corridor to the North to hopefully become safe.
Priya: (12) You manage to grab the Greatsword before it's previous owner comes back from the dead, and noticing it doing so you immediately smash your newly obtained Greatsword into it's head repeatedly. Unfortunately on your last bash you drop the weapon and somehow its blade smashes into loads of tiny pieces which fly everywhere. Most of the pieces hit the zombie and finish it off. However several hit you, finding their way between your armour and into your skin (-10 Health). Well at least you still have your Monk's Spade.
Davug: (8) You head over to loot the bodies, and you are able to get to one Zombie and remove its Leather Armour(Light, +2) and Club(+2) before it rises and starts advancing on you in a decidedly unfriendly manner. However you make no effort to defend as your master has not commanded you to.
Shaban: (4) You stumble to a stop way before the door you were meant to stand in as the zombies rise again to face your master and his friends. You hear their call and wonder which side would be better to join... then you remind yourself of your masters complete control over you and you wonder how you had that thought.
Zombie 2: (6 - 2 Cir = 4) You start to shake free of Virro's control as you see your Zombie friend's rise however you are unable to actually do anything.
Zombie 3: (7 -1Inj = 6) You stumble towards the Eastern door as told to, however you don't quite make it, realizing your fellow Zombie under Virro's will has not moved you move yourself to a position that can overlook both doors if need be... the North-Western corner to be precise.
Zombie 1: (9) You get up and advance on Davug who doesn't seem to be actively defending himself. (+1 Cir until Davug starts to defend). Thankfully (for him) he stripped you of your weapons and armour before you were able to attack him.
Fight!: (Zombie 1 gets (18 + 1Cir = 19) vs Davug (2 + 6 + 3Arm +1Cir = 12). Zombie 1 wins, Davug loses 5 Health). The Zombie punches and claws away at Davug seemingly randomly, although this tactic does seem to work.
Zombie 4: (7) Getting up, you charge at the nearest living being, ready to kill. That it is the Shardmind that helped kill many of your fellow Zombies just makes it better.
Fight!: (Zombie 4 gets (18) vs Xiv'riit (13 + 5 + 2Cir = 20) Even whilst still working out hypothetical formulas in the dirt, Xiv'riit is able to capably hold off the Zombie, pushing it away with one hand.
Zombie 7: (4) Surprised at your reanimation and even further surprised by the lack of ownership the elven Necromancer has over you, you scream in what you mean to be joy, but most would describe a rage and begin to work out who you want to kill first.
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to a Shardmind and a Half-Orc. The two Zombies killed outright by Xiv'riit's blast of healing magic are now nothing but dust. One of the remaining Zombies have been bought back onto the party's side, another has escaped Virro's control and is now hostile. However the other 4, despite having been stripped of loot, have risen again and are hostile to the party, due to a mistake by Virro. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, 1 Zombie, Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Mace(+1), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worb) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Zombie 3: Weapons - , Armour - , Other- No thumbs (-4 Cir when trying to wield a weapon), Stubbed Toe (-1 Inj, 3 Turns Remaining) , Health 8/8
Zombie 1: Weapons - , Armour - , Other - , Health 14/14
Zombie 2: Weapons - , Armour - , Other - , Health 4/4
Zombie 4: Weapons - , Armour - , Other - , Health 11/11
Zombie 7: Weapons - , Armour - , Other - , Health 19/19
Loot in Room 4: Scale Mail(Mail. +3), 2 Leather Armour(Light +2).
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Xiv'riit scrawled the remaining formulas in shorthand, by
on 2016-12-20 21:08:27 UTC
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before attacking the nearest zombie with a blast of healing magic. The world would benefit in no wise from the scribblings in the dirt if no one lived to tell about it.
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Priya let out a pained hiss, her tail coiled tight around her remaining weapon. by
on 2016-12-20 15:59:39 UTC
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"You have got to be kidding," she snarled to herself, watching the zombies come to life around her. And as if fate had been waiting for her to think that things couldn't get any worse, she now had a whole bunch of metal shards lodged in her scales, and no greatsword.
Every movement hurt, and now she found herself surrounded, but she wasn't going down so easily. She still had a long reach and brute strength on her side.
With that comforting thought, she let out a bellowing roar (not unlike that of an alligator) and swung her powerful tail in a wide arc around her, the blade on her monk's spade augmenting her reach and slicing power. Hopefully she'd be able to catch at least one of the zombies with this attack, and then use the opening to escape to the next room...
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Virro growls in frustration. by
on 2016-12-19 18:10:58 UTC
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"By Corellon's bow, if I didn't know better, I would think somebody was interfering with my work!" he growls. "This is truly getting ridiculous!" He readies his bow and fires at Zombie 7 while commanding Zombie 2 to sit still and not try to defend itself while Shaban and Zombie 3 dismember it. Meanwhile, Davug grimly draws both his Longsword and his Mace and begins the messy work of returning Zombie 1 to the grave, again.
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"Virro, how badly did that roll go?" Uriel asked the necromancer. by
on 2016-12-19 16:59:33 UTC
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He then pulled out his mace, contemplated it for a moment, and through it at the nearest Zombie with as much force as he could muster. He then dashed towards said Zombie, willing one of his hands to sharpen before jabbing it into the Zombie's face via a Knife Hand Uppercut.
((Uriel throws his Mace at zombie, then attacks said zombie))
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"Unfortunately, I appear to have rolled a two," the irritated elf says. by
on 2016-12-20 21:01:37 UTC
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"I truly am not having very good luck with the undead. It is quite frustrating."
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Keegra groaned and ran forward at the reanimated zombies. by
on 2016-12-19 16:35:54 UTC
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She launched herself at the nearest one, fists at the ready.
"Necromancer!" she bellowed, forgetting to use her 'orc' voice, "Be glad we still have need of your skills, or I'd smack you into next week!"
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Round 11 - The Might Quest For Questionably Epic Loot. by
on 2016-12-17 03:48:04 UTC
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Virro: (5) You are able to successfully raise one zombie, although you were aiming for two and the second seems to have collapsed in on itself (and definitely won't get back up). Unfortunately for you, the Zombie you raised was both unarmed and unarmoured, and upon closer inspection you realise that its hands are missing the thumbs, making the likelihood of it being able to hold a weapon very low. Still, at least it's one more minion to throw at others, right? Gained Zombie 3
Evard: () Now that the Room is empty, you move up to Room 4
Uriel: (11) You search through One of the two remaining graves, whilst at first glance the corpse resting inside the grave has nothing of note on its person, you notice the buckle of its belt shining oddly. picking it up you examine it, and seeing it is magical you put it on. You feel strength coursing through your veins, and you feel even more competent with your unarmed training than you did before. Unknown to you, the corpse you looted once belonged to a monk of a long forgotten order, and whilst Keegra was fortunate to loot his apprentice's body, you have had the luck to loot the body of a master monk himself. The belt is a Belt of Advanced Monk Training (+3 Dam when unarmed.)
Keegra: (7) Heading over to the eastern door, you can hear part of a conversation going on on the other side of the door. "... you sure?" "Well, it sure sounds quiet out there, and we all felt that burst of healing magic." "Let's get ready anyway. It could be a trap." The voices get quieter as they head away from the door. From the sounds of it the people on the other side of the door may just be friendlies, although you've seen and heard no evidence of a group passing through the Bore-Hole to take on Paarnax before you for quite a while...
Xiv'riit: (4) Awed at the awesome use of your powers over the last couple of turns you start to think of all the different ways you could possibly use this, if you can tap into it again that is. Using the dirt you start to scribble down some equations and hypotheses and try to solidify your understanding of what happened and to work out if you could use this to advance clerical skills the world over, assuming you survive of course.
Kali () Now that the Room is empty, you move up to Room 4
Yeleni: () Now that the Room is empty, you move up to Room 4
Priya: ()
Daug: (7) You manage to successfully loot the final grave. Although there is no corpse inside it, there is a set of Leather Armour(+2) and a Mace(+2). The Armour is worse than what you currently have, but the Mace is better than your old longsword, and unless your Master asks otherwise you'll be using your newly found mace as well from now on.
Shaban: (7) You go and obediently stand in the corner.
Zombie 2: (9- 2Cir = 7) You successfully stay under Virro's control, although for some reason you feel like you've only just been placed here...
Zombie 3: (6) You shuffle around uncertain of what to do now that you've fallen under the control of this elven mortal. You don't see one of your old fellows and stub your toe on him (-1 Inj, 4 Turns Remaining)
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to a Shardmind and a Half-Orc. The two Zombies killed outright by Xiv'riit's blast of healing magic are now nothing but dust, however the other six still lay on the ground, able to potentially be resurrected. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, 1 Zombie Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 29/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 30/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Zombie 2: Weapons - , Armour - , Other- , Health 3/3
Zombie 3: Weapons - , Armour - , Other- No thumbs (-4 Cir when trying to wield a weapon), Stubbed Toe (-1 Inj, 4 Turns Remaining) , Health 8/8
Loot in Room 4: [Leather Armour(Light +2), Club(+2)] Zombie 1, [Hide Armour(Light, +1)] Zombie 4, [Scale Mail(Mail. +3), Greatsword(+2)] Zombie 8. (12 graves which may be lootable, 8 of which are open obviously the ones from which the Zombies came from) All grave plots count as having been looted.
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Priya continued scanning the room for possible goodies. by
on 2016-12-17 19:45:05 UTC
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She didn't have much time, and she knew it - the other adventurers were probably on their way, and soon they'd get all the best things they could find. She was ready to defend her new greatsword, but at the same time she needed backup, given how recently she'd arrived.
Tasting the scent of two other people incoming, she reared up to full height and looked around. "Finders keepers!" she announced to the room at large, drawing out her s's only slightly. "If anyone wants the other greatsword, now's the time to speak up!"
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Uriel decides to examine the room more thoroughly, if only to give Virro time to do his job. (nm) by
on 2016-12-17 04:03:57 UTC
Link to this
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Uriel decides to examine the room more thoroughly, if only to give Virro time to do his job. (nm) by
on 2016-12-17 04:03:57 UTC
Link to this
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Virro sighs. "This is rather irritating," he mutters. He turns to the next available corpse and... by
on 2016-12-17 03:55:50 UTC
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... begins to try again. Davug sets aside the leather armor, noting that he should give it to one of the zombies just in case, then slings his sword across his back and attaches his Mace to his belt. He goes over to loot the bodies. Virro commands one of the zombies to stand at the Southern and Eastern doors each, hoping they'll be able to serve as some form of guard.
((Thanks for the warning. Davug will pull out both weapons at once, but he doesn't need them now, and holding on to them while searching might actually make it harder.))
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((I'm going to give you a clue)) by
on 2016-12-17 12:19:41 UTC
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((Such tools exist, but you're looking in entirely the wrong room for them. It'd be better if you just tried to rez the Zombies. Also Davug can dual wield, there is no inherent disadvantage for doing so, you just lose the ability to carry a shield.))
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Keegra tilted her head. by
on 2016-12-17 03:53:31 UTC
Link to this
Listening intently, she moved closer to the door.
(If the door is open, she peeks through it. If not, she tries to stealthily crack it ajar.)
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Round 10 - Kleptomaniac's Anonymous by
on 2016-12-15 01:43:03 UTC
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Virro: (8) You manage to successfully use your Necromantic heritage to bring Zombie 2 under your control, however you feel that what is left of its mind is resisting you and you fear you shall not be able to control it forever, and once it does escape your control you will not be able to try and take control of it again.
Evard: ()
Uriel: (10) You loot two of the graves, Besides the remains of two elves in both of them you find a pair of Clubs(+2) and two sets of Leather Armour(+2). Swinging one of the clubs to test it out, you accidentally hit the odd-coloured part of the Southern wall of Room 4 and watch in surprise as the illusion collapses, the corridor continues South for a small bit before stopping at a door with the number 10 on it.
Keegra: (10) Despite how much you want to loot the bodies, there is still a zombie next to you, You decide to smash it to death quickly and THEN loot the bodies. (Fight!: Keegra gets (20 + 4Dam = 24) vs Zombie 2 gets (11 + 6 + 2Arm = 19) Keegra does 5 Damage, Zombie 2 dies) Quickly stomping the Zombie into the dirt (literally) you set about looting, picking up a nice number of teeth (11) from the dead Zombies. Leaning down to loot the now-deceased Zombie, you take it's Leather Armour(+2) and its Club(+2) before noticing its belt, unstrapping it from around its waist and picking it up you feel the magic coming from it. Putting it on you discover it is a Belt of Monk Training(+1Dam when unarmed), normally used by novice monk's who are training to make their fists the deadly force that yours are.
Xiv'riit: (11) Noticing Keegra's continued assault on the Zombie you try to use your healing prowess to aid her. Your magic almost seems to be expecting this and another powerful burst of healing magic goes through the area, affecting those in the starting room, the Orc barracks and the Zombie cemetery as well as the corridor that links the three. (Everyone in the area gains 4 Health, apart from Undead who lose 4 Health, this health can go beyond a persons normal max health.)
Kali ()
Yeleni: ()
Priya: () Having heard of the group of adventurers planning to conquer the Bore-Hole and beat Paarnax, you headed out from your homeland to join them. Unfortunately you arrive after they had set out and you have always been behind until now. Entering into the starting room, you barely notice the members of the party still in the room, or the fact that the door behind you has slammed shut and seemingly melded back into the wall again. Scampering down the corridor you find yourself in front of Room 4.
Orc Bodyguard (9) Having not been given an order you continue to watch the Half-Orc at work.
Zombie Orc Bodyguard: (8) Shaben waits for its Masters orders.
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to a Shardmind and a Half-Orc. The two Zombies killed outright by Xiv'riit's blast of healing magic are now nothing but dust, however the other six still lay on the ground, able to potentially be resurrected. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 29/25
Orc Bodyguard: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 30/26
Undead Orc Bodyguard: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Loot in Room 4: [Leather Armour(Light +2), Club(+2)] Zombie 1, [Zombies 2, 3 and 7 have nothing on them], [Hide Armour(Light, +1)] Zombie 4, [Scale Mail(Mail. +3), Greatsword(+2)] Zombie 8. (12 graves which may be lootable, 8 of which are open obviously the ones from which the Zombies came from) Grave plots 9 and 10 have not been looted, 11 and 12 have.
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Priya cursed in her native language, flickering her forked tongue. by
on 2016-12-17 19:41:22 UTC
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She had been hoping to join in on this adventure the moment she heard of what was to come, but a lot of preparations and even more bureacracy had delayed her for far too long. She had a lot of ground to cover before even thinking of jumping into what she figured would be a climactic final boss battle.
Her tail curled around the staff of her weapon as she regarded the bodies littering the area. Would they attack her? Did anyone else in this dungeon have the power to resurrect the lifeless corpses? She couldn't tell. She was ready to battle if she had to, but at least there was more than one exit route, and she could easily fight her way through any attempt to block it off.
Thinking nothing of it, Priya tasted the air around her, and decided to head for the secret passageway as soon as she looted this room. Besides, if someone had accessed it recently, their scent trail must still be fresh. With that in mind, she made a beeline for the greatsword - after all, there's no such thing as being too armed...
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Xiv'riit examined the bodies. by
on 2016-12-16 22:37:20 UTC
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If no one else appeared to be ready to move, it would do no one any good for the healer to pass up a chance to search for armor.
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Noticing what he has done... by
on 2016-12-15 02:01:21 UTC
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...and being the Munchkin card game player he is, Uriel loots the room some more
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"Bloodfist..." Virro sighs. by
on 2016-12-15 01:53:29 UTC
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He pauses, then says, "I suppose it was to be expected. Very well. I shall begin raising those in the graves." He moves to do so. Meanwhile, Davug begins searching the room and empty graves for necromantic tools Virro might find useful. Failing that, he will look for armor Virro can use. Shaban stands in a corner and looks at the wall at Virro's command. Perhaps it was a bad zombie?
[Virro begins working on raising other zombies. Davug loots the graves, and Shaban stares at a wall.]
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"Keegra find armor and weapon." by
on 2016-12-15 01:50:09 UTC
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"Keegra also find belt. Keegra keep belt." Keegra made sure the belt was secure around her waist before setting the leather armor and club on the ground. She tucked the teeth trophies safely away in her furs and went to the eastern door, tapping her foot impatiently. "Small-man and rock-men and squid-one coming?
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"Wait," Davug grunts. by
on 2016-12-15 01:55:52 UTC
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As he searches the graves, he says, "Check graves, more loot. Should be ready before next room."
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Round 9: Necromantic Shenanigans by
on 2016-12-13 02:05:26 UTC
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Virro: (7) Concentrating on your magic you are able to draw the lifeforce of the dead Orc back into its body. Unfortunately not everything worked as planned as your new Undead Orc Bodyguard seems to have lost quite a few grey cells and is now unable to use any weapon effectively. Also, you know that as an undead he is not able to get any of the skills Orcs normally get. Gained Undead Orc Bodyguard.
Evard: ()
Uriel: (7) You find a pair of bagpipes and go and pick them up, someone obviously thought that with the awful noise they made they were a weapon. Unfortunately, if anything playing the bagpipes is more likely to get you attacked by enemies, not less (they know if you're playing the bagpipes you can't defend yourself as well). Gained Bagpipes (-1 Cir in combat when equipped).
Keegra: (10 - 3Inj =7) Letting out a roar you charge into the group of zombies, the first to feel your wrath isn't armed and only wears some rags on his back.
Fight!: (Keegra vs Zombie 3. Keegra gets (17 + 4 Dam = 21) vs Zombie 3 (3 + 6 = 9) Zombie 3 loses 12 Health. Zombie 3 dies). Smashing one Zombie into the dust as a burst of healing magic flows through you, you feel stronger and ready to take on another Zombie, this one is also unarmed and wears only basic ragged clothing. (Keegra vs Zombie 7. Keegra gets (19 + 4 Dam = 23) vs Zombie 7 (12 + 6= 18) Zombie 7 loses 5 Health.) Between your fists and the burst of healing magic, Zombie 7 falls as well. With one strike left in you, you turn towards a slightly tougher opponent, this Zombie is dressed in some cheap looking hide armour. (Keegra vs Zombie 4. Keegra gets (14 + 4 Dam = 18) vs Zombie 4 (5 + 6 + 1 Arm = 12) Zombie 4 loses 6 Health, Zombie 4 dies). With fists of fury you strike it again and again until you realize there is little left of it.
Xiv'riit (11) Noticing Keegra still limping slightly as she charged into the zombies, you focus your healing magics and let them loose. Not only do you heal Keegra's ankle just before she starts fighting, you also let loose a slightly uncontrolled burst of healing magic that spreads out around you. You feel stronger and you are sure Keegra and the Orc Bodyguard are feeling better as well. As most people know, what is good for the living is not good for the undead and your erratic burst of magic damages them all, killing two outright, and letting Keegra finish off two more. (Zombies 2-8 lose 8 Health, Keegra, Orc Bodyguard, Xiv'riit gain 8 Health, all injuries cured before battle.)
Kali ()
Yeleni: ()
Priya: () Having heard of the group of adventurers planning to conquer the Bore-Hole and beat Paarnax, you headed out from your homeland to join them. Unfortunately you arrive after they had set out and you have always been behind until now. Entering into the starting room, you barely notice the members of the party still in the room, or the fact that the door behind you has slammed shut and seemingly melded back into the wall again. Scampering down the corridor you find yourself in front of Room 4.
Orc Bodyguard (6) You make it to the door, but seeing the Half-Orc taking on the zombie quite capably by herself you decide to stop and stare, I mean watch her.
Zombie Orc Bodyguard: (7) Shaben successfully gets up this time.
Zombie 2: (4) Noticing the Half-Orc tear through its fellow zombies with the aid of magic, Zombie 2 stands still in fright. Hoping to be mistaken for anything but a Zombie.
Zombie 8: (7) Zombie 8 decides the best things to do is to attack. And with Keegra being the only viabe target, it decides that to try and gett revenge for its comrades.
Fight!: (Zombie 8 vs Keegra. Zombie 8 gets (1 + 2 Dam = 3) vs Keegra gets (10 + 6 = 16)). Hardly even aware of the Zombie trying to attack her, Keegra stretches lazily from her round of killing and mayhem and manages to snag herself yet another kill as her fist connects with the zombie and kills it.
Room 4: Where once 8 Zombies waited to attack adventurers, now all bar one had fallen prey to a Shardmind and a Half-Orc. The two Zombies killed outright by Xiv'riit's blast of healing magic are now nothing but dust, however the other five still lay on the ground, able to potentially be resurrected. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. The far wall changes colour for a little bit roughly opposite the door you entered through.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 1)), Health 23/23
Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 29/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 22/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 21/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 25/25
Orc Bodyguard: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 26/26
Undead Orc Bodyguard: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 7/7
Zombie 2: Weapons - Club(+2), Armour - Leather Armour (Light, +2), Other- , Health 1/9
Loot in Room 4: [Leather Armour(Light +2), Club(+2)] Zombie 1, [Zombie 3, Zombie 7], [Hide Armour(Light, +1)] Zombie 4, [Scale Mail(Mail. +3), Greatsword(+2)] Zombie 8. (12 graves which may be lootable, 8 of which are open obviously the ones from which the Zombies came from)
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Xiv'riit tilted its head in fascination. by
on 2016-12-13 02:20:21 UTC
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Magnificent- a kind of chain reaction. . . Noting the effect of its magic on the undead creatures, Xiv'riit ran to the nearest zombie and laid its hands on it. "Xiv'riit is thinking you look decrepit, friend. Allow it to help."
((Heal the zombie!))
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Uriel stows the Bagpipes seamlessly in his robes and does what any experienced Munchkin player does- by
on 2016-12-13 02:12:03 UTC
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-And that is loot the room!
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((You're still in the starting room are you not?)) (nm) by
on 2016-12-13 02:17:37 UTC
Link to this
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Uriel moves into Room 4, prior to looting it (nm) by
on 2016-12-13 02:21:46 UTC
Link to this
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Keegra looked up, breathing heavily, and gave a big smile. by
on 2016-12-13 02:10:00 UTC
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"Keegra smash zombies! Zombies dead... again!" She thumped herself on the chest and stooped to loot the bodies.
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Virro shakes his head. by
on 2016-12-13 02:09:10 UTC
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"This is why I prefer living soldiers," he remarks. "They are so much less prone to error and far more durable... most of the time." He strides into the other room and begins attempting to bring the zombie under his spell, and Davug stands by, ready to intercept and destroy the zombie should it attack the Elf.
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Round 8 - Totally On Time! by
on 2016-12-10 15:36:53 UTC
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((Sorry I haven't updated this in almost a week now. I honestly forgot about it on Tuesday and then I've been ill since Wednesday (and busy since Thursday, which isn't a nice mix). Round 9 WILL begin 48 hours after this goes out, and I will try my damned best to keep this up (although things may get a bit iffy around Christmas, we'll see). Anyway, onto the dice rolling.))
Virro: (10) You start your well practiced speech on the good points of joining up with you and your group. Even without your bodyguard's sword at his neck, you see that the second Orc is truly listening to your speech and is nodding (as much as it can) along to your points. In fact, you've managed to somehow hire yourself a second Orc bodyguard! Gained Orc Bodyguard 2. (you can give them names you know, just don't get too attached to them).
Evard: ()
Uriel: (3) You manage to get yourself ready for anything. You just forgot that you were planning to go to the door Keegra had been holding shut before you got yourself ready for anything. On the plus side you manage to get what you thought was the Studded Leather Armour on. Turns out it was just some quite Sturdy Robes, but you are confused about how you could not tell the two apart.
Keegra: (9 - 3Inj +1Cir = 7) You manage to limp down the corridor to the door and brace yourself in such a way that the door should remain shut.
Xiv'riit: (11) You manage to successfully focus your healing magics on yourself. Feeling the magic coursing through your veins and healing you, you manage to feel much better and much more invigorated. Gained +9 Health, Invigorated (+2 Cir 3 Turns remaining).
Kali: ()
Yeleni: ()
Orc Bodyguard: (8) At Virro's command you stand over your fellow Orc and manage to look really threatening, holding your blade just over the other Orc's neck. (-1 Cir for Orc 2 this turn)
Orc Bodyguard 2: (7 - 6Inj -1 Cir = 0) Convinced by Virro to become his bodyguard, despite your injuries you start to get up, thinking that everything is OK know. Unfortunately that is the last thought that enters your brain as you manage to kill yourself on your fellow Orc's blade that was still right above your neck. On the plus side you gain a Darwin Award posthumously. Lose -22 Health, Dead.
Room 4: (11) With Keegra now firmly holding the door closed, the occupants of Room 4 do not realise that getting out of their room through the door to the northern corridor has now become that much harder. But that does not stop them from trying. One is lucky enough and manages to knock a hole in the door, unfortunately it loses its head over this fact (quite literally).
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 1)), Health 23/23
Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 29/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Bloody Ankle (-3 Inj 1 Turns Remaining), Health 18/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 13/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 24/26
Loot in Room 4: Leather Armour(Light +2), Club(+2)
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The Orc shakes his head in disgust. by
on 2016-12-10 22:49:42 UTC
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"Shaben always was fool," he says.
Virro files away this information, then says, "Nevertheless, this is not a complete loss. I do try to have a second plan ready, just in case the first goes sour." He pulls out a variety of tools from his belt and exchanges his black gloves for a set of dark red ones. He begins attempting to resurrect the fallen Orc. The living Orc decides his time would be better spent helping his new allies, and turns to walk through the door and begin fighting the undead. "Davug!" Virro calls after him. "If you would be so kind, try not to end the undead unless it's necessary. I believe I can use them once I'm done here." Davug nods and proceeds to the other room, ready to fight.
[Virro attempts to resurrect the Orc on the ground, Davug (A.K.A. Orc Bodyguard, then Orc Bodyguard 1, then just Orc Bodyguard again,) goes to the other room to fight the zombies. I think it's zombies. He tries to incapacitate rather than completely destroy, but if it comes down to him or the zombie, it's the zombie that's gonna die.]
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Xiv'riit stepped to the side of the door, pressing itself against the wall. by
on 2016-12-10 18:47:44 UTC
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It stood there, waiting to attack from behind any zombie which was foolish enough to separate itself from the group.
While standing there, it hoped to take advantage of the previous spell's invigorating properties, and so muttered another quick word of healing for any injuries in the room.
((Stands as hidden guard on other side of door, attempts to mitigate any injuries the party may have))
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While Uriel does remain on guard... by
on 2016-12-10 15:58:37 UTC
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...He scans the room for a musical instrument so he can play a eulogy for the fallen bodyguard. A comedic one at that.
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Keegra stared down at the decaying head that had fallen on the floor. by
on 2016-12-10 15:58:03 UTC
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"Zombies!" she shouted. "Zombies in other room! Keegra is opening door!" She glanced at the other members of her party, saw the second orc decapitate himself, and facepalmed. "Keegra opening door now!"
Blood pumping with anticipation and adrenaline, she wrenched the door open and threw herself at the nearest (un)alive zombie.
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Round 7 - Baby Steps by
on 2016-12-05 03:13:27 UTC
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Virro: (7) Waiting at, not guarding the door you are fully ready to let the Orc hear the power of your voice. Unfortunately for you (and no matter how well you roll) the Orc can't hear your voice yet.
Evard: (8) You move into position and continue to admire Keegra's muscles, Readying up to attack the Orc you are fully prepared to leap into action (+1 Cir next round)
Uriel: (5) You find a piece of armour that certainly makes you look good, even if it isn't as well armoured as perhaps you'd like it to be. Gained Leather Armour(+1)
Keegra: (9) You brace yourself and manage to hold the door closed, ready to push back against any attempt to open it. When the time is right you manage to pull the door open and send Orc 2 sprawling on the floor (-2 Cir), in a position almost anyone could take advantage of.
Xiv'riit: (2) Still tired from your earlier battle you try to heal Keegra as best you can. However you manage to muddle your actions up, kicking the sword (rather hard) at Keegra and trying to heal Virro's new Orc Bodyguard instead. Given Keegra's tendency to not wear anything armoured, and your own bad luck, it perhaps should not be surprising that the sword manages to hit Keegra in the ankle, causing an injury (-3 Inj 2 Turns Remaining). Your attempts to heal the Orc Bodyguard don't succeed either and instead you (somehow) manage to transfer the damage done to your body (that has not been healed) to the Orc Bodyguard in return for the damage done to him (Xiv'riit -7 Health, Orc Bodyguard +7 Health)
Kali: (8) Like the Tako on the other side of the door you are fully ready for the Orc that is trying to get in (and will probably continue to try until Keegra gives in). Conscious of the proximity of your allies you have chosen to use a normal shot from your sling. (+1 Cir next round)
Yeleni: Still in shock you don't move a muscle.
Orc Bodyguard: (10) Thanking the Shardmind who partially healed him, the Orc Bodyguard picks up the sword now near Keegra's bloody ankle, licking the blood from it, the Orc seems to be slightly healthier strangely. (+4 Health)
Orc 2: (8 - 2Cir -4 Inj = 2) When Keegra unexpectedly opened the door Orc 2 flew through and accidentally landed on its Mace, Damaging itself and causing it to lose 9 Health. In landing on its own Mace it also manages to break the weapon so completely it cannot be used again. In addition to this, the fall also injures the Orc, causing it to suffer from a bad injury (-2 Inj, 3 Turns Remaining).
Room 4: (4) Whatever occupies Room 4 continues to try and beat down the door between it and the corridor to no avail.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 1)), (+1 Cir next round). Health 23/23
Uriel: Weapons - Mace(+1), Armour - Leather Armour(+1), Other - , Health 29/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Bloody Ankle (-3 Inj 2 Turns Remaining), Health 18/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 13/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), (+1 Cir next round), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 24/26
Orc 2: Weapons - , Armour - Leather Armour (Light +2), Other- Concussion (-4Inj 2 turns remaining), Bad Fall (-2 Inj, 3 Turns Remaining) Health 7/16
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Uriel throws the leather armor onto himself, taking out his own Mace nigh simultaneously. by
on 2016-12-05 03:56:56 UTC
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He then takes position at door 4, ready to fight what ever comes through.
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((Helpful DM advice and a Mistake)) by
on 2016-12-05 14:01:56 UTC
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((Why take out your Mace? You're a Slugger, you fight better unarmed (+2 Cir when unarmed vs +1 Dam from the Mace).))
((I've also realized I made a mistake as I forgot you are a Natural Psion and so can't wear Light Armour. I will edit my post later (going Christmas shopping now) to give you an appropriate piece of Clothing instead. Sorry about any confusion caused on my end.))
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Uriel puts away the mace and stands ready at the door Keegra is holding shut (nm) by
on 2016-12-05 14:17:57 UTC
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Keegra looked down at the orc that had landed on its own weapon and shook her head. by
on 2016-12-05 03:25:05 UTC
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Muttering about incompetent buffoons, she crossed the room to hold the door to Room 4 shut, bracing herself against it.
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The Orc Bodyguard grabs the sword and places it at the other Orc's neck. by
on 2016-12-05 03:24:37 UTC
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He prepares to decapitate the other if need be. Virro then begins to attempt to persuade this new Orc to join their cause, using his bodyguard's sword at the newcomer's neck as one of the numerous reasons why it would be advantageous to him to join their side.
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Cursing its ridiculous luck, Xiv'riit attempts to heal itself. (nm) by
on 2016-12-05 03:20:13 UTC
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Round 6 - Now with -2% more action! by
on 2016-12-02 23:12:46 UTC
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Virro: (7) You manage to pick the tea up, pour a cup for Uriel and give it to him. Making sure he is comfortable and able to drink the tea, you go to check on your Orc bodyguard.
Evard: You don't move, remaining in a good position to flank anything coming through the doorway, your nose starts to twitch at the cheesy smell coming from below however.
Uriel: (7) You manage to drink the cup of tea Virro gave you, (6) You feel slightly better and slightly more rejuvenated but that is it. Unfortunately there is no tea left in the pot. Lost item Tea.
Keegra: (10) You manage to shut the door successfully and are able to find the perfect brace position to hold to make sure you won't let the door open, no matter what. You are so successful you manage to remember this position for the future. Gained Brace (+1 Cir when holding a door open or shut and when being pushing).
Xiv'riit: (9 - 2inj = 7) You are successfully able to heal yourself of your injuries.
Kali: You don't move from your position, fortunately on the right side of the doorway.
Yeleni: Still in shock you don't move a muscle.
Orc Bodyguard: (4) You search for a suitable weapon, but don't actually pick one up.
Orc 2: (12) The second Orc charges the now shut door. Unfortunately for it, despite it's fantastic charge, Keegra manages to hold the door shut, her perfect braced position helping her. Even more unfortunately for the Orc, during it's charge it smashed its head into the door, buckling the wood on the other side. This gives it a really bad concussion (-4 Inj, 2 turns remaining)
Room 4: (3) The bashing against the door still continues, pounding like a drum.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 1)). Health 23/23
Uriel: Weapons - Mace(+1), Armour - , Other - , Health 29/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 18/22
Xiv'riit: Weapons – Spork(+3), Longsword(+1) Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - , Armour - Studded Leather Armour(+3), Other- , Health 13/26
Orc 2: Weapons - Mace(+1), Armour - Leather Armour (Light +2), Other- Concussion (-4Inj 2 turns remaining), Health 16/16
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Evard had been watching for some time. by
on 2016-12-04 01:42:32 UTC
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Two rounds, in fact. She was nervous. Her daggers had done little to halt the Orc's charge. However, she wasn't done yet; a kill would certainly improve her standing in Keegra's eyes. So she prepared. She noticed Keegra bracing against the door and took up a position on the hinge side, as if the door did burst open she would be hidden from the other Orc's view. A knife or two in the neck would probably be helpful for the group's goals.
And it wasn't just an excuse to look at the way Keegra's shoulder muscles moved as she held the door shut. Why would you even think that?
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The Orc snarled and began to advance on the Shardmind, by
on 2016-12-03 02:32:23 UTC
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The Elf shook his head and gestured to the sword on the ground. "Not yet," he said. "We need every fighter we have right now. We may air our grievances once we have defeated the foes at hand, and believe me, I have some of my own I will be releasing." He shot an irritated look at the Shardmind. The Orc grumbled and cast a glare at the Shardmind, but decided to listen to the Elf. He knelt and picked up the sword, ready to do battle to defend the Elf. Said Elf was thinking carefully. "That sounded like a rather hard knock," he said to himself. "I believe... yes, I believe I may be able to do so twice. Bloodfist, would you mind stepping away from the door?"
[Orc Bodyguard grabs Longsword and stands next to Virro, ready to protect him from any attackers. Virro prepares to attempt to enthrall the Orc on the other side of the door as soon as he enters, and wonders if this counts a guarding, therefore giving him his bonus.]
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"Yes, Keegra mind." by
on 2016-12-03 02:43:46 UTC
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Keegra pointed to the other door while remaining at the one she was holding shut. "Small-man watch other door. Keegra have this one."
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"Bloodfist, loathe as I am to do this, I must say," Virro began, by
on 2016-12-03 03:17:07 UTC
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"Using my knowledge from beyond the Fourth Wall, I know that that Orc on the other side of the door has a circumstance penalty that I intend to take advantage of."
((It's been long enough since a post last broke that wall, right?))
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((Hmm, the orcs are pounding on the door like a drum...)) by
on 2016-12-03 16:32:44 UTC
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Keegra tilted her head, considering the elf's words, before turning back to the door and listening intently, picking out a rhythm to the pounding on the other side.
Right before the door was hit again, she opened it, hoping to send whoever was on the other side sprawling.
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Kali steps back a few paces and loads a stone into her sling, and stands ready to fire. by
on 2016-12-03 01:40:42 UTC
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"Good job, um, holding the door, Keegra," she calls. "Keep it up!"
[Kali steps back, loads her sling, and waits.]
((Sorry I didn't comment on the last round; it's been an abhorrently busy week.
-Alleb))
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Xiv'riit called to the orc bodyguard. by
on 2016-12-03 01:37:00 UTC
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"Weak-minded orc!" it spat at the creature which had allowed its mind to be dominated, uncaring of how much (or how little) choice the creature had in the matter. "Useful, you should make yourself."
It kicked the sword over to the orc bodyguard, and moved to heal Keegra, still braced against the door.
((Main action: heal the Vanguard barbarian who will likely end up running headfirst into battle next round))
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"Orc on other side of door!" Keegra called. by
on 2016-12-02 23:18:43 UTC
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She felt the thump and smiled a satisfied smile. The door wouldn't be moving anywhere... as long as she didn't, either. She decided to brace her feet and hold her ground.
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Uriel mourns the loss of the Tea. by
on 2016-12-02 23:16:28 UTC
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Though he has little time for that. He runs back over to the armory, hoping to find some good, well made clothing, or perhaps a better, yet still small, weapon.
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Round 5 - Calm before the Storm by
on 2016-11-30 21:48:40 UTC
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Virro: (8) Looking around on the weapon racks, you see a nicely crafted shortbow, picking it up you also select a quiver from another rack nearby that contains 38 arrows. Confident with your new weapon you turn your attention back to the rest of the room. Gained Shortbow(+2), Quiver(38 arrows).
Evard: ()
Uriel: (11 +1Cir = 12) Kneeling down, you inspect your fellow Shardmind's wounds, studying them you think you know how to heal them, and so without hesitating you do. However the strain upon both you and Xiv'riit is great, and leaves you both tired and exhausted. Xiv'riit gains 10 Health, Xiv'riit gains Tired (-2 Inj, 2 turns remaining, counts from next turn onwards), Uriel gains Exhausted (Can't do anything next turn)
Keegra: (7) Standing down you strain your hearing as you listen out for any more Orcs. You think you hear the sound of another Orc moving about in the room at the end of the corridor, but you're not sure if that Orc is the only one or if there are more around. As you try to listen closer, the door halfway down the corridor seems to shake with repeated thuds as if something is trying to shove the door open.
Xiv'riit: (3) Still tired from your battering, and noticing Uriel heading over to try and help you, you stay where you are, although you do succeed in picking up the Orc's longsword. Gained Longsword(+1)
Kali: (9) Skipping past the Orc you position yourself in the doorway leading to the corridor, with your keen Halfling senses you notice movement in the room that the Orc came from, and can only sense a single Orc remaining in that room.
Yeleni: Still in shock you don't move a muscle.
Orc Bodyguard: You stand stock still, not knowing quite what the person who hired you was on about, you responded with a series of grunts and groans, but seeing as he hasn't asked you to do anything yet, you assume what you're doing is good enough.
Room 2: (7) A single entity makes itself known at the entrance to the Eastern room, a second Orc. Seeing it's fellow Orc standing there and not fighting the adventurers it is not sure what to do and so continues to stand in the doorway
Room 4: (6) There is a muffled moan as the door to the room halfway down the corridor once again goes thud as something hits it from the other side.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23
Uriel: Weapons - Mace(+1), Armour - , Other - Tea, Exhausted (Can't do anything next turn), Health 29/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 18/22
Xiv'riit: Weapons – Spork(+3), Longsword(+1) Armour - , Other - Tired (-2 Inj, 2 turns remaining, counts from next turn onwards), Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - , Armour - Studded Leather Armour(+3), Other- , Health 13/26
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((Going to try running rounds for 48 hours instead of 24, starting with this round)) (nm) by
on 2016-12-02 01:16:41 UTC
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Virro and the Orc converse for a short time in harsh whispers and growls. by
on 2016-12-01 01:42:31 UTC
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Finally, they split up. Virro goes to bring Uriel some tea, and says, "Thank you for helping Xiv'riit. It was a truly selfless act." Meanwhile, the Orc rummages through the weapons racks, trying to find a weapon to replace the one that was taken from him.
((Also, a skill has been decided upon! Tough Skin, activate!))
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Keegra growled at the orc before going back to the door he'd come through. by
on 2016-12-01 01:37:37 UTC
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She closed it and held it shut, silently cursing the hole she'd knocked into it with her head.
[Action: Keegra does her best to keep the door shut.]
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The exhausted Uriel attempts to coax his fellows into getting him some Tea. by
on 2016-11-30 22:01:54 UTC
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Xiv'riit stamped its foot on the longsword, trapping it. by
on 2016-11-30 21:58:27 UTC
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Muttering softly, Xiv'riit attempted to heal itself. "Yu Mo Gui Gwai Fai Di Zao," it muttered, wishing for some mung beans.
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"Xiv'riit," Virro called. by
on 2016-12-02 00:56:06 UTC
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"If it does not trouble you unduly, could you return that longsword to my bodyguard?"
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((Next round, sure thing.)) by
on 2016-12-02 01:49:58 UTC
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((Gonna take this round to heal myself, while we've got the door blocked.))
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Round 4 - Test your might! by
on 2016-11-29 18:22:05 UTC
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((Whilst the combat will appear to go sequentially dependent on the characters position in the order of things, so long as Orc 1 has health we will assume for this (and all) combats that they are actually happening simultaneously))
Virro: (10 - 4Cir = 6) Approaching the Orc, you use your skill with words to try and enthrall him onto your side (20). You succeed in making him believe that, not only is your side in the right but that he is actually your personally bodyguard. Unfortunately your fellow adventurers ignore your pleas for them to calm down and not fight the Orc and so you watch as all your work may be for nothing. Gained (if he survives this round) Orc Bodyguard.
((P.S you can try and enthrall anybody who isn't a PC))
Evard: (6 + 3Cir = 9) You are able to successfully flank the Orc and make use of your natural instinct to backstab any enemy you see. You do so well at the charge you are able to put some of your momentum into hitting the Orc harder than normal (+1 Damage this Round)
Combat!: (Evard vs Orc 1. Evard gets 10 (2 + 3Cir + 5Dam) vs Orc 1 gets 12 (4 + 6 + 3Arm - 1Cir) Nothing happens. Evard's second attack: Evard gets 19 (12+ 3Cir + 4Dam) vs Orc 1 gets 12 (4 + 6 + 3Arm - 1Cir) Orc loses 7 Health) Despite your best efforts as you rush to the Orc's left flank whilst trying to get into the best backstabbing position, you don't aim your blows as perfectly as you might otherwise do. Whilst the Orc's armour seems to take your first blow, your second pierces the armour and strikes the Orc in its side. As a result you hear the Orc let out a loud cry of pain. That must have hurt.
Uriel: (7) You succeed in stepping up to the Orc and get ready to protect your fellow Shardmind from its attacks. Deciding to forgo your mace this time, you use the abilities you gained when you trained as a Brawler to your advantage.
Combat!: (Uriel vs Orc 1. Uriel gets 13 (11 + 2Cir) vs Orc 1 gets 11 (3 + 6 + 3Arm - 1Cir) Orc 1 loses 2 Health. Uriel's second attack: Uriel gets 6 (4 + 2Cir) vs Orc 1 gets 11 (3 + 6 + 3Arm - 1Cir) Nothing Happens) Charging in with the others, you get a good couple of hits off against the Orc, surprising it. Whilst this does manage to get its attention off of Xiv'riit it now turns it attention to you.
Keegra: (8 - 1Inj = 7) You succeed in getting up and charging into the fray, noticing others charging in alongside you makes you angry. You are the Vanguard, you should charge in alone, this anger helps focus you and clear the headache bought on by your concussion.
Kombat!: (Keegra vs Orc 1. Keegra gets 11 (9 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Keegra loses 4 Health. Keegra's second attack: Keegra gets 19 (17 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Nothing Happens. Keegra's third attack: Keegra gets 21 (19 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Nothing Happens.) Your first punchlands badly the Orc moves slightly and so instead of his gut, your strike hits longsword, cutting your arm slightly. The sight of your own blood makes you forget tactics and go for 2 wild blows, neither of which seem to faze the Orc.
Xiv'riit: (3) as badly wounded as you are, there is no way you can do anything but back up and take a breather, angry at the Orc and whichever divine force put you in its path in the first place.
Kali: (11) Your mantra as you look through the weapon racks seems to be twisted by magic itself as you feel drawn towards one particular sling. Holding it you recognise it as the Deer Shot, a weapon created by a particularly sadistic Halfling Ranger. Every so often instead of the pebble that you load the sling up with, the sling will fire a full size, live, Deer at the target at the same speed the stone would have come out of. Happy with your acquisition you prepare to help your allies in the battle. Gained Deer Shot(+3Dam, Deer Fling)
Yeleni: Surprised at the sudden combat you stand around, unable to move or do anything to help your team mates.
Orc 1: (6) Excited to be in such a large combat you yell something back down the hall before continuing to fight.
Combat: (Orc 1 vs Uriel. Orc 1 gets 2 (2 + 1Dam - 1Cir) vs Uriel gets 14 (7 + 5 + 2Arm) Orc 1 loses 4 Health) In his (futile) attempt to get at the Shardmind he had attacked rather than the one who was now in his way, Orc 1 decide to put his head down and charge. That was his first mistake. Unlike the Shardmind he originally attack, this one was made of crystal and so a headfirst charge alongside a waving sword, doesn't work that well against it, in fact it is highly likely the Orc suffered some kind of damage at least to his skull (good thing he is from now on enthralled to follow someone else's orders, huh?). In the midst of this the Orc also manage to drop his sword on the floor. Leaving it for anyone to pick up.
Characters:
Virro: Weapons - , Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23
Uriel: Weapons - Mace(+1), Armour - , Other - Tea, Health 29/29
Keegra: Weapons - , Armour - , Other - Concussion (-1 Injury, 1 round remaining), Health 18/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Health 10/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - , Armour - Studded Leather Armour(+3), Other- , Health 13/26
On Floor: Longsword (+1)
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((Going to be slightly late on making Round 5 due to Uni stuff)) (nm) by
on 2016-11-30 14:25:31 UTC
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"OH DEAR OH DEAR OH DEAR OH DEAR OH DEAR--oh." by
on 2016-11-30 03:48:08 UTC
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Kali held up the Deer Shot, grinning maniacally. She spun towards the marauding Orc, readying a shot. "HAVE AT THEE THOU REEKING--um, are we are not attacking him?" Disappointed, Kali lowered her sling. "Oh. Well, then. To the next room, I suppose!" With a nauseating--due to the way it wafted up the scent of her feet--skip in her step, Kali went to the Eastern door, standing behind and slightly to the side of the Orc Bodyguard, ready to shoot down the hall when the chance came.
[Kali positions herself behind the Orc.]
((Deer Shot. It's perfect. That is all.
-Alleb))
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Virro turns to the Orc. by
on 2016-11-30 01:30:22 UTC
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He speaks quietly to the Orc (who shall remain nameless until he can share his own name with the audience), who growls something in reply. Virro speaks once more, and the Orc growls again. Virro says something more insistently, and the Orc shakes his head firmly. The Elf sighs, and backs out of the line of sight of the door, the Orc positioning himself in front of him, readying himself to defend Virro from any danger.
"I shall try to act more quickly next time, Uriel," he says to the green Shardmind. "I am afraid circumstances conspired to prevent my actions from taking place when they should have. I have taken steps to rectify this." He then turns to search the arms racks, hoping this short interlude will give him time to find a weapon, again, preferably a bow, but anything would do at the moment.
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Xiv'riit, heedless of the pain, grabs the longsword. by
on 2016-11-29 18:53:59 UTC
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If it can't do any good in the fight, it can at least deprive the (possible) future bodyguard of their weapon. While so doing, it crawls into a position far enough from the fight to heal the party members afterward, framing its neck to see the room beyond and report the number of orcs to Virro.
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"Orc have friends!" by
on 2016-11-29 18:36:14 UTC
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The pain of the sword cuts on her arms seemed to clear Keegra's head and she realized what the orc was shouting. "Orc have more in other room! Stand down!"
((Edited after a bit of discussion with Storme.))
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(Retconned) by
on 2016-11-29 18:39:02 UTC
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(Retconned)
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((Keegra's a Vanguard, she's not allowed to leave a fight)) (nm) by
on 2016-11-29 19:26:34 UTC
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((But would you not agree that a fight ends when one side is pacified?)) by
on 2016-11-29 20:32:18 UTC
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((Because by that definition, the fight has ended.))
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((I would. But...)) by
on 2016-11-29 20:36:34 UTC
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(("Excited to be in such a large combat you yell something back down the hall before continuing to fight." makes me think Keegra wouldn't notice he's been pacified, especially since Virro pacified him earlier but he kept fighting.))
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Uriel inspects his fellow Shardmind for any injuries. by
on 2016-11-29 18:31:56 UTC
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He would much prefer if he got a bonus in the check do to him also being a shardmind, but he doubts that would be the case. He lets someone else pick up the sword.
"Virro, be quicker to notify us when you do that."
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Round 3 - The Round where some things are revealed... by
on 2016-11-28 14:18:14 UTC
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"Another group of 'adventurers' have arrived." The figure that spoke was crouched over a divining pool. watching as it showed the room the party were in. Their figure was hidden by a long hooded robe. "They seem less experienced than the previous ones who came. Shall I release the gas my lord?"
"No, child. Let them come. Although I doubt they will do little more than expand our army of undead, it is still refreshing to see some more morsels come to the challenge."
"Very well, my lord. Is that why you removed their equipment?"
"Yes, my child. They would of been no challenge with the rubbish they had. At the very least now we can enjoy a challenging hunt. Is the pool set up to see each of the rooms?"
"Yes my lord."
"Good."
Virro: (3) You look around for some kind of ranged weapon on the weapon racks. Noticing a few bows you can't quite make up your mind which one you want.
Evard: (11) You find a fine piece of Studded Leather Armour, specifically made for Tako's. You put it on and feel the magic wash over you as you do so. Looking down, you realise you have briefly become invisible, a real boon for a Rogue like you. Gained Studded Leather Armour(+4, Invisibility)
Uriel: (6) Noticing that Evard has picked up the only 2 daggers from the wall, and seeing as you are currently unable to see the Tako to ask if you can borrow one, you instead decide to pick up a small mace that catches your eye. Turning back to your teapot, before you can do anything you notice a droplet of liquid falling from the ceiling and landing in the spout of the teapot, sliding down and mixing with the tea itself. Rushing over you open the lid but cannot smell or see anything wrong with the tea. Gained Mace(+1), Tea
Keegra: (2) Heading over to the Eastern door you trip up and smack your head against the door, even with your thick skull it hurts and the door doesn't come away fine either, not only is it forced open it also has a hole in it where your head hit it. (-1 Injury, 1 round remaining). Unfortunately the noise of your crash seems to reverberate through the dungeon, and the door at the other end of the corridor opens. Out steps an Orc... Gained Concussion (-1 Injury, 1 round remaining)
Xiv'riit: (8) Guarding the Southern doorway, you hear Keegra trip over, and decide to check if she is OK. Moving to the Eastern doorway you Notice she has banged her head and is slowly getting up off the floor. You notice the Orc at the other end of the corridor and step in front of where Keegra is stand, bravely brandishing your Spork and preparing to see what the Orc will do.
Kali: (6) Despite your searching, you can only find one piece of armour than you can wear that is both light for you to use, and small enough for a Halfling. It looks a bit old and as if it's been in a few fights, but it'll still help protect you, and that's what matter, right? Gained Leather Armour(+1)
Yeleni: (5) Searching rather randomly, as if you're not quite sure what you are looking for, you come across a nice Quarterstaff. Pleased with your find, you notice the Orc at the end of the Eastern corridor and wonder if you're going to put your new weapon to use soon. Gained Quarterstaff(+2)
Orc 1: (11 - 1Cir = 10) Noticing the adventurers at the other end of the corridor, Orc 1 grunts something in his native language before charging towards the fallen Keegra. Thankfully Xiv'riit gets in the way before Orc 1 can take on the fallen and concussed Half-Orc
Combat!: (Orc 1 vs Xiv'riit. Orc 1 gets 21 (20 + 1 Damage) vs Xiv'riit gets 7 (2 + 5) Xiv'riit loses 14 Health. As a natural 20, Orc 1 gets a second attack, 11 vs 7, Xiv'riit loses a further 4 Health.) Many elves and dwarves know how lethal an Orc charge can be, having fought against the barbarians dozens of times in the past. This Orc must either be a veteran of one of those charges, or have been taught exactly how to charge as he smashes into Xivriit, managing to get two attacks off against the Shardmind as it can barely move in terror. The Orc's Longsword gouges a large wound in the Shardmind's side, before the second hit smashes into the Shardmind's shield arm. Things do not look good for the Shardmind, and the Orc knows it.
Characters:
Virro: Weapons - , Armour - , Other - (+1 Cir when guarding a door or doorway), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23
Uriel: Weapons - Gained Mace(+1), Armour - , Other - Tea, Health 29/29
Keegra: Weapons - , Armour - , Other - Concussion (-1 Injury, 1 round remaining), Health 22/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Health 10/28
Kali: Weapons - , Armour - Leather Armour(+1), Other - , Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc 1: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 26/26
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"OH DEAR OH DEAR OH DEAR OH DEAR OH DEAR--" by
on 2016-11-29 03:00:16 UTC
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Kali, practically (literally, to tell the truth) squeaking, hurriedly strapped on her leather armor and began frantically searching for a sling. "I'm coming!" she called, tossing unidentified weapons through the air as she dug through the armaments. "Oh dear oh dear oh dear oh dear oh dear--"
[Kali searches for a trusty Sling, for she is Sling-woman, slinger of slings!]
((-Alleb))
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Virro rolls his eyes and looks past the Orc. by
on 2016-11-29 01:03:57 UTC
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He waits to see if any others will come to help the Orc, ready to begin attempting to enthrall them the moment he sees them. ((That is how it works, right? I can enthrall people who want to attack my character?))
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"This will not stand." by
on 2016-11-28 21:49:11 UTC
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The tako hurriedly pulled on her new armour, hefted her daggers, and slipped around to try and flank the Orc. Thankfully, it was distracted trying to gut something that didn't have any guts, so it didn't immediately register Evard or her daggers until both were heading towards its back at pace. So incensed was she that she even tried to pummel the Orc with her remaining free tentacle. How dare it seek to attack Keegra when she was knocked prone? How DARE it?
[[ACTION: Evard moves around to flank the Orc from the left and tries to backstab it with her daggers.]]
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Xiv'riit takes advantage of the closeness of the orc, and jams its spork into its throat. by
on 2016-11-28 18:19:31 UTC
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Xiv'riit snarled, twisting the spork into the orc's windpipe, and pulling the orc tight against it to remove any advantage of the longsword. Xi was mindless of any pain it might later feel. It was angry, eyes glowing brighter with a kind of glee as it watched the orc suffer.
((It's fine, just so long as you don't do it again.
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Important! Please Read! by
on 2016-11-28 15:56:27 UTC
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((As Ixi has pointed out to me, I shouldn't move your characters as much as did with Xiv'riit. I can either redo that part of the Round, keep Xiv'riit at the Souther doorway and having the Orc attack Keegra, or I keep it as it is. Either way I won't move the characters like that again. And I'm sorry for stepping too far. I will admit though, the Orc was the second luckiest person that round and I really didn't expect him to a) actually get to Xiv'riit, or b) Roll a natural 20 and do that much damage.))
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Keegra shook her head, trying to ignore the ringing in her ears. by
on 2016-11-28 15:38:43 UTC
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How could she have been so clumsy? This was just ridiculous.
But there was no time to berate herself now. There was a battle at hand.
"LOK'TAR OGAR!" she screamed, throwing herself at the orc, fists at the ready.
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"Fellow! Are you okay!" Uriel says as he stows the small mace. by
on 2016-11-28 14:23:10 UTC
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(Uriel runs over to engage the massive Orc unarmed, stepping between it and Xiv'vritt. He hopes to utilize his Slugger ability.)
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((Abilities are passive, and thus always used so long as the conditions are met)) by
on 2016-11-28 14:53:55 UTC
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((Or it says/implies in the description that the ability must be used (All Wizard, Hedge Mage and Sorceror abilities, Dwarven Improving, Elven Enchanting and Controling Animals, Halfling Tracking, Centaur's Charge! and Healer, Trapmaster, Enthrallment) Or it's a Special Ability (which are normal passive actions), at the moment there are only 2, Invisibility and Tea))
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Round 2 – This may take a while… by
on 2016-11-27 11:11:52 UTC
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Virro Deverin: (10) You are an excellent door guard. None have stood as vigiliant as you in an age, watching the door in case any evil would dare to walk through. Thankfully none does, and as the time passes you get the feeling that perhaps, none will. After all this is less off an action and more a reaction is it not? Still with your newfound expertise you think you may be even more valuable to the party than before (+1 Cir when guarding a door or doorway).
Evard Black (6) Looking at all the weapons you are almost sad when you realize that you can only see two daggers on the wall. Regardless you pick them up, testing their weight, you are happy with them, but you wonder if you should pick up some armour, or at the very least something to hold the daggers in. (Gained Dagger +2, Dagger +1).
Uriel Seraphim: (8) You set up your tea set expertly, making sure everything is perfectly in place for a nice reinvigorating brew. As the water boils you search the room high and low to see if it has any secrets. Unfortunately for you, this room does not. Still, as they say "a watched pot never boils." And you certainly want yours to boil so you can have some tea.
Keegra Bloodfist: (8) Some of the pieces of armour you recognise, others you don't. The ones you do are made by world-renowned smiths of all races, whoever collected these pieces for you to use certainly didn't discriminate against race when they were picking them. The armour ranges from well made pieces of plate armour, all the way to what looks like normal pieces of clothing, and almost everything in between. Your gut instinct also tells you that not only is not one piece of this armour cursed or meant to harm the party in any way, it is almost as if someone wants the party to have this armour. You assume the same can be said of the weaponry.
Xiv'riit: (9) Looking over the racks of weapons you spot one that looks perfect for you. Reaching up to grab it, you lift it down and look at your wondrous new weapon. It is only as you look at it you see the stylized R engraved into the hilt. This must be the legendary Spork of Rogmarys, the ancient Dwarven hero who was said to be able to beat entire armies by himself, and when the battle was done would sit down, and with this Spork eat an entire pig by himself. What is that you say? It must be hard to eat an entire pig with just a Spork? Well, you my friend obviously did not know Rogmarys. (Gained Spork(+3))
Kali Bunga: (10) Seeing Uriel check the room you are in to no avail, you decide to see if you can use your tracking skill to determine what lays beyond the eastern door. Turning your attention that way you use your highly honed senses to almost completely map the place out. It is an empty corridor, and just like on the map it only has two exits, one at the end of the corridor, and one halfway down on the right. You think you hear voices from behind one of the doors, but you are not sure if you are correct, what language they are speaking in, or which door they come from.
Yeleni: (4) Distracted and disappointed by the fact that nothing happens to either the Half-Orc, the Tako or one of the other Shardminds you assume that both the weapons and the armour are safe to touch. Beyond that you watch the tea set in the middle of the room, wondering why one of your companions has decided to make tea now, of all times.
Characters:
Virro: Weapons - Armour - Other - (+1 Cir when guarding a door or doorway)
Evard: Weapons - Dagger(+2), Dagger(+1) Armour - Other -
Uriel: Weapons - Armour - Other -
Keegra: Weapons - Armour - Other -
Xiv'riit: Weapons – Spork(+3) Armour - Other -
Kali: Weapons - Armour - Other -
Yeleni: Weapons - Armour - Other -
((Please post your posts with your action in them in direct response to this post please.))
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"So, that's something at least." by
on 2016-11-28 01:04:43 UTC
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"Two daggers. Hm. They seem... fairly magical." Evard tossed them from limb to limb, juggling the daggers rather well for someone who wasn't terribly experienced at fighting on dry land. "Though that might just be the One and Two inscribed on the blades. A shame there wasn't another. Now I just need some equipment - my own weapon oils will only stretch so far, for one."
Evard padded off, oddly silent on the stone floor save for the occasional schlup as her suckers kept her upright. Her plan was to search through the rest of the racks and find some armour made for tako, or at least something a bit nicer than her rather dowdy travelling clothes.
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Satisfied that the doors are now guarded by his companions... by
on 2016-11-27 20:46:25 UTC
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Virro begins to search the room for a ranged weapon of some sort, preferably a bow, while saying, "I believe we should be wary of staying here too long. This room and its resources may be setting us up for some kind of trap."
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"Hm," Kali said. "That's interesting." by
on 2016-11-27 17:41:53 UTC
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"The map appears to be correct, my fellow adventurers," she announces to the room. "I can hear voices behind one of the doors marked on the map, but I cannot say which, or what the voices may be saying." She considered the room they were in, and decided that her sling alone would not be enough; she wanted a bit of armor.
[Kali searches for armor she can wear. "Come get yer armor!"]
((-Alleb))
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((Just a note)) by
on 2016-11-27 19:25:13 UTC
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((But Kali doesn't have a Sling yet))
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((Shoot. I assumed she did; well, I know my action for next round.)) (nm) by
on 2016-11-28 01:57:18 UTC
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Uriel notices his fellow Shardmind's prize. by
on 2016-11-27 16:17:01 UTC
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"I guess I am gonna need a weapon to make up for blunt weapon opponents." He says to no one in particular, post completion of the Tea.
(Uriel searches for a good weapon (Preferably a small and easily concealable dagger, but weapons with high bonuses also work), he also begins handing out tea.)
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Xiv'riit is much pleased with its dwarven spork. by
on 2016-11-27 15:58:45 UTC
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It keeps watch on the southern doorway from a safe distance.
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Satisfied with her inspection, Keegra moved to the eastern doorway. by
on 2016-11-27 15:02:36 UTC
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She stood there, head cocked and listening intently for any sign of trouble.
[Basically, I'm keeping watch until we go/unless something comes up.]
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Greetings, I'm He Who Collects Commands, what are thine commands? (nm) by
on 2016-11-27 14:58:31 UTC
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((Yeleni is going to search for usable equipment too.)) (nm) by
on 2016-11-28 06:31:18 UTC
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[[ACTION: Evard searches the racks for Light Armour and weapon maintenance equipment.]] (nm) by
on 2016-11-28 01:05:58 UTC
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((This is here for one round only)) by
on 2016-11-27 19:23:43 UTC
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((For Round 3 onwards please follow the instruction at the bottom of Round 2. I'm not trying to stop you RPing with your characters, I'd just like the actions to be where I'm looking for them))
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Kali searches the weapon racks for armor she can use. (nm) by
on 2016-11-27 17:42:06 UTC
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((I think you mean armour stands not weapon racks)) by
on 2016-11-27 19:20:10 UTC
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((Although you could try and create armour out of weapons, it made need a few difficult dice rolls and may be a bit uncomfortable, and may poke you from time to time, but it could happen. :p I know what you mean. Although, specifying what type of armour you are searching for may be a good idea, otherwise it'll be random and could be a piece of Plate Armour that you can't wear or something like that. EDIT: Just noticed you said 'that you can wear' in your other post. So don't worry about the above for now.))
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((*salutes* Aye-aye!)) (nm) by
on 2016-11-28 01:56:50 UTC
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Uriel searches for a good weapon, he also begins handing out tea. (nm) by
on 2016-11-27 16:19:12 UTC
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Round 1 - The Beginning... by
on 2016-11-26 12:45:10 UTC
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"You are a group of fresh-faced adventurers, believing you can take on anyone, or anything. You have heard tale of the great Dragon Paarnax and his hoard, hidden amidst the treacherous caverns of the Bore-Hole. Wanting to prove yourselves as true adventurers you have grouped up and set off to kill this dragon and claim his hoard for yourselves. You have heard tales of how large the hoard Paarnax has that it can no longer be contained within his lair alone. Instead he has spread it through out the Bore-Hole, protected by a legion of monsters that swear fealty to the Dragon himself. You have also heard tale of how adventurers before you have fallen not just to this legion of monsters but also to the very caverns themselves, with various chambers seemingly created specifically to trap and kill any who wander into them. Undaunted you have set out, not knowing what you will face but determined you will make it to the bottom and kill the great Dragon Paarnax...
Entering the first chamber, you see a sight that surprises you. Against and on the north wall stands rows upon rows of armour stands and weapon racks, holding almost every type of armour and weapon imaginable. Hearing a slam you notice that the hole in the West Wall that you used as an entrance has now slammed shut, trapping you in the Bore-Hole until you defeat Paarnax, or die trying. Looking down, you see that you have mysteriously been stripped of all your weapons and armour you had before you entered this room. There are two other ways to exit the room, one is the passage way to the South, which you see ends at a door and also has an indentation halfway down on the left, which you assume is another doorway. There is also a door in the Eastern wall that no doubt leads to a passageway beyond.
It is, perhaps, the lone picture frame on the Southern wall that intrigues you the most, and indeed most of you crowd around it. In the picture frame there is a map, supposedly showing the entire dungeon. The room you are in is labeled the 'Starting Room' and there is another chamber in the North-East corner of the map titled 'Paarnax's Lair' your ultimate destination perhaps. Taking a look at the map some of you recognize two of the rooms which are meant to hold treasure, although it is strange that your sources, reliable ones at that, told you that Paarnax had split his hoard into seven pieces, yet including his lair, only three of those places appeared on the map.
It is, of no worry, for surely you will succeed and defeat Paarnax. After all, What Are The Chances Of This Happening Again?"
Map: https://s11.postimg.org/lujjtqkub/SWATCOTHA_Public_Map.png ((Will make it an actual image instead of a link once I work out how to do it))
You may now take your first round of actions. Remember you can also talk, set up parties, find allies and friends or whatever. Just make it clear what your action is for this (and each) round.
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((Can people PLEASE make it clear what the action they are performing this round is. by
on 2016-11-26 21:03:01 UTC
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If you don't make it clear I will simply treat you as having not made an action.
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((I'm searching for magic items amongst the weaponry)) (nm) by
on 2016-11-27 04:53:04 UTC
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Just to reiterate: Evard is inspecting the weapon racks, looking for good daggers. (nm) by
on 2016-11-26 23:46:59 UTC
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((You weren't one of the people I was meaning, But thanks.)) (nm) by
on 2016-11-27 00:06:39 UTC
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How about we make it a thing? by
on 2016-11-27 00:51:54 UTC
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Like, we keep the day's thread for RPing, but have a specific place to put our actions for the round.
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Uriel makes Pre-Adventure Tea, and searches the room while the water boils. (nm) by
on 2016-11-26 21:16:31 UTC
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Virro chooses to watch the doorways for any enemies who enter through them. by
on 2016-11-26 21:12:20 UTC
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He does this because he doesn't have any Search skills, you see. Also, a suddenly heightened sense of self-preservation.
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The red shardmind eyes the map. by
on 2016-11-26 13:37:10 UTC
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"We probably shouldn't trust it," Yeleni says. "But I don't see that we've a better choice. With that in mind..." She raises a somewhat pointy finger to touch the northmost corridor. "I propose we be methodical about this. We take the dead ends in teams, so that a room-wiping trap doesn't take us all down, and gather what we can. Then we make our final assault together."
A pause, then, "Someone go and touch that armor. If it kills you, I'll try and put you back together." She sounds rather unconcerned about the possibility.
[[Action: none yet.]]
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Keegra snorted. by
on 2016-11-26 15:35:28 UTC
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"Split up? Never good idea. Split up, weaker team. Should stick together. Just send one into room first in case of trap." She looked at the rows of armor and weapons and snorted derisively. "Think stick to left hand side. Always left. Orc use when fighting in kobold lair."
Her piece said, Keegra wandered away to inspect the suits of armor.
[[Can I have her inspect them to determine their make?]]
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((Yes you can. The general rule is, if you can think of your character doing it, it can be done.)) by
on 2016-11-26 16:19:42 UTC
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((Explore, examine, investigate as much as you like. I will say that none of the armour or weapons are cursed or in any way meant to do bad things to any character. But be warned that, especially with bad luck, accidents can happen.))
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((In that case, Keegra tries to determine the origins of the gear.)) (nm) by
on 2016-11-26 16:25:13 UTC
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"Be careful Bloodfist!" Another Shardmind, this one of an emerald color, called. by
on 2016-11-26 16:03:43 UTC
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Uriel, the mentioned Shardmind, was sitting in a central position in the room, pouring tea for the assembled persons.
"Though I must agree with Bloodfist," he paused for a moment. "Please call her by that name Miss Bunga, Yelani, I'd rather not learn why she earned that name."
[[Uriel begins a Tea Party, he also searches the room while he boils the water]]
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Keegra looked over, her eyes lighting up. by
on 2016-11-26 18:21:57 UTC
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"On lots Name Day, hunted down Lord Gladomaine. Ripped out heart with bare hands. Called Bloodfist!" She thumped herself on the chest.
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"Impressive," Yeleni says, revising her opinion of Keegra upwards a few notches. by
on 2016-11-26 18:55:22 UTC
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She taps the map again. "True, to stay together is to minimize risk. To split is to minimize time. Risk is hard to estimate from here, but presumably high. Therefore..."
She turns away and addresses the group at large: "To know the time limit, we must take inventory. How many days' worth of supplies do we have, if all is pooled together?"
((...which we don't actually have the answer to, do we? I don't suppose our lovely GM could inform us? _))
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"Can just eat enemies." by
on 2016-11-26 19:47:02 UTC
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"Need food? Heart, liver, kidneys best." Keegra nodded.
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"Bloodfist, we talked about this," Uriel said. by
on 2016-11-26 19:57:48 UTC
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"We need to save the bodies for our Necromancers, we're gonna need all the help we can get."
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"But get teeth still, yes?" (nm) by
on 2016-11-26 20:01:45 UTC
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"As long as this does not impair their usefulness, as we discussed," Virro replied. (nm) by
on 2016-11-26 20:10:41 UTC
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Virro sighed and shook his head. by
on 2016-11-26 19:56:35 UTC
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"Miss Keegra, I believe we discussed this last night. You will not eat the dead unless there are no necromancers in the party who would seek to use them. Furthermore," and here he paused to pull a sheet of paper out of his pocket that had Storme Hawk's reply about the supply situation on it, "As shown on this paper, the DM says we have enough supplies, therefore, we do."
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((You have more than enough)) by
on 2016-11-26 19:36:48 UTC
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((And even if you didn't you'd probably be able to scrounge up enough in most of the rooms you go into anyway. I'm not going to go into the mechanics of food and drink etc. so just assume you have enough.))
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The blue shardmind chuckled. by
on 2016-11-26 19:21:35 UTC
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"Minimize time, you say? Many things, splitting up will do. Saving time will not be one of them. Accurate, the map may be, though in two dimensions, many things in the third may be hidden. Poor map making skills aside, this map is an excellent starting point. To check its accuracy, we may follow it. Need not go far. Keegra a good point makes regardless. Stay in one direction, one direction to go back," Xiv'riit said, gesturing with his palms.
"Then, know we if the map is accurate."
((I'd like to have Xiv'riit form the facets of his chest crystals into a facsimile of the map, if I may. Could he also extrude it, using the presented image as a top down view?))
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The Elf, who had been leaning in a corner with his eyes closed, suddenly stands up. by
on 2016-11-26 19:50:32 UTC
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"I apologize for my lateness to this discussion. My author was sleeping, which meant I could not reply as I wished to. Now, it appears we have enough supplies to last us this entire journey, according to the DM, so I say we head East and travel down that series of corridors and rooms as far as we can go, and, given that the file for the map is called 'Public Map', I suspect there may be a number of private ones that will expand upon our current map, and we may find some on the way. Do any object?"
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"I say we travel south first." by
on 2016-11-26 20:05:57 UTC
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"I assume the South Western most room is our only path towards the dragon, we should visit that room first and weigh our options on how to get across that before we do anything else," he paused. "We should also see if we can find an alternate path towards the Dragon's lair. I propose digging through that small outcropping at the end of the hallway leading out of that door." He points to the eastern door. "We would, of course, need some way to bore through the wall, and I don't believe any among us are of a people well known for digging."
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"I would rather we go East... by
on 2016-11-26 20:09:17 UTC
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and collect all the items that may be held by the monsters in those rooms," Virro said. "I would also like the chance to collect as many recruits for our army of the dead as possible."
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"We would of course clear all the rooms before we make our move on the dragon," Uriel confirmed. by
on 2016-11-26 20:17:55 UTC
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"But would the serpent not expect us to come from the pre-built entrance? To come in where the beast would not expect us too would give us an advantage in the fight." He pointed to the blue line. "We should cross this river with extreme caution. The path following it is much less maze like then the path before it. For all we know it could be a gauntlet of enemies. I'd say we take it slowly, have Miss Kali check each and every room before we continue, especially the room holding our goal."
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"Are you agreeing with me, then, that we should proceed East first?" by
on 2016-11-26 20:23:09 UTC
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"That way, we clear all the rooms available, and, given that digging is likely to be impossible if the Dragon is wise, we do not waste any time on pointless tasks."
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Kali Bunga suddenly started and realized that discussions and actions having been going on. by
on 2016-11-26 20:32:29 UTC
Link to this
"Terribly sorry!" she piped. "My author was decorating. I certainly will be able to check each room for us before we go in, Virro. Terribly easy, as a Tracker. Tell me which room to check, and I shall do so."
((Woo, RP!
-Alleb))
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"As it seems we have no objections to going East, please check the corridor in that direction." by
on 2016-11-26 20:41:54 UTC
Link to this
((That's right on the map, by the way.))
"However..." Virro looked around the room suspiciously. "Perhaps we should search this room first? Perhaps there is something in here that could be interesting."
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"I have updated my initial post to reflect me now searching the room." Uriel said. (nm) by
on 2016-11-26 20:45:38 UTC
Link to this
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"Elf-man not see armor? Weapons?" by
on 2016-11-26 20:43:53 UTC
Link to this
Keegra pointed to the stands holding the gleaming metal weapons and armor. "Squishy ones like pointy bits, yes? Then get pointy bits for squishy limbs."
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"Um, I'd... like to take some weaponry first." by
on 2016-11-26 23:19:12 UTC
Link to this
Evard seemed to appear next to Bloodfist, her tentacular form not quite close enough to impose on anyone's personal space, no matter how much she would have liked it. "If nothing else, I don't have a lot else I can do. And, and if we are to fight, we shouldn't just rely on Miss Bloodfist to do it all - which is not to say that she is unskilled in any sense! Rather, um, I should say that there are beings that might escape her notice and could benefit from a shiv in the back. Or... three."
[[ACTION: Inspecting weapon racks, looking specifically for three daggers, as stabby as possible. =] ]]
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"Not Miss." by
on 2016-11-26 23:21:15 UTC
Link to this
Keegra held up a fist. "Called Bloodfist! Is very good title. Miss for nobles." She spat on the ground.
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"Yes, er, quite. S-sorry, Bloodfist. Won't happen again." by
on 2016-11-26 23:23:45 UTC
Link to this
The Tako edged back nervously, as evidenced by the tremble in her tentacles. And then she said, in a much quieter voice, "Damn it, the first thing you say to her is a screwup. Stupid girl. Bad octomapus. Bad."
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"Not bad." by
on 2016-11-26 23:38:10 UTC
Link to this
Keegra patted Evard on the shoulder, smiling (though it looked more like she was baring her tusks). "Just not used to orc custom. Bloodfist is good title. Strong title. But friends call Keegra."
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"Um. Okay. I'll, I'll do better next time, Keegra." by
on 2016-11-26 23:50:01 UTC
Link to this
It's a little-known fact that the indigenous Tako language is composed of light displays and colour changes in the skin and tentacles. When they appear to land-dweller eyes to be blushing furiously, that is basically... well, I cannot in good conscience say what it means on a family-friendly forum, nor can I direct you to the hentai that would explain it in almost excessive detail.
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Keegra glanced down at her. by
on 2016-11-27 05:13:15 UTC
Link to this
Noticing the blush, she raised an eyebrow, knowing too well what it meant. Still, she knelt and put a hand on Evard's shoulder, deciding it would be better to pretend she didn't. "Not need be sorry," she said gently. "All can do is be better. Do best we can, never need be ashamed. And you not need be ashamed, squid-one."
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"Um. Evard." by
on 2016-11-27 05:16:25 UTC
Link to this
The tako tried desperately to make her brain work while Keegra was that close to her oh sweet heavenly Rl'yeh. "My, um, my friends call me Evard. Well, they mostly call me [succession of blinking lights and quite a lot of mauve], but that's because I haven't really made a lot of friends on the surface yet. Um. Yeah."
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"Friend now!" by
on 2016-11-27 05:18:55 UTC
Link to this
Keegra thumped Evard on the back. "In tunnels, going to fight dragon. Need good friends to watch back, yes? Yes! That makes all of us friends. Bond by battle!"
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"Um, yes. That we are." by
on 2016-11-27 05:24:46 UTC
Link to this
"I've got your back." For some reason, the tako sounded more confident than before. "I, I might not be as strong as you, or have the muscles that you do, but I'm quiet and I'm sneaky and I know where to put a dagger to kill things. Had to learn back home. It, it was that or wind up on some fisherman's plate. Apparently we taste good with ketchand that was probably a really dumb thing to say."
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The Elf rolled his eyes. by
on 2016-11-26 20:46:22 UTC
Link to this
"I meant something we could not see, obviously. There may be a hidden room, or traps, or something of that nature in this room, and it would be best to find out all we can before we continue."
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"I have no talent in that, but I will check the eastern room." by
on 2016-11-26 20:56:54 UTC
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[[Kali checks the eastern room. ...I rolled a 3 on 2D6.]]
((-Alleb))
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((It's an Exploration Roll)) by
on 2016-11-26 21:11:56 UTC
Link to this
((So normally I would roll it, not you. What I was expecting was more along the lines of:
Action: Kali uses her tracking skill to see what is behind the Eastern Door
I then roll, work out how successful the action was and potentially tell you a little about what you're going to face in there.
For example, with a 3 I'd say that you tried to work out what was beyond the next door, but your senses were blocked by the door itself. On the plus side the door is made of a nice oak, slathered with fire-resistant enchantments and it smelt nice when you were close to it.))
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((Storme_Hawk rolls)) (nm) by
on 2016-11-26 20:58:06 UTC
Link to this
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((Whups.)) (nm) by
on 2016-11-26 21:07:38 UTC
Link to this
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"Yes, though we must take our time in doing so." (nm) by
on 2016-11-26 20:27:20 UTC
Link to this
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"Very well. We appear to have three votes for East. Do we have any objections?" by
on 2016-11-26 20:28:58 UTC
Link to this
The Elf looked around at the other members of the party.
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Keegra huffed and rolled her eyes, pointing to the map. by
on 2016-11-26 20:09:07 UTC
Link to this
"If map right, go east first. Stay on left. See every room there but one. Fight dragon. Come back, get last room, straight path to exit." She huffed again and bared her fangs. "Rock-man supposed to be smart. Rock-man not so smart as says."
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((You can if you want to)) by
on 2016-11-26 19:35:06 UTC
Link to this
((But that map will be in most rooms (because even the denizens of the dungeon get lost from time to time). Besides, that probably falls under a free action, so you can do it, you don't have to ask me))
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"I have enough Tea for all of us to last a year," Uriel said in a completely serious tone. (nm) by
on 2016-11-26 19:00:36 UTC
Link to this
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Uriel gestured frantically at that statement (nm) by
on 2016-11-26 18:47:36 UTC
Link to this
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Apps and Examples (When finished put your apps here) by
on 2016-11-24 17:48:04 UTC
Link to this
The App:
(Note that nothing besides Race, Class and Health are necessary, but they are nice to have)
Name:
Gender:
Race: - (Power 1) - (Power 2)
Class: - (Power 1)
Health:
Anything Else: (Completely optional)
Example App:
Name: Fely Hefelt
Gender: Male
Race: Elf - Arcane Archer - Beast-master
Class: Hunter - Bowman
Health: 7 (1+6)
Anything Else: Likes Anagrams
Example Combat Situation
Fely is in a room (shock, horror!) with an Orc named Bob. Fely being the Elf he is, is equipped with a Longbow(+2), 30 arrows and some Studded Leather Armour(Light, +2). Bob meanwhile has a nice Club(+1). Fely, being the PC in this case, makes the first move by firing an arrow at Bob. Fely rolls a 10 on his D20 to attack, he gets +3 Damage for being a Bowman, and +2 Damage from his Longbow, meaning he has an Attack Roll of 15. Bob rolls a 14 on his D20 to defend, and as an Orc has +6 Natural Armour, this means Bob's Defence Roll is 20. As Fely's roll is greater than half Bob's Defence roll (but not greater than Bob's Defence Roll) nothing happens. Bob now decides to charge towards Fely, rolls an 8 on 2D6 and so succeeds, and surprises Fely with his turn of agility (-1 Cir for Fely's next attack). The attack continues...
Example Exploration Situation
Fely has now defeated Bob and decides to loot the room. He automatically get's Bob's Club(+1) and then rolls a 6 on the exploration table. Fely finds some semi-decent food Bob was looking forward to, but that's about it.
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"Oh, so you want me to play, do you?" by
on 2017-02-09 01:05:10 UTC
Link to this
"Well, I suppose I'm not busy at the moment. But, on the other hand, I did have a little proposition... Oh, you say Virro's here, do you? I guess I could play with him again. Alright, why don't we have at it?"
Name:
Elizabeth Farstrike"Centorea Shianus. Oh, don't sound so shocked, everybody was thinking it."Gender: "Female, obviously."
Race: "Centaur, of course. Otherwise, the name wouldn't fit! Now, let's see... I suppose I'll take Healer and Natural Hedge Make - Cleric." That comes with an Armor restriction. "I know. I suppose, if I arrive with Plate, I'll just have to... take it off, you'd say." What. "Moving on... for now."
Class: "Knight, with the Shield Wall ability."
Health: "28!" 20 (12+8). "I don't suppose I could change your mind, could I?" No. Stop. What are you doing. No! NEXT!
Anything Else: A tease. "Oooh, so you want me to tease you now? I can do that..." This is exactly what I mean. Please make her stop. Virro, help me. "I have not the slightest idea what you mean. Ah, hello, Centorea. It has been a while, hasn't it?" "Ever so long, like some other things." No, no, no, this is a kid-friendly- "I do not believe you will be able to stop her." "Could you ever do it?" "Not without a spell." "Oh, there were some other things that worked. You know, like that one time-" CUT!
-
Presenting: Another Character by
on 2017-02-08 22:22:37 UTC
Link to this
Name: Bellas Schwarz
Gender: Female
Race: Elf - Arcane Archer - Natural Wizard (Enchanter)
Class: Fighter - Dual Wielder
Health: 1d20 +6 = (6)+6 = 12
Anything Else: Generally prefers Guerrilla tactics. Prefers carrying 2 short swords and a bow. Raised in the wild.
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Accepted (naturally) by
on 2017-02-08 22:43:01 UTC
Link to this
I'll put them into the next round
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Horribly, horribly late, but here's mine. by
on 2016-12-13 23:14:32 UTC
Link to this
Name: Priya Kadru
Gender: Female
Race: Lizardman - Dry Skin - Tough Scales
Class: Fighter - Weapons Master
Health: 25 (15 + 10)
Anything Else: Priya is more snakelike than other lizardmen, having a relatively long neck, short but strong arms, and a serpentine lower half with vestigial back legs; she has to rear up, cobra-style, to "stand" at eye-level to people. Priya can subdue her enemies via constriction and a powerful bite, though as a Weapons Master, her preferred weapon is a monk's spade with both blades honed to razor-sharp edges; given her short arm-reach, she often wields it using her muscular, prehensile tail.
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Horribly, horribly late is better than horribly, horribly never. by
on 2016-12-14 01:31:42 UTC
Link to this
So come and join the 'fun'. I'll edit Round 9 to include you in. You'll be spawning in Room 4 with Random Equipment.
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Application? Yes! by
on 2016-11-26 06:42:13 UTC
Link to this
Name: Yeleni
Gender: Female
Health: 26 (16 + 10)
Race: Shardmind - (Being of Willpower) - (Being of Crystal)
Class: Wizard - (Necromancer)
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Wow, we sure are seeing a lot off Necromancers here. by
on 2016-11-26 12:31:27 UTC
Link to this
Not that I mind, just making note of the fact...
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I just like necromancers. XD (nm) by
on 2016-11-26 13:30:01 UTC
Link to this
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Application! by
on 2016-11-26 05:21:51 UTC
Link to this
Name: Kali Bunga
Gender: Female
Race: Halfling - (Tracker) - (Sling-man)
Class: Hunter- (Bowman)
Health: 12 (6+6)
Anything Else: Kali is plucky, resilient, and has horrible, horrible foot odor. Seriously, it's bad. She never sees (or smells, rather) what anyone is talking about when they mention it, and thus has no reason to fix a problem she doesn't know she has.
She also really likes shooting stuff. A lot. It's a bit frightening, honestly.
-Alleb
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Shouldn't that be Sling-woman? by
on 2016-11-26 12:30:03 UTC
Link to this
I think there may be a room in the dungeon that will help with that foot odour problem. Otherwise if there were a clean freak or a monster with a sensitive nose, that might warrant a negative Cir for them...
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Introducing Xiv'riit. by
on 2016-11-26 01:14:55 UTC
Link to this
Name: Xiv'riit
Gender: N/A
Race: Shardmind- Being of Crystal - Nat. Psion (Fate Seer)
Class: Hedge Mage- Cleric
Health: 28 (18+10)
Anything Else: An amorphous psionite formed within the lattices of the Lazarus Scar. The facets which form Xiv'riit's current matrix coalesced centuries ago- quite how old is irrelevant (and unclear), though it has been obviously been alive for a very long time.
Xi is rather eccentric despite its age. It alters its habit, or morphology, depending on how it wishes to present itself, becoming short and squat to act unassuming, or tall and thin to intimidate. Every action, no matter how strange, has a purpose.
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Nice to see a healer on board. by
on 2016-11-26 01:58:50 UTC
Link to this
I'll be starting the first round in about 9/10 hours after I've had some sleep. I'll let it run until either everyone has posted or for 36 hours, whichever is shorter, subsequent rounds will probably last 24 hours.
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Ideally waiting for one more character before I start this. by
on 2016-11-25 21:43:07 UTC
Link to this
If we don't have anyone by, say this time tomorrow I will start it regardless (latecomers are more than welcome) and I will use a filler character whose app will be below. If someone wants to take over as the filler, that's fine by me, likewise if we get over 6 characters I'll remove the filler from the RP.
Filler Character app:
Name: Thur
Gender: Female
Race: Lizardman -Dry Skin -Tough Scales
Class: Sorceror -Water Mage
Health: 22 (12+10)
Anything Else:
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Character app! by
on 2016-11-25 05:12:41 UTC
Link to this
Name: Keegra Bloodfist
Gender: F
Race: Half-Orc (Tough Hide, Natural Barbarian [Vanguard])
Class: Monk (Martial Artist)
Health: 22 (12+10)
Anything else: Wears warpaint and... not much else. She likes to fight with her teeth and fists.
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Hello Keegra Bloodfist! by
on 2016-11-25 05:35:15 UTC
Link to this
Given what you're wearing (or not as the case may be) certain genders may or may not be a bit more distracted than usual when you fight them.
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I be much pleased. by
on 2016-11-25 16:11:51 UTC
Link to this
No understand why must wear clothes. Just itchy and get in way.
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A man disgruntled about lack of monk class by
on 2016-11-24 23:32:05 UTC
Link to this
Name: Uriel Seraphim
Gender: Male
Race: Shardmind - Being of Crystal - Natural Psion - Eldritch Presence
Class: Brawler - Slugger
Health: 29 (19+10)
Anything Else: Uriel is a man of few words. He is a man you can depend on to give words of encouragement or host a tea party for every single member of the party, even if it seems he travels light. He is also an expert in the field of Martial Artistry, his own defensive skill allowing him to appear to have more health than he actually has... We think.
(((The good health rolls cemented my class decision here))
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Someone can't count. by
on 2016-11-25 07:56:13 UTC
Link to this
Hate to say this, but Shardmind's only get 1D20 +10 Health, so you have 29 Health not 31
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Ah, I'll change it by
on 2016-11-25 15:10:58 UTC
Link to this
I was on mobile, so yeah
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You can create a Monk class if you want. by
on 2016-11-25 00:03:50 UTC
Link to this
But otherwise welcome, Uriel the Not-Monk
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And indeed I just did! by
on 2016-11-25 06:07:58 UTC
Link to this
I'd appreciate both your thoughts on it, as well as the others if you've got time. =]
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Here comes a signup! by
on 2016-11-24 22:31:07 UTC
Link to this
Name: Evard Black
Gender: Female
Race: Tako - Many-Handed Ones - Tentacle Tangle
Class: Rogue - Backstabber
Health: 23 (15+8)
Anything Else: Enjoys references to mighty wizards. For real, though, I'm probably going to write up a character bio later. =]
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...And another Tentacled Terror, Room 30 will be your friend. :D by
on 2016-11-24 23:22:33 UTC
Link to this
So long as no-one pays attention to you AND you're lucky with your dice rolls don't forget, that -1 Cir still exists.
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Yes, but... by
on 2016-11-25 04:39:09 UTC
Link to this
That's the beauty of taking Tentacle Tangle. Against the many, many humanoid enemies in these dungeons - two arms, two legs, size class Medium, and so on - it actually balances out! It only becomes a problem when facing something like, say, a Dragon, and if I have the full attention of a Dragon when I'm only wearing light armour, well, I've got bigger problems. =]
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That was your second mistake. by
on 2016-11-25 05:32:06 UTC
Link to this
Assuming that there would be many, many humanoid enemies in the dungeon under that description.
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Alright, let's see here... by
on 2016-11-24 18:26:39 UTC
Link to this
Name: Virro Deverin
Gender: Male
Race: Elf - Beast Master - Natural Wizard - Necromancer
Class: Thief - Stealer of People
Health: 26 (20 + 6. I swear, I'm not making this up, I just got really lucky!)
Anything Else: Um... I'm gonna go work on a character bio and get back to you on that. :P
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Greetings Virro Deverin the Enthraller by
on 2016-11-24 18:39:29 UTC
Link to this
I like the character already. Even if he does seem to have a decent amount of luck.
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"On the matter of my skills..." by
on 2016-11-26 07:00:25 UTC
Link to this
"If I were to reassign my Class and one of my Skills, would this require me to reroll my Health?"
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Class? No, Race? Yes. (nm) by
on 2016-11-26 12:28:29 UTC
Link to this
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General and Q&A stuff. by
on 2016-11-24 17:30:50 UTC
Link to this
If you have any questions, reply to this post with them and I'll try to answer them as quickly as possible.
Now, for the general running of this RP. This RP will work in 'Rounds', these Rounds will generally last 24 hours (although if everyone has posted before then I'll move the Round on in advance). Each Round you are required to leave at least 1 Reply in the relevant area stating your action for this Round, talking and generally interacting with other PC's and Friendly NPC's is a free action, you don't need to state you're doing it, just do it (and who knows they may respond in kind).
If you are exploring, or looking for treasure tell me what you are looking for, so I can then (hopefully) give it to you if the Dice Gods allow it. Most enemies will drop loot and I will let you know what they've dropped when they die/are erased from existence.
Don't come to this if you expect it to be really serious a) we're the PPC, b) this is me. It's going to be slightly wacky and not very serious. The Fourth Wall may be broken a couple of times and various references to various games/stuff may be included. You have been warned.
If you've managed to get this far down, well done (doubly so if you've read all the other beginning posts). Now, onto some actually game-y bits. This will probably be repeated when I start the first Round, but listen to the tale. Your tale...
"You are a group of fresh-faced adventurers, believing you can take on anyone, or anything. You have heard tale of the great Dragon Paarnax and his hoard, hidden amidst the treacherous caverns of the Bore-Hole. Wanting to prove yourselves as true adventurers you have grouped up and set off to kill this dragon and claim his hoard for yourselves. You have heard tales of how large the hoard Paarnax has that it can no longer be contained within his lair alone. Instead he has spread it through out the Bore-Hole, protected by a legion of monsters that swear fealty to the Dragon himself. You have also heard tale of how adventurers before you have fallen not just to this legion of monsters but also to the very caverns themselves, with various chambers seemingly created specifically to trap and kill any who wander into them. Undaunted you have set out, not knowing what you will face but determined you will make it to the bottom and kill the great Dragon Paarnax..."
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New Rule! by
on 2016-11-26 21:06:07 UTC
Link to this
I know we've discussed it before a bit briefly. But when I said I don't mind a bit of Fourth Wall breaking, I did mean a bit. To be honest, that point has now past, and it is getting on my nerves, so please: No Fourth Wall Breaking. For now at least, I may get a bit more lenient later on. This doesn't mean 'Stop having fun' or 'You must take this 100% seriously' I'm just asking for people to tone it down a little in certain areas.
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Raises hand. by
on 2016-11-24 18:05:00 UTC
Link to this
Oooh! Oooh! Mr. Storme Hawk! Mr. Storme Hawk! Pick me! Pick me! Oh, you're picking me? Alright, then. Ahem. Two questions: Firstly, if a woman takes the Knight class, does the Man of Honor skill become Woman of Honor, with adjustments to dealing with men, and secondly, for stuff like the Psion's Eldritch Presence, if I'm, say, an Elven Psion with Enchanter and Eldritch Presence, do I get the bonus? Finally, do we only get two race abilities, or the full set, including the extra class ability?
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Answers by
on 2016-11-24 18:23:02 UTC
Link to this
Honestly, I hadn't thought of the first instance arising, so I'm going to say yes, yes those changes do apply (thanks). In the Second instance I would also say yes, because how I worded didn't say 'allied' and seeing as you'll always be in the same room as yourself.
One thing I will say is that Paarnax is a male Dragon, and I think you'll want all the bonuses you can get against him.
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El Dragon attacks are of a bladed variety correct? by
on 2016-11-24 23:23:52 UTC
Link to this
I'm asking for a friend
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Do you mean the claws? The teeth? The fire breath?... by
on 2016-11-25 00:02:45 UTC
Link to this
Unless Paarnax attempts to squash or eat your character, his physical attacks will count as if they are blades. His fire breath will essentially be like an independent homicidal Fire Mage, so watch out for that. If he tries to eat you AND use his Fire Breath... well in that case is anyone up for a BBQ?
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This is why I built Evard the way I did. by
on 2016-11-24 22:51:18 UTC
Link to this
Three daggers? That's six extra damage per combat round right there, assuming everything hits. Hopefully I'll be able to get my tentacles on a few improved and/or magic ones. Y'know, just to increase my DPS a bit. =]
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Dice Mechanics (now in full) by
on 2016-11-24 17:12:39 UTC
Link to this
Please Note: For the majority of things I (The DM/OP/whatever you want to call me) will be doing the rolling. Some things (like Health) you can do the rolling for. Please be honest when you say what you have rolled, I will be and I will try and make sure I'm at least on Discord, if not in a voice channel when I'm doing it.
Modifiers
Cir or Circumstance is when the circumstances the character is in have either a positive or negative affect on what they're trying to do (you can't fight effectively if you're dangling over a pit and holding on with one hand for example). It can also be used as a catch-all modifier for anything that could arise in the RP, if trying to do the impossible, expect a large negative circumstance modifier. A few Circumstance modifiers are permanent whilst the majority will be active for a set number of turns, or until something else happens (in the example above the circumstance negative modifier persists until the character either falls in the pit (they're then not fighting) or until they get out of the pit (no longer dangling over the edge)).
Inj or Injury. Only a negative modifier, Injuries happen in the same kind of way they do IRL. Injuries will wear off after a while to mimic your characters either healing or just getting used to the pain. They can also be healed by certain items, Clerics and potentially by friendly NPC's. Injuries also cover poisons and the like.
Arm or Armour. How much protection you are wearing. There are four types of armour in the RP, Clothing which can naturally confer a +1 bonus max. Light Armour which can naturally confer a +3 bonus max. Mail Armour can naturally confer a +5 bonus max. Heavy Armour can naturally confer a +7 bonus max and Plate Armour can naturally confer a +9 bonus max. Although Class and Race powers can improve these bonuses above their normal maximum. If you pick two different class powers through the use of the Natural Class Race power, then the lowest armour type is the one you are able to equip. Shields will also give an Armour bonus, and can be wielded by any class, although if you have a Shield you can't wield a two handed weapon.
Dam or Damage. The amount of bonus damage you do with a weapon, all weapons will have a set damage bonus they will give you which can then be increased or decreased by your characters powers, and any enchanting or improving of the weapons you may do. Shields can also turn their armor bonus into a damage bonus if you try bash with them. Weapons are either one handed or two handed (you will be told which).
Dice Rolls
Combat
In combat a D20 will be rolled for each character fighting, both PC and NPC. Every PC has a base 'Armour' of 5 (meaning that the dice roll, plus modifiers must be at least 5 to hit), some NPC's will have a higher base Armour, and a couple may have lower. This base armour is then modified by the characters armour score and any circumstance or injury modifiers that may effect the characters defence. The overall armour is then compared against the dice roll which will have also taken into account Damage, Circumstance and Injury modifiers, which forms the overall attack. If the attack is greater than the armour, then the character loses HP equal to the difference, if the attack is equal to, or more than half the armour score, then nothing happens, if the attack score is less than half the armour score, the attacking character's weapon will break (if they are wielding one) or they will either suffer Injury of some kind, or lose HP otherwise. If the attack is over double the armour score, then either a piece of the defending characters armour, or if they have no armour on (or nothing that gives an armour bonus on), the character will suffer another hit at half the original attack score. A Natural 1 will always fail to do damage, and a natural 20 will always do damage AND be treated as if the attack was double the armour score. Fractions will always be rounded UP.
Exploring covers every scenario which is not combat. In this case 2D6 are rolled, then modifiers are added, with the following being the results:
1 or less: Epic failure of Epicness: You fail, so badly in fact that I'm wincing just thinking about it.
2:Epic failure: you fail, badly. Like really badly, so badly in fact I'm surprised you got to here without an accident
3/4:Failure; It didn't work out for you, in fact it didn't do anything.
5/6:Success (barely): Didn't exactly do what you wanted it to, but no bad side effects.
7:Success: Wow it actually worked out for you, did exactly what you wanted it to. no extra's but no bad points either.
8/9:Good Success: It worked slightly better than you thought, and no side effects that may harm you, isn't it just brilliant?
10/11:Brilliant Success: It worked a lot better than you thought it would, perhaps the Gods are smiling on you today.
12 or more:Godly Success: It worked so well it may of worked too well. now that's a problem.
Health.
Every Character has health, the amount depends on your Race. When you reach 0 health, that's it you die, if you do die you are allowed to re-enter with a new character who will be dropped off at the point where your last character died. Necromancers will be allowed to raise any dead PC's and they will re-roll the dice to see how much health they come back with. Do not fear though, for there will be plenty of chances for you to recover health along the way, as well as the fact that some of your fellow party members may be able to heal you. If you are a Thir-Kreen, Elf or Halfling you will start with 1D20 +6 Health, if you are a Tako, Dwarf or Centaur you will start with 1D20 +8 Health, If you are a Shardmind, Half-Orc or Lizardman you will start with 1D20 +10 Health. NPC's will have between D6 and D100 health dependent on their race and when you meet them. (an example of a D100 NPC would be a Dragon, whilst a D6 NPC would be a Wolf).
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Race and Class lists (as copied from the main board) by
on 2016-11-24 17:05:49 UTC
Link to this
Races
Lizardmen
Dry Skin: Any Liquid heals you either by D6 (if not harmful) or by however much it was meant to damage you by (if it was harmful). Anything Fire or Heat related does double damage.
Tough Scales: +2 armour at all times.
Natural Hunter: If you are not a Hunter, pick one of the Hunter's abilities and take it, if you are a Hunter you get both abilities.
Dwarf
Smith Folk: Can take a turn to Improve a weapon or piece of armour, adding +1 Circumstance onto it. One use per weapon or piece of armour.
Bane of Goblins: Do +2 Damage to all types of Goblins and Orcs, cannot talk with any type of Goblin or Orc, must battle with them.
Natural Fighter: If you are not a Fighter, pick one of the Fighter's abilities and take it, if you are a Fighter you get both abilities.
Elf
Arcane Archer: Can enchant any ranged weapon to fire magical projectiles. 1 turn to enchant weapon, unlimited uses thereafter. Weapons enchanted by an Arcane Archer can only be used by an Elf and/or a Wizard, Sorcerer or Hedge-Mage and give +3 Damage and no longer need ammunition to fire.
Beast-master: +2 Damage against all animals and beasts, can talk to (and thus try to control) animals and beasts in the same room. Talking to animals takes up a turn.
Natural Wizard: If you are not a Wizard, pick one of the Wizard's abilities and take it, if you are a Wizard you get both abilities.
Halfling
Tracker: Can take a turn to try and determine what is in the next room, if successful gain +1 Circumstances in all actions against whatever is in the next room
Sling-man: +2 Damage when using a sling as a ranged weapon, can also use a sling as a melee weapon for +1 Damage. Slings have unlimited ammo. If the target of a Sling-man is not focused on the Sling-man, +1 Circumstance
Natural Thief: If you are not a Thief, pick one of the Thief's abilities and take it, if you are a Thief you get both abilities.
Half-Orc
Bezerker Rage: +2 Damage on first 3 rounds of combat, no negative modifiers for injury during those 3 rounds, can't do anything for the next round afterwards though.
Tough Hide: +1 Armour at all times, injuries heal twice as fast.
Natural Barbarian: If you are not a Barbarian, pick one of the Barbarian's abilities and take it, if you are a Barbarian you get both abilities.
Centaur
Charger: Can Charge into combat, +1 Damage in first round of combat, becomes +2 if you have a lance or a spear (in addition to the damage of lance or spear). can't stop a Charge, so if the enemy dodges you (or dies before you get there) you can either potentially hit either a friendly NPC (or even another character) and do the full amount of damage to them, or you hit a solid object (eg a wall) and you take a hit of 4 Damage (before modifiers).
Healer: May attempt to heal another character, creature or NPC, roll 1D6, on a 1 creature loses 3 HP, on a 2 creature loses 1 HP, on a 3 it does nothing, on a 4 creature gains 1 HP on a 5 creature gains 3 HP and on a 6 creature gains 5 HP, effect is opposite for undead, cannot heal above max health.
Natural Hedge-Mage: If you are not a Hedge Mage, pick one of the Hedge Mage's abilities and take it, if you are a Hedge Mage you get both abilities.
Tako
Many-Handed: Counts as having three hands when it comes to wielding weapons and shields.
Tentacle Tangle: Humanoid enemies have -1 Cir when attacking in melee
Expendable Limbs: +2 Cir when disarming enemy traps or making your own. May take the Trapmaster class characteristic, regardless of class.
Shardmind
Being Of Willpower: +1 Cir when outnumbered. +3 Cir if outnumbered by more than five.
Being Of Crystal: Takes no damage from poison. +2 Armour against sharp weapons, -1 Armour against blunt weapons.
Natural Psion: If you are not a Psion, pick one of the Psion's abilities and take it. If you are a Psion, you get both abilities.
Thri-Kreen
Chitinous Exoskeleton: +1 armour at all times, The heavier the armour, the quicker Injuries heal.
Rending Claws: +1 Damage and -1 to your enemies Armour when unarmed.
Natural Monk: If you are not a Monk, pick one of the Monk's abilities and take it. If you are a Monk, you get both abilities.
Classes
Fighter
Weapons Master: Name one specific type of weapon (one handed axe, short sword etc.), gain +2 Damage when using that type of weapon, -1 Damage when using any other type of weapon.
Dual-Wielder: +1 Damage when Dual wielding, cannot Plate armour.
Barbarian
Woad Warrior: +1 Circumstance in the first round of every combat, enemy has -1 Circumstance when trying to hit you. However you can't wear Light armour or better.
Vanguard: +2 Damage if first person into combat, goes down to +1 Damage if another person enters the combat alongside you. Cannot voluntarily leave a battle. Cannot wear Heavy armour or better.
Knight
Shield wall: +1 Armour for each other player in combat in the room.
Man of Honour: +1 Circumstance when speaking to any female -1 Circumstance when fighting any female. (Swaps genders for females).
Hunter
Bowman: +3 Damage with ranged weaponry, -1 Damage with melee weaponry, cannot wear Mail armour or better.
Trapmaster: Can try and make traps to kill your enemy with, most will be deadly if made correctly. (Requires a roll, type of trap depends on what materials are around/on you, traps can blow up in your face however, either in the making of them or the setting of them) Setting traps takes an extra turn, but they can be made whenever you wish. Other Players CAN set off traps, even if aware of them (likewise if enemies are aware of them they may be able to avoid them) -1 Damage with all weapons. Cannot wear Mail armour or better.
Thief
Stealer of Things: +2 Circumstance when scavenging or looking for things -1 Damage with all weapons. Cannot wear Mail armour or better.
Stealer of People: +2 Circumstance when talking, can enthrall people to fight for you (a failed enthrallment could turn them against you, enthralling takes a turn) -1 Damage with all weapons. Cannot wear Heavy armour or better.
Rogue
Thug: +1 Damage on all weapons, -2 Circumstance when talking. Cannot wear Heavy armour or better.
Backstabber: +2 Damage on daggers, +2 Circumstance when attacking an enemy (or player) who is focused on something else. -1 Circumstance if attacking an enemy focused on them. Cannot wear Mail armour or better.
Hedge Mage
Cleric: Can heal any injuries on any person in the same room as them. Takes a turn, -2 Circumstance on all combat rolls on turn you heal someone. +2 Circumstance if facing any type of undead. Can use Magic Items. Cannot wear Plate armour
Druid: Can control all natural things (although that does not mean they are initially friendly towards the Druid) takes a turn to try and gain control, but thereafter can use natural thing as needed. Can use Magic Items. Cannot wear Heavy armour or better.
Wizard
Enchanter: can 'enchant' add +1 Circumstance to any weapon or armour once per turn (takes the turn) can do this with any weapon or piece of armour in the room. Enchanting lasts for 5 turns. Can use Magical Items. Cannot wear Mail armour or better.
Necromancer: Can revive dead enemies (or players) as thralls (the larger/tougher the enemy (or player) the tougher it is to revive and control). Can try to control undead enemies -1 Circumstance if the enemy/thrall you're trying to control wasn't created/revived by you. Using this takes a turn. Cannot wear Light armour or better, Can use Magical Items.
Sorcerer
Fire Mage: Can control/create Fire. As with all things the more Fire the mage tries to create/control the harder it will be to a) create and then b) control. Doing this take a turn. Cannot wear Light armour or better, Can use Magical Items.
Water Mage: Can control/create Water and Ice. As with all things the more Water/Ice the mage tries to create/control the harder it will be to a) create and then b) control. Doing this take a turn. Cannot wear Light armour or better, Can use Magical Items.
Psion
Fate Seer: -1 Cir for all enemies in the same room as you, unless they are in combat. +1 Cir for allies in combat in the same room as you. Cannot wear Light armour or better. Can use Magical Items.
Eldritch Presence: +1 Damage for each allied magic user in the room, +2 Cir whenever a magic user/Elf is trying to use their abilities in the same room as you. (Magic Users are Hedge Mages, Wizards, Sorcerors and Shamans, only the Arcane Archer Elven ability is affected) Cannot wear Light Armour or better. Can use Magical Items.
Brawler
Slugger: +2 Cir when fighting unarmed. +1 additional Damage while unarmed for each point of Armour you have, ignoring shields. Cannot wear Mail armour or better
Dirty Fighter: Enemies have -2 Cir when in melee range of you. Do 1D6 extra damage when entering combat if your target was fighting someone else in the previous round. Cannot wear Heavy armour or better.
Monk
Martial Artist: Gives 1 extra unarmed attack per round (if the character is unarmed) and all unarmed attacks do +2 Damage. Cannot wear Light armour or better.
Ninja: Gives enemies -1 Cir when attacking at range, and +2 Damage on Thrown Weapons. Cannot wear Mail armour or better.
Shaman
Witch Doctor: Enemies in the same room have -2 Cir when attempting to use Magic Items and/or spells. Cannot wear Heavy armour or better. Can use Magical Items.
Spirit Guide: Allies, including yourself, in the same room gain +1 Cir and +2 Armour if they are holding a Magic Item. Cannot wear Mail armour or better. Can use Magical Items.
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Some more Race and Class ideas. by
on 2016-11-25 06:04:09 UTC
Link to this
RACES:-
Thri-Kreen (Mantis-people)
Chitinous Exoskeleton: +1 Armour at all times. May wear Armour from one tier above their Class restrictions, where relevant. (For example, a Thri-Kreen Brawler with the Slugger trait would be able to wear Mail Armour, but not Heavy Armour or above.)
Rending Claws: +2 Cir and +1 Damage when Dual-Wielding; +1 Cir and +2 Damage unarmed.
Natural Monk: If you are not a Monk, pick one of the Monk's abilities and take it. If you are a Monk, you get both abilities.
Fungoid (Mushroom-people)
Collector: Has +2 Armour against all sources of damage except Fire. You gain the Shield Wall class trait, regardless of whether or not your character is a Knight.
Watcher: May take a turn to attempt to either control or improve a single object made of wood or similar organic materials in the room, made on a DC of the DM's discretion. May not be used in combat.
Decayer: Do +1 Damage to a target for every unarmed attack you made on it in the last three turns. -2 Armour in all situations.
Nehekharan (Dead-people)
Tomb King: +2 Damage when wielding two-handed weapons of any kind. +2 Cir when talking to commoners and merchants, -2 Cir when talking to nobles and similar elites.
Mortuary Cultist: +1 Cir, Armour, and Damage when fighting Undead of any kind, with a further +2 to all of the above against Vampires. You gain the Necromancer class trait, regardless of whether or not you are a Wizard.
My Will Be Done!: All allies in the room (NB: This does not include yourself) may Charge, regardless of whether or not they are Centaurs. If they are Centaurs, they may stop their Charge at will rather than take damage or hit an ally.
===
CLASSES:-
Mercenary
Doppelsoldner: +1 Cir, +1 Damage, and +2 Armour when wielding a two-handed melee weapon. -2 Damage from Ranged Weapons. May not wear Plate Armour
Freelance: +3 Damage when using spears and/or lances, -2 Damage from all other weapons. Injuries heal faster the heavier Armour tier you wear.
Monk
Martial Artist: May make two additional unarmed attacks per round OR make their weapon deal +1D3 extra damage this round. May not use sharp weapons, but blunt weapons gain +1 Cir. Cannot wear Light Armour or better.
Ninja: Enemies have -3 Cir when attacking this character at range, while you gain +2 Cir and +2 Damage using throwing weapons. Your throwing weapons do not require ammunition. Cannot wear Mail Armour or better.
Shaman
Witch Doctor: Enemies have -2 Cir when attempting to use Magic Items and/or spells. Allies, including yourself, gain +1 Cir and +2 Armour if they are holding a Magic Item. Cannot use Mail Armour or better.
Medicine Man: Can create/control Ectoplasm in the same way that Sorcerors can Fire or Ice. Works in the same way; however, allies and enemies alike suffer -1 Cir when fighting while Ectoplasm is being used. +3 Cir when looting a room for healing items. Cannot wear Light Armour or better.
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Thanks for the ideas by
on 2016-11-25 07:43:08 UTC
Link to this
Once again however I think some of them are too OP for this RP, and other need tweaking so that they can fit. I can see a definite power creep between my original races and classes and the races and classes you proposed last time and again between your first set of ideas and this your second. So let's begin.
Thri-Kreen (or the Mantis Men)
Chitinous Exoskeleton I'd like to change, mainly because I gave the classes their armour restrictions for a reason and would rather there wasn't a way around said restriction. I'll take the +1 armour, and take the second part of the Freelance Ability from the Merc, (The heavier the armour, the quicker the Injury heals) and use that as the new Chitinous Exoskeleton
Rending Claws, oh Rending Claws how OP thou could be. Using two fists (which could count as dual wielding) would mean a total of +6 to your attack rolls, which when combined with, say the Brawler and either of the Thri-Kreen's unadusted abilities would make the character way too OP. Instead I'm going to change it to +1 Damage and -1 to your enemies Armour when unarmed.
Natural Monk will be fine once I've gone through Monk.
Fungoid
Collector, nice idea, but giving the character +2 armour AND then a free class ability all at once is too much I think. Instead if I was to add the Fungoid's in, I'd remove their ability to get Shield Wall this this ability, which then makes Collector inferior to Tough Scales...
Watcher, is just an inferior version of Druid, I see no real reason to include it.
Decayer, once again dealing with unarmed attacks, I'm assuming the -2 armour is to the enemy, and not to you. Either way I'm not too sure on this ability, and given the other abilities the Fungoid has, and the host of other armour bonuses various races have, I'm going to say I'm not going to use the Fungoid's.
The Necrons, because let's be honest they're basically Tomb Kings from Warhammer Fantasy
Tomb King (Ability): This one confuses me, it's name and what it does don't really match up at all. And let's move on to what it does do. +2 Damage when wielding 2 handed weapon, OK, that's nice, but then the other two parts of its ability won't really come into play in this RP, the last one almost definitely won't, so with the only downside being negligible I'd have to turn this ability down. If this RP has more talking and wider vareity of people to talk to I would consider it.
Mortuary Cultist: Another one of those gives a bonus AND then gives a class ability, I liked Extendable Limbs for the Tako because the bonus wasn't too much, and it kinda fitted. Here we have essentially a +2 on Attack and Defence against Undead, which becomes +6 on Attack and Defence against Vampires and then the Necromancy ability as well. I think that re-jigging it so that the ability changed it to +2 (instead of adding +2) to the Armour and Damage against Vampires, making it +3 on Attack and Defence (Keeping the Cir bonus the same), and removing the Necromancy ability would work.
My Will Be Done!, is a no. The reason is because whilst I don't mind racial abilities giving limited access to class abilities, I don't want racial abilities giving access to other racial abilities. As MWBD! is, it could be said to completely invalidate th Centaur's Charge!, giving them the ability to always have the other two of their racial abilities at no extra cost.
Given that two of the Dead-People's abilities won't work in this RP, I'm going to say no to them as a race as well.
Now onto Classes
Mercenary.
Doppelsoldner, My problem with this ability is that it gives +2 on Attack and +3 on Defence with no real negative to balance it out. Whilst the Bowman will at times struggle to stay out of close combat, there is no reason for the Doppelsoldner to even try and go for ranged combat. If this was to work, I would change the bonuses to +2 Dam, +1 Arm on 2 handed weapons, -1 Damage when wielding one handed weapons.
Freelance: As you can probably assume from earlier, I've decided to remove the second part of the Freelancer's ability from them. My one problem with Freelance is the potential to combo it up with a Charging Centaur and get a +5 Damage on the first round of combat, or combo it up with a Dwarven Weapon Master for a permanent +5 Damage bonus on top of whatever else the spear/lance may give you. My problem is is that I can't quite work out how to nerf it enough to avoid it being too OP, but at the same time still making it viable. As such, and with my problems with Doppelsoldner I'm going to deny the Mercenary class.
Monk
With the Mantis Men nerfed I'm no longer quite as scared of the potential of the Monk as i was. However I still think it needs changing.
Martial Artist: I've been thinking and am probably going to remove the OR condition by removing the second part of it, I also think the second sentence needs to go. Instead having Martial Artist will give 1 unarmed attack per round (if the character is unarmed) and all unarmed attacks will do +2 Damage. However I am going to change the Brawler's Slugger ability down to +2 Cir when fighting unarmed.
Ninja: I personally see two class abilities trying to masquerade as one here. My choices for this ability originally looked like this: either enemies have -3 Cir when attacking the Character at range OR +2 Damage from Thrown Weapons and have unlimited ammo. The second one I would eliminate for RPing reasons, the Ninja is not magical, so how does he have an unending supply of throwing weapons? Enchanted bows fire magic arrows, that's OK, mysterious always having throwing weapons? Not so much IMO. So, I decided to mix the two up, the new Ninja, gives enemies a -1 Cir when attacking at range, and a +2 Damage on Thrown Weapons. And, yes as I've included the Mantis Men, I'll be including Monks.
Shaman
In some ways I like the Shaman, in other ways I feel like both his abilities are trying to gain too much at once, like they could be split up and used to create 2 classes not 1.
Medicine Man: Yes I know I'm going in a different order, there is a reason for this though. First up Ectoplasm, I don't think is going to work in this, I mean I can't visualize how it will work, and is it really worth summoning an ally in if it's going to give everyone else a negative modifier? I don't know, not really. Secondly, Healing Items were, for the most part, not really going to be in the RP apart from in a few select places where they would be specifically mentioned, so I'm not sure how relevant the second part of Medicine man would be. So I'm going to say no to the Medicine Man ability.
Witch Doctor: Now this makes up for it. Splitting Witch Doctor into 2 abilities (Maybe Witch Doctor and Spirit Guide, I'll work on the name) And splitting it equally so one deal with -2 Cir to enemies using magic/magic items in the same room and the other gives a bonus to allies with magic items, works. I think the Latter ability will be restricted to Light armour or clothing, whilst the former will have access to Mail armour as well.
That takes the total up to 9 Races and 13 Classes, which I think is enough for now .So I will be closing applications for new Races and Classes for the time being.
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Mailbox RP, anybody? by
on 2016-11-25 03:12:26 UTC
Link to this
While we're all hoping our fellow Boarders don't get trampled in the rush for Black Friday shopping, why don't we take our minds off the madness by provoking it in our lovely agents? Plus, it's a good test for our mettle, to see if we can pay attention to two threads at once. I think we can do it, my dear friends. Please, prove me and my opinions of us right.
THE MANIPULATION PROCLAMATION: 1
Wait, what? Where did that come from? Is Das Sporking suddenly tracking me? ... Oh, whatever. Anyways, with permission from our Most Glorious Mailman (A.K.A. SeaTurtle) and Most Amazing DM (A.K.A. Storme Hawk), I'll kick this thing off. Now, for a bit of a refresher on the rules, or the rules for the first time for anybody, read the following:
This is an AU game in which we get to have a Q&A session with some of our favourite PPC agents. As such, it is strictly non-canon for all participants due to the fact that, well, World One authors are having their questions answered by the agents themselves.
The format will be as follows:
Other Board / T-Board setup post
>BoarderName1's Agents' Mailbox
>>Question(s) for BN1's Agent1
>>>Answer(s) to the above
>>Question(s) for BN1's Agent2 and Agent3
>>>Answer(s) to the above
>>Another question for BN1's Agent1
>>>Answer to the above
>BoarderName2's Agents' Mailbox
>>Question(s) for BN2's Agent 2
Ah, yes. Thank you again, SeaTurtle, for providing me with the link I have just used to crib from you.
BLATANT PLAIGARISM: 2
Oh, come on! Do you really need to do the counts?
OBVIOUS YES: 1
Well, then, I'll just quit here and set up my mailbox. Yeesh.
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Badger421's agent mailbox. by
on 2016-11-28 01:32:23 UTC
Link to this
Questions are again open to my two planned agents, Officer Larkus Grun of the CSF and former Adventurer's Guild Journeyman Turff-Croft, a.k.a. Curff.
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For both: by
on 2016-12-05 03:04:01 UTC
Link to this
So, you guys've been in development for a while now, huh? Not that there's anything wrong with that, of course. Glances at own request. But, has anything big changed for you over that time?
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Well, there have been a few things. by
on 2016-12-10 15:10:19 UTC
Link to this
Larkus: My rank was a big one for me. My author had a reallly hard time deciding between Detective and Officer. It's a pretty big difference in responsibility and it took him months to stop switching back and forth.
I also had a few changes to how well I knew the Jedi, which was pretty important since it played into how I found the PPC. Plus some reworking of what my job was like during the Clone Wars, which was also pretty important given that it was my entire career.
Other than than that, though, it was pretty smooth flying. Except for the fact that he still hasn't decided which canon I'm from, but that'll be settled someday soon. I hope...
Curff: As for myself, I am a much older character concept so I had far fewer changes. Merely a few tweaks to my magical abilities to keep me relatively in line with the rest of the DMS (under normal circumstances a sorcerer from my universe would be more fit for ESAS), some minor shifts in personality (I am somewhat less brusque and sarcastic than I once was), and one or two edits to my backstory.
Beyond that, I remain much the same as I was when I was first selected as a potential agent for my author. Likely because we are not so much under development as we are on hold.
Larkus: Yep. We're pretty close to finished, but our author wants to get in some more first hand canon knowledge about the CSF before finishing up my backstory.
Curff: And he is still not entirely satified with my powers. Which is of course ridiculous, my powers are fine as they are.
Larkus: So then, hope that answers your question.
Curff: and if you are willing, perhaps your own agents would be interested in answering it?
((OOC: Sorry this took me so long. I am a master procrastinator and the last week has been special proof of that.))
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eatpraylove's agents' mailbox by
on 2016-11-26 21:12:36 UTC
Link to this
Currently accepting questions for Agents Chris, Ami Seeker, Miguel Correa, and Violet Rose Greenfield. And Miki the anthro Pomeranian (rescued in "For the Sake of All Living Things"), because I don't know what to do with him yet and he needs more screentime.
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For Ami by
on 2016-11-28 05:35:28 UTC
Link to this
Why did you choose to work in an action department like Floaters (or did you choose)?
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I didn't choose, really. by
on 2016-11-29 03:22:56 UTC
Link to this
I wanted to go into Intelligence when I first arrived, but someone said since I showed up with no backstory and only an outline of a personality, I might accidentally go native if I investigated a pony fic or something. I dunno, maybe he just didn't like ponies very much.
As far as I can tell, they put me in Floaters because Chris had recently shown up as confused as I was and he needed somepony to balance out his serious nature. There's probably another reason, I just can't imagine what that reason might be. I hope that answered your question. n_n
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Personnel, eh? by
on 2016-11-29 05:11:35 UTC
Link to this
Tell me about it. I put down Intel and Crossovers as my preferences, and then I ended up in DMS because of a 'staffing shortage' even though I didn't know much about how to kill things.
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Alleb's agents' mailboxes. by
on 2016-11-26 03:03:07 UTC
Link to this
- Alleb
- Jesse
- Mia
- Michael
((-Alleb))
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Dear Agent Alleb by
on 2016-11-26 20:42:51 UTC
Link to this
What is your opinion on Badfics like Supper Smash Bros: Mishonh From God and The Prayer Warriors?
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They seem rather poor pieces of literature. by
on 2016-11-26 21:06:53 UTC
Link to this
I have little opinion on them besides that; I do not know these continua. I doubt I shall need to mission them.
-Lady Alleb of The Realm, Swordmaiden of Alleble, Protector of the Plot Continuum
((So, why is Alleb so unbothered? She isn't a Christian! Her world's theology and ancient texts, while obviously meant to be analogues of Christian ideology, are entirely different. Her King Eliam, for example, exists in only one person, while God exists in three. Thus, she has about as much of a link to those fics as I would to a fic that grossly misrepresents Hinduism.
-Alleb))
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For Alleb: by
on 2016-11-26 19:58:52 UTC
Link to this
I hear that in the universe you come from, red-glinting eyes signify evil. Does this ever cause trouble for you with agents whose eyes are naturally red?
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It--it takes some getting used to. by
on 2016-11-26 20:37:35 UTC
Link to this
In truth, not seeing a person's true colors--if you will pardon the expression--in their eyes has taken more getting used to. It is rather hard to no longer know the allegiances of those around me, as I did in The Realm.
I will admit that the first time I saw an agent with eyes of red, I very nearly challenged him to a duel. Poor man; he is actually quite kind.
-Lady Alleb of The Realm, Swordmaiden of Alleble, Protector of the Plot Continuum
((-Alleb))
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To Agent Alleb: by
on 2016-11-26 14:17:07 UTC
Link to this
What would you do if you ended up being stuck in the Brütal Legend verse?
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I should try to get home, I think. by
on 2016-11-26 20:48:15 UTC
Link to this
I would find combat rather difficult; Sir Jesse knows can play these "gee-tars," but I only know how to use the flute. This world looks far too dark for me; it reminds me of Paragory, which is not a compliment. I suppose, if I were well and truly stuck, I would join these rebels against the demons that this odd Intelligence Report speaks of.
Now that I look more closely, this world is, perhaps, not so dissimilar from mine. There is eternal struggle against darkness; that, I can support.
-Lady Alleb of The Realm, Swordmaiden of Alleble, Protector of the Plot Continuum
((-Alleb))
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PoorCynic's agent mailboxes by
on 2016-11-26 01:04:25 UTC
Link to this
Response Center 64, DMS
Response Center 555, DBS
Department of Personnel Mail Office
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Questions for Laura and Danny by
on 2016-12-02 02:34:04 UTC
Link to this
For Laura: What is it about the Mass Effect series that made you fall in love with it? I hear about it every now and then and it seems like it'd be fun (assuming my seven-year-old laptop could handle it), and IIRC you said if it were a person you'd want to bear its kids at one point...
For Danny: Do you ever miss being a field agent? Have you stayed in touch with Laura or Xericka (sp?) since your transfer?
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Some responses for you! by
on 2016-12-06 03:05:05 UTC
Link to this
Laura Dukes
First off, thanks for bringing up the whole 'bearing its kids' thing. James will never let me hear the end of that one now. But anyway, Mass Effect. Mass Effect is awesome for many reasons: the combat, the setting, the mere existence of Garrus Vakarian. I wasn't huge on RPGs beforehand, but this convinced me something hard. If your stuff can run the games, then pick them up. The first one can be a little rough play-wise, and the third game is always going to be mocked for that original ending, but I would still recommend it regardless.
Danny Richardson
There are times I do miss it, I will admit. But those times are fairly rare nowadays. I'm happy where I am: teaching future agents, both what to do and what not to do. I feel it's more my strength than running around strange worlds trying to kill powerful abominations.
I do still exchange messages with Xericka. As for Laura… we don't speak anymore. I'm not really comfortable going over why.
((OOC: Sorry this took so long! I forgot about the post for a few days.))
-
For Xericka: by
on 2016-11-26 01:24:28 UTC
Link to this
Do you believe that, in the future, you might develop a heart of your own? Has it happened or is it happening already?
-
A reply to your question. by
on 2016-11-27 02:41:38 UTC
Link to this
Before I properly answer your question, I must announce that my reply will contain spoilers for both Kingdom Hearts: Dream Drop Distance and the Kingdom Hearts series as a whole. Gremlin informed me that this was proper etiquette for discussing sensitive manners of canon. I questioned whether this warranted a spoiler warning as Dream Drop Distance was released in 2012, but ultimately went along with her suggestion.
Now, for your question.
According to Dream Drop Distance, Nobodies have always had the ability to develop their own hearts over time. That fact, however, was hidden by Xehanort so that the original members of Organization XIII would feel unbound by morality. This in turn would better enable Xehanort to take over their bodies with copies of his own heart. While this development would seem—
Gremlin has just told me I am getting too far away from the question. My apologies.
Ever since I was made aware of this canonical development, I have come to realize that I have indeed developed a heart—or at very least, a very good semblance of one. My connections with Aiden, Gremlin, and other close friends have aided in this process. The main reason I cannot say for certain is that my origin as a badfic character may muddy the scientific waters, as it were.
I also cannot say for certain, in part, because a certain someone has not written that particular story yet.((I'm working on it, all right? There's still more character building stuff I'm working on. And get away from the fourth wall!))I hope that you find this answer to be to your satisfaction.
—Xericka
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Anonymous's agent mailbox by
on 2016-11-26 00:46:00 UTC
Link to this
You can now ask any questions to RC 88888888's [Agent name here], which, yes, is her actual name. I assume you're gonna have a lot of questions about how she's going to run the PPC after taking it over in my last mission!
[Administrative edit by Tomash, original user was https://ppc-posting-board-2-proto.herokuapp.com/users/80 : thread locked since the poster is almost certainly banned from the PPC]
-
Do not feed the trolls. (nm) by
on 2016-11-26 00:58:40 UTC
Link to this
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Neshomeh's Agents' Mailbox by
on 2016-11-25 19:42:09 UTC
Link to this
Oh hey, this is a thing that is happening! Have at it. {= )
RC 999, DIC
- Agent Supernumerary
- Agent Ilraen-Aroline-FothergillRC 1110, DMS
- Agent Derik
- Agent Gall KnutsonFicPsych
- Nurse Jennifer Robinson
-- Her son, Henry Robinson
- Nurse Mirrad
- Nurse Elms
- Nurse Castor Parwill
- Nurse Loquacious Immac
- Intern Alex Bjørnsen~Neshomeh
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Question for both RCs! by
on 2016-11-29 03:20:36 UTC
Link to this
If you could choose what type of mission you did next, what would you choose and why?
For RC 1110 specifically: What's your favorite aspect of or fact about dragons from your respective home verses?
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All: *confer briefly* by
on 2016-11-29 16:04:18 UTC
Link to this
On Missions
Nume: Knowing I will probably regret saying this out loud... just a simple, straightforward crossover. No Sues, no squick, no teaming up with anybody else for any reason. I mean, I work in the Department of Implausible Crossovers. Is it too much to ask to just get a frelling crossover for once?
Ilraen: I concur. I would add, however—knowing that I, too, will probably regret saying this out loud—that I would very much like to visit my homeworld someday. On the other hand, I am happy if no one is writing bad crossovers about it. ∗knocks on wood∗
Derik: Anything that isn't hand-chosen to drive me insane. I mean it. I don't know how or why, but I know a pattern when I see one, and this is happening on purpose, with malice aforethought. ∗scowl∗
Gall: One word: superheroes. We had our heroes of legend, too, but man, you people do it with style!
On Dragons
Derik: ∗stares∗ ... That's like asking what is my favorite aspect of mountains, or thunderstorms. They just... are. Reducing them to a single dry fact would take away the grandeur, the majesty of the whole. I don't want to talk about this anymore.
Gall: Oh man. Okay, for starters? Fire-breathing! I mean, come on, duh. Then there's the wicked sharp teeth and claws, and the flying at high speeds. Not that they all fly or breathe fire, but the ones that don't have other cool abilities, like—
Neshomeh: Hi. Um, sorry for butting in, but she's gonna go on like this at some length, and I don't really feel like typing it all out. Sorry. If you're curious, here's the HtTYD wiki!
P.S. Apparently asterisks render the text between in italics here, so I used HTML for these low asterisks. I figured if I had to encode them anyway, might as well do something a little different. The code is ∗.
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Put backslashes (that is \) in front of asterisks to prevent italics (nm) by
on 2016-11-29 16:51:58 UTC
Link to this
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Agent Derik: by
on 2016-11-27 16:57:27 UTC
Link to this
Would you be interested some day in meeting with me and my partner? We have read a little of your home world, and believe there are some similarities to be found between us--in particular, a love of music. We would be most pleased to have the chance to trade songs and musical techniques with you.
Yours in sincerity,
Gurnirel of
GondolArdaRC 1500 -
Why, certainly. by
on 2016-11-29 15:36:10 UTC
Link to this
After bloody Bronwyn\*, I'd relish the chance to experience the music of your world unadulterated. It would be a fitting way to redeem this lute of hers, too.
\*OOC: A Sue from a mission as yet unwritten, to this monster.
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For Derik: by
on 2016-11-25 19:52:28 UTC
Link to this
What's your favorite instrument to play? Got a particular one you'd like to learn?
-
My favorite? by
on 2016-11-26 01:14:48 UTC
Link to this
That's a difficult question. I can't think of any instrument I've heard or played that I dislike. In the right set of hands, true music can be wrung from just about anything.
For sheer versatility, though, I think I have to give it to the guitar. Passion, melancholy, rage, joy—it's all there in the strings if you know how to draw it out. Particularly if you consider the guitar's fantastic electric cousin. Now, that's something I'd like to get my hands on someday.
However, the instrument I'd most like to learn is the piano. They no longer existed on Pern in my time. What an expressive sound, though! I don't think you Terrans properly appreciate what you've got, judging by how often you squander it on repetitive, percussive chords in your modern music.
-
Jumper's Mailbox by
on 2016-11-25 15:20:37 UTC
Link to this
Marvin Jones
Printworthy
Jumper
Do be aware, I am working today, so it may be a while before I respond. I will answer everything, though. Promise. Especially questions to the character Jumper.
-
For Printworthy: by
on 2016-11-25 16:18:10 UTC
Link to this
If you could be a different kind of pony, what would you be and why?
-
Printworthy replies. by
on 2016-11-25 19:27:25 UTC
Link to this
If I could be another kind of pony? Fascinating. I would have to say an earth pony. The raw, robust strength they possess would be of great use, especially in my current line of work. Also, if I am wholly honest, the concept of earth pony magic fascinates me. I never was a student of the arcane, yet I always found the topic of earth pony magic severely undervalued as an academic study. Their connection to the earth is known, but not understood. What is an earth ponies limits? What range of magic can manifest itself in the humble earth pony? All burning questions in my head that we have no answer to.
So, in conclusion, if I were to be another breed of pony, I would be an earth pony. Humble, and yet, an enigma.
Yours Truly, Printworthy
-
Matt's Magical Mailbox (Of Magic) by
on 2016-11-25 14:54:47 UTC
Link to this
Any questions to:
- William Grey
- Venus "VJ" Jones
- Lena "Hop" Swift
- Rosa "Hip" Vale
AND
- Matt Kennel
- Alejandra "Alex" Barragan
please be listed here! :D
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Question for William by
on 2016-12-01 02:27:02 UTC
Link to this
Do you happen to know how HQ reacts to extradimensional spaces? My partner seems to think I'm going to blow up the RC with my experiments, so I'm considering moving my lab to a small pocket dimension. It's no bigger than the RC, really, but I would like to know beforehand if it's going to cause a dimensional rift or simply explode in my face.
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For William: by
on 2016-11-27 07:06:40 UTC
Link to this
So, just out of curiosity, since I don't really have anything I need done now, but would you take payments for spells in energy or materials you could use for spellwork?
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Energy could be tricky, mate by
on 2016-11-28 07:16:21 UTC
Link to this
But if you're willin' to hunt for some additional materials, then I don' see a problem to do somethin' with 'em for ya.
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Forget this warlock hack. by
on 2016-11-27 09:00:19 UTC
Link to this
Marina, this isn't exactly polite, you know? Shut it, I'm not letting this opportunity go, especially if it ends up on his lap.
Anyways, if you need anything about magic done, be sure to adress to me rather than this one. RC is 2882437, and I'm sure my prices will always be better than his, without talking about the quality of the work.
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Just a reminder, love by
on 2016-11-28 07:03:05 UTC
Link to this
Let me know when your magic is goin' to work around electronics, then we'll talk about me goin' out of business.
P.S. You can end up on my lap anytime you want ;)
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I'll be sure to let you know. by
on 2016-11-28 14:21:52 UTC
Link to this
I think I could even use your console as a testbed. I could get a bit optimistic however, so you're warned.
And the only part of me ever ending up on your lap will be my foot. Guess where?
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Is that a threat, or a promise? ;) (nm) by
on 2016-11-28 21:32:44 UTC
Link to this
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A threat I promise to carry on if necessary. (nm) by
on 2016-11-28 22:10:52 UTC
Link to this
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Well, if you guys are done, just a quick question: by
on 2016-11-29 07:02:50 UTC
Link to this
Can I pay you guys in energy at all? 'Cause that'd be easier, and I've got plenty of Galinergy to spare. I can do basic stuff, like pure metals, pretty easily, too, but more complicated stuff might take time. Also, either of you guys any good at snatching special stuff from weird places?
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Alright. by
on 2016-11-29 20:30:35 UTC
Link to this
I'd prefer payment with some pure metals, gems or minerals, I'm working on a new earth focus, and prime materials like this would be useful, without speaking about potions, other items... Besides, providing energy just like this isn't practical.
Now, my, rather limited I admit, experience was mostly about keeping the special stuff in weird places, but I guess i could work about that.
But of course, I cannot do anything without more specific informations. Informations I'd like to hear about before promising anything on that front.
-
To the girl who makes me think of Arrancar: by
on 2016-11-25 16:09:22 UTC
Link to this
Are you one? Actually, who/what are you, anyways?
-
That for me? by
on 2016-11-25 16:37:19 UTC
Link to this
Well, this is me
¡Hola!
Also, why do I look like a... "Tear Off" to you?
Huh?
(whispers in the background)
The payaso behind me says it's something from an anime I haven't seen yet. Whatever that is, I'm not one... As for me, I'm uh... well, I kinda am a... superhero? But not exactly.
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Desdendelle's Agents' Mailboxes (because it doesn't make sense for two RCs to have one mailbox) by
on 2016-11-25 14:30:59 UTC
Link to this
Taking questions for:
-RC log e, Agents Desdendelle andLumpthe Librarian.
-RC 33, Agents Navare and Amris. -
Question for our resident Nanoha-verse mage. by
on 2016-12-01 03:46:31 UTC
Link to this
Ever used a Storage Device? I heard it's like strapping yourself to a Saturn V in terms of raw magic output.
-
For Agents Desdendelle and the Librarian: by
on 2016-11-27 15:54:27 UTC
Link to this
How would you say your relationship has changed over the years you've spent working together? Has it improved? Worsened? Remained more or less constant? Also, if given the chance to change the Flowers' decision, would you choose not to have ever been partnered?
~DF
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For Desdendelle: by
on 2016-11-26 06:16:27 UTC
Link to this
Have you ever encountered somebody with Dresden's Disease? Do you fear doing so?
-
Hm. by
on 2016-11-26 14:21:02 UTC
Link to this
I think I've encountered a Dresdenverse wizard in Rudi's once. Being, as the quote goes, "more machine than man", I hightailed in the opposite direction the moment she told me where she came from.
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For Amris: by
on 2016-11-25 16:10:26 UTC
Link to this
What's your favorite, ahem, art material?
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Glad you've asked. by
on 2016-11-25 16:34:28 UTC
Link to this
I find Sue intestines to be quite the excellent material. An honourable mention should go to chirlip innards, though, for the sheer quantity per unit of volume.
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DawnFire's (Agents') Mailbox! by
on 2016-11-25 14:23:18 UTC
Link to this
Open and taking questions for anyone you can think of. That probably includes:
Kozar
The Reader
Dawn McKenna
Jacques Bonnefoy
T'Zar
The Sato children? (Ruby, Seren, and Owain). They haven't shown up too much, and they're technically still tiny, but their Ten Years Hence selves could answer!
Anyone else you can think of. I do have other agents/characters, but I think these are the most recently active. Apart from Naergondir showing up in a Discord RP, of course...
Anyway. Questions are open!
~DF
PS: Granz, kudos on the intro :D I've read a lot on Das Sporking, and the counts here amused me a lot.
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I have a few! by
on 2016-11-28 05:06:40 UTC
Link to this
For Jacques: Have you met Luxury? If so, how did that go?
For Dawn: What is the best use of fire? What is the function of a rubber duck? Also, what's your best moment you've had as an agent?
For the Reader: Can you teach me how to fly a TARDIS? :3
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And we have answers! by
on 2016-11-28 05:20:18 UTC
Link to this
Reader: "Er, no. I'd be a terrible choice. You should try Emiranlanoamar; he's a good teacher, and he knows what he's talking about far better than I do."
Dawn: "Oh, that's easy. The best use of fire is in a flamethrower; the function of a rubber duck is to tell lies, float in bathtubs, and confuse wizards; and my best moment as an agent...hm. Hmm. I've actually had a lot of those, now that I'm thinking about it...uh, this one time I made three Sues disappear in a giant Puff of Logic, and that felt pretty awesome because I hadn't been an Assassin for too long by that point. And...seeing Lothlorien. That was a spectacular moment. Still is, actually--that place never gets less beautiful, except when it's been Sued...yeah, come to think of it, another of my favorite moments as an agent was the first time I killed a Sue in Lorien and got to watch the place blaze back into its proper glory all around me..." trails off, looking dreamy
Jacques: "Oh, believe me, Lux and I have known each other for a while. I'd repeat some of the stuff we've done, but I've got it on good authority that most of HQ doesn't want to know...anyway. We're friends, have been for quite a while now--and, believe me, we have fun." winks
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Question for the Reader! by
on 2016-11-27 03:27:44 UTC
Link to this
What exactly does the Continuity Council of Gallifrey-in-Exile do? I ask only because I recently read through a bunch of your old meeting logs, and all you guys seem to do is argue with each other and occasionally mope about something. So yeah: is there something else that you all actually do that I'm missing, or is this like some sort of after-school hobby club?
Gremlin
P.S.: Probably curious how I got access to your meeting logs. Don't worry about it. I left everything just the way it was. A word of advice, though: consider investing in some tougher firewalls.
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Oh, we do many things. by
on 2016-11-27 16:19:56 UTC
Link to this
And I'll pass on your recommendation, by the way.
Anyway. I believe we have an official description of everyone's roles floating around somewhere? Rest assured that we do actually do our jobs; I'm guessing those are the meeting logs that the Notary's taken charge of, while you've found your way into the ones that the rest of us keep around to roll our eyes at or use as proof that the others are idiots who can't stay focused.
(But yes, to be honest, it is sometimes a little bit more of a "hobby club". There aren't always important matters to be dealt with, so we do get a number of meetings where the main issues raised are about paperwork (the Notary) or restocking the bar (usually Morgan, though this one time it was Fish). The Notary, of course, will tell you that the paperwork is equally as important as the other stuff, but seriously, if she does come talk to you, I recommend making your excuses before she gives you the four hour speech on the beauty and function of the bureaucratic system. I wanted to be a politician when I was younger, but I think even my first self would've had trouble listening to that.)
-R
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Questions for the Reader. by
on 2016-11-26 17:28:05 UTC
Link to this
Well, you weren't there for last session, so let's begin with this: What is your opinion about the different Time Lords present here in HQ?
And another one. What differences exactly were there between your Gallifrey and the one from canon? Except the way the Time War unfolded, of course.
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The other Time Lords? by
on 2016-11-27 16:35:03 UTC
Link to this
Er...I mean, I love Emiranlanoamar like a brother, the Librarian's been a close friend since about a year before I even met Emiranlanoamar (er, you might know him better as the Guardsman)...er, Fish--the Fisherman--is fun, the Notary can be strangely compelling when she isn't trying her best to bore us all all to death, Morgan is...Morgan...er. We get along well enough.
I don't know this Detective too well yet, though I've so far got the impression he'd prefer not to have much to do with me. The Agent and the Disentangler are nice people; pretty interesting, very old, and nice enough to hang out with; I should probably do that more. Er...
Well. The Aviator is...complicated. We're still rebuilding, somewhat, and I don't know if we'll ever be as close as we were--probably not in our current regenerations, anyway, we're too shaped by our losses and sins right now--but we're on good enough terms even if it does sometimes turn awkward. And that's all you need to know on that front. Actually, it's more than you need to know.
If I've missed anyone who's currently an active agent of some sort--sorry. Let me know, and I'll, er, give my opinion of you.
--
As for your second question...well, what springs to mind--apart from my home city not existing in non-Expanded Universe canon--is that both birth and Looming were available on my Gallifrey. I was born; my favourite professor and many of my classmates at the Academy were Loomed. It made for some odd-looking classes at first, but it was hardly a difficult adjustment, and it really was very good for providing options--though there were certainly arguments about which was the better way of reproducing. Don't ask for my opinion; I never had a strong one, and I currently have no plans to have a baby.
-R
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T'Zar and Kozar! A moment, please! by
on 2016-11-25 16:25:48 UTC
Link to this
Can you confirm the rumors that the two of you are seeing each other in secret? A forbidden romance between warring races would be such a romantic story to read about.
-
T'Zar: *raises eyebrow* Your conception of any such 'romance' as "forbidden" is highly illogical. by
on 2016-11-27 16:13:02 UTC
Link to this
This is the Headquarters of the PPC; there is no reasonable cause for Klingons and Vulcans to uphold the war between the United Federation of Planets and the Klingon Empire. Kozar in particular is of this opinion. Moreover, in this specific case-- turns to Kozar Would you care to answer this part?
Kozar: arms crossed We have been friends for several years now; this isn't news. And we're currently not pursuing any sort of romance, though if you believe we are, then you probably also believe Vulcans are incapable of it.
T'Zar: nods gravely Logical.
Kozar: Not to mention that Vulcan romance and Klingon romance don't mesh. Ours is much more frequent--and violent.
T'Zar: raises eyebrow Violence and passion are not limited to Klingons and Romulans, Kozar. While Vulcans relinquish control much less frequently than--
Kozar: It's still recording, T'Zar.
T'Zar: This is common enough knowledge here, Kozar, though I...thank you. While Vulcans relinquish control much less frequently, and primarily when forced to, I believe I can safely argue that we are no strangers to the concept of a more violent--
[BEEEEEEEEEEEP!]
Kozar: Oh, for--
[recording ends]
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Jacques! Jacques! by
on 2016-11-25 16:09:51 UTC
Link to this
When can we get together again? I still haven't gotten the chance to share my Oran and Pecha pie recipe with you.
-
Whenever you like. by
on 2016-11-27 16:00:40 UTC
Link to this
Sorry it hasn't been sooner, but you know how it is--mission after mission after mission. Well, and Rudi's, but that's another story, and mostly for recovering in between missions. We'll work something out soon--just stay in touch about your free time!
-J.B.
PS: side-eyes Chris Hi there. Are you flirting, or is it just looking that way because of the medium? ;)
((Good G-d, he's got the same initials as John Barrowman
and Justin Bieber. This would happen. I mean, I must have known this already, but I seem to have forgotten at some point... ~DF)) -
I just wanted to know about Zeb's pie, calm down. -_- (nm) by
on 2016-12-02 02:35:40 UTC
Link to this
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Oh, my pie? by
on 2016-12-02 03:21:42 UTC
Link to this
Well, I like to make this neat Pecha and Oran combination! It's really sweet and the berries just kind of melt in your mouth. Combine it with a light, flaky crust, and a little bit of Qualot berry to add some zing... mmmm.
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That sounds delicious, tell me more :) (nm) by
on 2016-11-26 21:19:22 UTC
Link to this
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Failbox Now Open by
on 2016-11-25 11:39:55 UTC
Link to this
Contact my panoply of agents here:-
The Notary
Wobbles The Clown
Lola McCandless
Algernon, 7th Earl Wymbourne
Doktor Trollenfisch
Gabrielle
NB: ANYONE TRYING TO GET THE NOTARY AND LOLA TO INTERACT WILL BE SHUT DOWN HARD. Sorry for the all-caps, but it's happened pretty much every time I've done this and it gets right on my wick.
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Doktor Trollenfisch! by
on 2016-12-01 03:47:24 UTC
Link to this
Why are you the best PPC agent ever?
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"... Because mein name ist beink Gabrielle?" by
on 2016-12-04 01:43:54 UTC
Link to this
"Aw, Dok..."
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((Yup, nope, too adorable, I can't)) by
on 2016-12-04 01:45:35 UTC
Link to this
((/hugs the Dok I wILL MANAGE THIS SOMEHOW DON'T TELL ME IT'S IMPOSSIBLE/))
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((The Doktor has a thick fleece jumper for when bipeds want to snuggle him. Don't question it. =] )) (nm) by
on 2016-12-04 02:06:39 UTC
Link to this
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To Wobbles and the Notary! by
on 2016-11-27 17:18:48 UTC
Link to this
Hey! How's it going? Still mostly sane? :)
~Dawn
-
((Answers delivered in script format out of necessity.)) by
on 2016-11-28 00:53:30 UTC
Link to this
Wobbles: "Yeah!"
The Notary: "I live with the most colourful human in Headquarters, McKenna. Take a wild guess."
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To the Notary: by
on 2016-11-28 01:46:19 UTC
Link to this
Sooo...a bit less sane than you'd rather, but a little bit more than you'd expect? :)
And to Wobbles--actually to both of you: we should all hang out sometime! Or separately, whatever works; I know some partners like to get a break from each other. Let me know!
~Dawn
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For Lola McCandless by
on 2016-11-27 16:47:18 UTC
Link to this
So, I hear you're pretty awesome. You ever go to Rudi's? We should trade war stories.
-J.B.
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"Thanks for saying so." by
on 2016-11-28 00:52:04 UTC
Link to this
"If you want to, sure! Just remember three things: I've got long stories, I've got nanotech internal organs, and you've got the bill. See you there""
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"Three things, huh?" by
on 2016-11-28 03:00:05 UTC
Link to this
"I've got longer stories, I can come back to life in perfect health, and I think I've got enough saved up to drink us both under the table. You're on."
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I want to see this RPed now. :D (nm) by
on 2016-11-28 03:05:05 UTC
Link to this
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Questions by
on 2016-11-26 14:25:45 UTC
Link to this
To the Notary: is it true you get high from filing cabinet fumes?
To Doktor Trollenfisch: what sort of music do you play on your Sousaphone? Do you play the Symphonies de Chasse to annoy people?
-
((Answers delivered in script format out of necessity.)) by
on 2016-11-26 23:07:54 UTC
Link to this
The Notary: No, and I refuse to comment entirely on any spurious claims that I indulge in substances that are in any way illicit, mind-altering or otherwise.
===
Doktor Trollenfisch: I am usually to be found playink Zer Ride of zer Valkyries or Beethoven's Fifth. However, I am likink very much zer recommendations! Zo I vould never play somezink deliberately to annoy or irritate somevun else. It ist not beink my bag, ja?
-
HERR DOKTOR! by
on 2016-11-25 16:24:24 UTC
Link to this
If you could play something other than your Biggenbrassenparpenthingen, what would it be?
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Zat ist beink ein easy qwestion to be answerink! by
on 2016-11-25 17:11:55 UTC
Link to this
I vould be playink vun of zeese Biggenbrassenparpenthingen.
Gabrielle whispering in his ear. Face. General vicinity.
Vhat do you mean it ist not beink ein instrument, meine kleine Gabri nonono please don't cry I am not beink angry at you-
conversation ends
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To Wobbles: by
on 2016-11-25 13:10:50 UTC
Link to this
Do you ever use your technometaplasia as an assassination method?
-
Not yet. But prolly soon! =oD (nm) by
on 2016-11-25 17:15:33 UTC
Link to this
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Hardric's mailbox. by
on 2016-11-25 06:36:14 UTC
Link to this
Taking questions for Richard Legard and Marina Nicodelli.
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To Marina: by
on 2016-11-25 13:14:51 UTC
Link to this
Have you ever used the anti-tech side-effect of your magic as an assassination technique? E.G., given a hug to a Sue's chassis in Ghost in the Shell?
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Nothing direct. by
on 2016-11-25 13:38:58 UTC
Link to this
There was this Stu in RWBY, where we used this as a distraction to get him alone for the kill, but never directly. I didn't have the opportunity to do that yet, but I'll be more than happy to do just that if I can. It's always good to manage to gain something from that damn side-effect.
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Yocherry had his laser rifle in hand. by
on 2016-11-25 05:46:50 UTC
Link to this
'Dude, uh, is that, um, necessary?' Maz asked.
'You'd be surprised, boss,' Yocherry replied, flicking a series of switches across the side of the weapon. He held some kind of slide-mechanism along its barrel, and pulled it. It ran down with harsh clacking noises, and the gun purred to life with an electric hum.
'Don't got the grenades this time. Sorry, boss.'
'Grenades?' Maz said, feeling slightly left out of the loop.
Yocherry shook his head mournfully.
'None.'
He punched a button on his console. His grip on the gun tightened.
'Let's see what we got, boss.'
- Maz and Yocherry are (arguably) up for questions! Let's hope we don't break them. That includes the console, by the way.
-
So, that thing all the new people get asked, and the people the authors don't know: by
on 2016-11-27 07:04:14 UTC
Link to this
What do you guys like best about your partner? What irritates you the most about them?
-
I, uh, I don't know... by
on 2016-11-28 04:48:31 UTC
Link to this
Maz: I mean, uh, he's, um, right there. I don't, uh, want to, um, dude, no offence, but I might say, um, something rude?
Yocherry: What irritates me most about Maz is her respect for everybody's feelens.
Maz: ...
Yocherry: My favourite part of her, though, is her exasperated glaren. She's horrible good at it.
Maz: I can, uh, never tell how, um, sarcastic he's being.
Yocherry: I hate sarcasm, boss.
Maz: Yeah, uh, like that. That's, um, weird, dude.
Yocherry: What do you like about me, boss?
Maz: Your, uh, your hair.
[And the noise of a very large, bald man descending into fits of chuckling. It goes something like: 'Eh-heh, eh-heh, eh-heh, eh-heh!' with some wheezes in between]
-
For Yocherry and Maz: by
on 2016-11-25 06:00:50 UTC
Link to this
Is it true that you murdered Building Maintenance employees Bingle and Filch, then took their places and transferred to WhatThe in what begins a mad takeover of the entire PPC by you and your cronies and will eventually lead to the Multiverse being overrun by Sues?
-
Uh. Um. Them? by
on 2016-11-25 06:25:52 UTC
Link to this
Maz: Uh, did we, dude?
Yocherry: Nope.
Maz: Um. Yeah. I don't, uh, remember that? Killing them? Whoever, uh, they are?
Yocherry: Monitor don't, either, boss, but that ent stoppen them from accusen us!
Maz: Is, uh, this, um, slander, dude?
Yocherry: Monitor don't deal in real fact, Maz. This's all they got. Bread and butter, right here.
-
The Mailbox for RC 199 by
on 2016-11-25 04:39:54 UTC
Link to this
Hello! I've heard everyone's taking questions, so I thought I'd do my best to answer a few of them. Dee refuses to touch the thing, so I thought I'd answer any questions you guys might have. And yes, Dee, I know you're reading over my shoulder. Well, you don't have to participate, if that's how you feel about it. Dee, just shut up and let me type. Thank you.
Right, so. . . Questions for the Detective and Jack Riggs?
-
For our newest Time Grump: by
on 2016-12-01 03:49:34 UTC
Link to this
On a scale of one to ten, how would you rate the quality of Gallifreyan army rations? If you only had the Nutri-pills, did you ever scavenge something out in the wild? How was your cooking?
-
There's a reason I'm thankful for the replicator in the RC. by
on 2016-12-02 01:30:08 UTC
Link to this
On a scale of 1-10, I'd put the protein packs we had at about three. Everything in there was artificial, and you could taste the degradable tin. The bread squares weren't too bad, though. They were a right sight better than the rocks they serve in the cafeteria here, anyway.
And I could make an excellent stew from the firliggs on Tamara, before the absence of a sun killed what little was living there in the first place. Kept the meat cold, though.
-
Hello, Mr. Riggs. by
on 2016-11-26 21:15:47 UTC
Link to this
Which do you think is better, chocolate chip pancakes or chocolate chip waffles? I don't have an opinion, personally, but Miguel says he and his friend Brenda used to argue about this. I figured I might as well ask here as anywhere. n_n
-
Umm. . . Not too sure, to be honest. by
on 2016-11-27 06:21:42 UTC
Link to this
I'm not gonna say no to either, depending on where they're from. I wasn't exactly raised a picky eater. But, given the choice, I'd say I'm more of a waffles man. They're a bit heartier, and easier to pick apart. Easier to eat on the go, and you can top 'em with just about anything.
-
To the Detective. by
on 2016-11-26 19:08:04 UTC
Link to this
Well, the question was asked to anyone but you now, so... Your opinion on the other Time Lords, here in the PPC?
-
Dee- they've got a question for you. by
on 2016-11-26 19:34:22 UTC
Link to this
Dee, seriously. Stop reading over my shoulder, and type your own damn answers.
Alright, fine. I don't see what they're so bothered about me for, anyway. This is ridiculous. I mean, did you have to pretend it was a mailbox? It's. . . demeaning.
Yes, I'm answering! As an idiot once said, "stop reading over my shoulder." Look, I don't give two hoots about the other Time Lords in the PPC. There's some comaradarie amongst the Time War vets, sure, and the shared Time Lord history, maybe an understanding of what we've fought for, and what we've lost. But, frankly I don't care what species you are. A moron is a moron, no matter how many hearts they have. That brings up whole other questions about extra oxygen available to the brain thanks to the added blood flow from a second heart, but that's. . . for another time.
Right now, suffice it to say, I don't care.
Until they give me a reason they should, they're like any other agent to me.
Annoying.
-
One for Jack. by
on 2016-11-26 18:38:07 UTC
Link to this
Are you a Sam girl, or a Dean girl? :P
-
Neither. by
on 2016-11-26 18:58:51 UTC
Link to this
Castiel all the way. :)
Kidding. Wouldn't say no to Anna, though.
-
For the Detective: by
on 2016-11-25 04:44:31 UTC
Link to this
Are the rumors true that you are actually the biological father of the Aviator's child?
-
He's never said, but I think- GIVE ME THAT!!! by
on 2016-11-25 04:56:25 UTC
Link to this
What could possibly give you that idea?! This is ridiculous! I wouldn't go NEAR the Aviator if you paid me.
It's impossible, anyway. She was pregnant before I showed up, and I'm not going back in time to impregnate her.
Now the rumor's addressed, let me make this quite clear: To the Multiverse Monitor:
Stay.
The hell.
Away.
I don't want you near my RC again. You obviously can't keep your facts straight, and you're perpetuating ridiculous gossip. I'd say this is beneath you, but I'd be lying.
- D
-
GoodModAddict's Agent Mailbox by
on 2016-11-25 04:38:50 UTC
Link to this
I'll take questions for Yinz'r and Jacob!
-
For Yinz'r and Jacob: by
on 2016-11-25 17:21:24 UTC
Link to this
What irritates you most about your partner? What's your favorite thing about your partner?
-
What bugs us most? by
on 2016-11-26 03:16:03 UTC
Link to this
You go first, Yinz'r. I'll be over here while you do your complaining.
Sigh What does my partner do to get under my scales, specifically? I suppose it's the way he thinks he can tell me exactly what to do and how to do it, when he's never been the one to kill a Sue. He can't even use a dagger properly.
I heard that!
Fine, your turn, Jacob.
(Sound of the microphone being dropped)
Dang it, that's probably expensive, Yinz'r! Right. What irritates me the most about Yinz'r? He's careless. He has no respect for the rules, and won't listen to me when I call him out on it. Plus, the glowing eyes make sleep even harder to get than normal.
Hey, it's true!
-
Oy, Yinz'r: by
on 2016-11-25 06:38:01 UTC
Link to this
Your name's all traditional Argonian and such, right? What's it mean? Does it have a meaning?
-
Glad you asked. by
on 2016-11-26 03:22:09 UTC
Link to this
Unfortunately, it doesn't translate well from Jel. Otherwise, I may have adopted a translated name such as Scouts-Many-Marshes, a dock worker in Windhelm.
-
Hey, Yinz'r! by
on 2016-11-25 04:52:41 UTC
Link to this
You gonna drink Sue-blood like Charlotte? Have you had a taste yet?
-
Hmm... by
on 2016-11-25 05:00:59 UTC
Link to this
Because of how vampirism works in Skyrim, I get more powerful the less I feed, so I tend not to do so very often. When I do, I tend to feed on Generic Characters. Feeding on people who are awake (and powerful enough) is outright impossible, so it's the only option. Oh, and vampirism isn't passed on by feeding in any case, so it's perfectly harmless to the characters.
-
Tomash's Agents' Mailbox by
on 2016-11-25 04:32:17 UTC
Link to this
Taking questions for Agent!Tomash and Peregrin (the Millenarian, not the hobbit)
-
Yo, Peregrin! by
on 2016-11-25 04:36:30 UTC
Link to this
Might sound a bit odd, but... what's your favorite bird?
-
Hawk your wares elsewhere, pun runner. (nm) by
on 2016-11-26 19:04:38 UTC
Link to this
-
Out of the ones I am familiar with, pigeons by
on 2016-11-25 15:57:30 UTC
Link to this
They are impressively resilient birds. As soon as a large group of humans gathers in one place, a flock of pigeons comes in to take what little leftover food they can find, and they do a wonderful job of it.
Pigeons are also wonderful audiences for early drafts of talks. After all, they do not ask any difficult questions or object to glaring errors in the presentation.
-
Mattman's Agent Mailbox by
on 2016-11-25 03:51:44 UTC
Link to this
I'm fielding questions today for Ajax, Matthew, Levy, and Nickul!
-
For Ajax and Levy: by
on 2016-11-25 17:05:17 UTC
Link to this
How long does it take your active skills to recharge in real time?
-
"Well..." Levy began. by
on 2016-11-25 17:19:33 UTC
Link to this
"As a general rule, in badfics, it usually takes a paragraph for our skills to charge a single point, but given the difference in our skill's cool down times the time it takes is usually."
"My own skill, Double Attack Stance-Wt, is maxed, meaning that it takes about 8 paragraphs to become active," Ajax said. "I have two Skill Boost awakenings (Think of them as passive abilities), so it cuts 2 turns off the charge timer at the start of missions."
"The Sacred Blue Chains, which is mine, is Level 3, so it takes 11 paragraphs for it to charge," Levy added. "I have a single Skill Boost awakening, so I start missions with 10 turns left on the timer."
-
Another question, for everybody: by
on 2016-11-25 17:40:42 UTC
Link to this
How do you get along with your partners? What're the best and worst things about them? This question is slightly more for Levy and Nickul than Ajax and Matthew.
-
Ajax and Matthew: by
on 2016-11-25 06:53:56 UTC
Link to this
What're your wrestler names, and how do you feel they deeply symbolise the true yous deep within?
-
"Matthew is currently doubled over in laughter." by
on 2016-11-25 15:37:20 UTC
Link to this
"Though will be completely honest: What is so funny about this?"
-
SeaTurtle's Agents' Mailbox by
on 2016-11-25 03:25:46 UTC
Link to this
Taking questions for:
Gaspard De Grasse
Tacitus
Harris Frost
Emiranlanoamar, the Guardsman
Naya'Keegan vas Headquarters
Terabyte
-
Hey, Tacitus! by
on 2016-11-29 03:27:13 UTC
Link to this
If we did an HQ-wide Pokemon tournament, would you enter as yourself or let one of your partners control you? Would you enter the tournament at all? I'd enter the hypothetical tournament if I had more Pokemon who I thought could handle it than Meganium.
-
I am far too old to fight. by
on 2016-12-01 03:39:45 UTC
Link to this
Perhaps my daughter would be up for such things— she's always so eager to help the Paladins take down the Sues, Arceus bless her heart.
My mane is greying and I need glasses to see anything these days. See, if this were 2020 or even 2016 I'd be ready to fight as a solo challenger in order to build up some experience and evolve. But these days? As an old Zoroark... I don't need more violence in my life anymore. I'm quite happy with organizing my archive and writing my book.
-
Gaspard: by
on 2016-11-28 01:14:16 UTC
Link to this
Can you describe your idea of the perfect date?
-
Do I have to answer this? by
on 2016-11-28 01:50:30 UTC
Link to this
Fine. It's not like this is canon anyways.
In the purely theoretical scenario that I am noticed and that someone finds me attractive and that I somehow manage to find the courage to talk to her and she is still interested in knowing more about me after I open my mouth and that I don't chicken out...
I'd like to have a nice, quiet dinner with my theoretical date. No restaurants— I don't have the money for that. Instead, I'd cook something for her and we'd share supper. Something home-made and personal. It's nicer that way, isn't it? Something that I would make with my hands and offer to someone. Afterwards, if she'd be up for it, I'd like to take her for a walk in the evening. I know a wonderful part of my home city that is by the water and it's so very nice at sunset. We'd walk until the sun goes down and then some and then I'd drive her back to wherever she lives and end the evening like that. Maybe she'd like to watch a movie— I'd be okay with that. I would like to imagine myself open to suggestions on what she wants to do too— after all, a relationship is a two-way street, right?
It's stupid, it's delusional, it's massively cliché, it's probably not how this works in real life. I've only got books and TV shows to work out how this business works— heck, the nicest thing that has ever been said to me in a romantic context goes along the lines that I'll have to bioengineer a new species because nobody in their right mind would want to live their life with me.
But one can hope. And heaven knows that hope is a terrible thing.
-
For Harris: by
on 2016-11-25 18:05:19 UTC
Link to this
Since your partner is from Fire Emblem, and you seem to be oh-so-lucky, since, well, you're not dead yet, what do you think your Luck stat would be in FE? What do you think your growth would be? Do you think you'd have the Miracle skill, and that would be the in-universe explanation for why you're not dead yet?
-
My Luck stats? by
on 2016-11-25 20:02:17 UTC
Link to this
Buddy, let me tell you a thing. Everyone tells me that I'm lucky or that Sonia is my eternal Princess In Shining Armor that has to save my bacon all the time-- but let's get one thing straight. I'm a self-made man and everything that I am is because that I've achieved it fair and square. No luck, no miracles, no weird game mechanics.
Capiche?
P.S. Sonia is standing behind me and laughing really hard as I type this. I have no idea what's so funny about this but I have to ask: is this a trick question? Because I have a feeling this is a trick question.
-
To: Emiran by
on 2016-11-25 16:59:24 UTC
Link to this
Pizza-makin' t'night? I'll bring in Hip and a bag o' cheese! <3
-
Sure, I think I'll be able to make it. by
on 2016-11-25 19:57:09 UTC
Link to this
D'you mind terribly if Terabyte comes too? Not only is it a barrel of laughs and great at parties but it's also a much better cook than I am-- we'll be eating better with it around.
-E
-
To: The Guardsman by
on 2016-11-25 15:10:38 UTC
Link to this
What do you call a Gallifreyan competent in the culinary arts?
- A Thyme Lord.
¡Jajaja!
-
The truth is much, much more frightening. by
on 2016-11-25 15:54:13 UTC
Link to this
And full of tea.
-
Can you not? by
on 2016-11-25 19:53:19 UTC
Link to this
This is my mailbox, not yours.
To these M and A folks: okay, that's a quality dad joke that I'll be stealing for later use on Arin. Thanks for the material, fellas!
-
Questions, questions by
on 2016-11-25 14:56:02 UTC
Link to this
To the best geth in HQ: I have this weird "petition to have TB in everything". Are you connected to it in some way? Are you aware that, apparently, you have fans?
To the Guardsman: who guards you? -
Responses by
on 2016-11-25 19:50:08 UTC
Link to this
Terabyte:
I can neither deny or confirm my involvment in this petition as this might reveal sensitive data about high-importance DIA projects.
I am also aware that I have an array of heat management solutions installed in my mobile chassis. In fact, a fan malfunction during last mission left a processing cluster operating at less-than-optimal efficiency.
As for my legion of devoted admirers, I have but one message for them:
Soon.
Emiranlanoamar:
What guards me? A Harfan-Grinnell Mk. VII Staser rifle, of course. There's also my Omega Staser machine pistol and the laser screwdriver.
And Naya. And Terabyte. And a good deal of luck.
-
To Terabyte: by
on 2016-11-25 13:17:07 UTC
Link to this
Are you ever afraid of accidentally meeting somebody with Dresden's Disease in HQ?
-
It is a bit of a concern, yes. by
on 2016-11-25 14:32:20 UTC
Link to this
However, it is an occupational hazard that I must face, much like Naya's suit punctures or Emiranlanoamar's occasional missing limb. Fortunately, as a synthetic life form, I do have the advantage of hooking up to the HQ Wi-Fi network and uploading myself into a server should my mobile platform be in grave physical danger.
My meatbag partners do not have this perk, however. It must be hard for them.
-
To Harris: by
on 2016-11-25 06:48:31 UTC
Link to this
Alright, so you're starving and in the wilderness and your thumbs are Snickers bars.
Do you eat them?
-
What? by
on 2016-11-25 14:28:01 UTC
Link to this
No, of course not. Those are my thumbs; I need those things for goodness' sake! And what kind of circumstances would lead me to having candy bar thumbs anyways? Did Patterson put you up to this? Well, you can tell him that he's not impressing anyone with his stories about me.
-
For Tacitus: by
on 2016-11-25 05:36:01 UTC
Link to this
What's your move set? Is it designed for combat, or stealth, or without anything in particular in mind?
-
It's been ages since I was a fighting 'mon. by
on 2016-11-25 14:23:15 UTC
Link to this
But when I was, I knew Swords Dance, Foul Play, Dig, and Night Daze. It's a tidy move set that has served me well through the Sundering and in the postwar years.
And while I'm at it, I would like to clarify the events surrounding the story circulating the Kalos Nexus of me killing a Suvian with a fountain pen. Yes, it happened. No, it was not deliberate. Paladin Brown would've surely perished if I had not challenged the Stu to single combat.
I miss that pen; it was a birthday present from Luna. Such a waste...
-
One for Naya! by
on 2016-11-25 03:31:01 UTC
Link to this
So I heard you and the Reader were spending an awful lot of time together. Care to tell us some more about that? ;)
-
What about Xandria? by
on 2016-11-25 03:35:22 UTC
Link to this
Yeah, we see each other every now and then. Mostly for tea and picnics and chatting and going for walks. You know, friend stuff.
Also, we have a good laugh over whatever Emiran is goofing up that day. He's an endless source of laughs and/or embarrassment.
-
Iximaz's Mailbox by
on 2016-11-25 03:25:40 UTC
Link to this
Taking questions for the Aviator, Zeb, Ix, Charlotte, and Farilan!
-
To Agent Zeb by
on 2016-12-01 12:25:06 UTC
Link to this
Back in May, you encountered the Fates on a mission into PJO, and one cut a string of yarn while looking at you. Do you still worry about that sometimes?
-
A little bit, yeah. by
on 2016-12-01 15:31:16 UTC
Link to this
I mean, sure, the ficcubus we had to deal with later on in that mission was bad, but was she bad enough to warrant the Fates giving us a heads-up? I dunno.
But I can't really focus on that too much, you know? Freaking out about the little things is my partner's job. Whatever the Fates' string meant, I'll face it when it happens.
-
To Charlotte. by
on 2016-11-25 21:15:13 UTC
Link to this
Sorry to intrude, but don't you think it could be a good idea of discussing with Ix about the real reason you signed up for ESAS? That is a pretty important thing, and not exactly the genre of surprise to break out at the last moment.
-
What?! No! by
on 2016-11-25 22:21:48 UTC
Link to this
Besides, can't you imagine how happy she'll be when I surprise her with it?
-
What's this about, Charlotte? by
on 2016-11-25 22:29:26 UTC
Link to this
What're you talking about?
-
Nothing. No idea what you're talking about. (nm) by
on 2016-11-25 23:44:02 UTC
Link to this
-
To Agent Ix: by
on 2016-11-25 17:21:23 UTC
Link to this
I am curious as to why someone with the skills and training given to an Auror, even in part, did not attempt to join Internal Affairs. I can assure you, any incidences of discriminatory behaviour are entirely unwelcome here. I hope your search to ameliorate the side effects of your condition continues well.
I remain, yr. obdt. svt., Algernon, 7th Earl Wymbourne, Internal Affairs Special Response
-
Um, well... by
on 2016-11-25 17:54:07 UTC
Link to this
I mean, Charlotte had already asked me to be her partner, and she was so nice and... and understanding when I showed up. I didn't want to say no.
And, uh, I have no idea what condition you're talking about.
-
To Farilan by
on 2016-11-25 17:12:48 UTC
Link to this
What piece of non-Andalite technology has impressed you the most during your time in DoSAT?
-
Humph. by
on 2016-11-25 17:51:45 UTC
Link to this
Well... I am rather intrigued by the science behind TARDISes, if you must know.
-
To: La Vampira by
on 2016-11-25 15:31:18 UTC
Link to this
¡Hola chica!
When can we meet up for a little jog? I promise to hold back ;)
Alex
-
Ooh, a race? Bring it on! (nm) by
on 2016-11-25 16:05:07 UTC
Link to this
-
Agent Zeb! by
on 2016-11-25 05:33:07 UTC
Link to this
We at the Multiverse Monitor hear that you've got a thing for a certain Jolteon who's over in DIA, hmm? Can you confirm what our source has said?
-
Who, Maxwell? by
on 2016-11-25 05:35:04 UTC
Link to this
laughs Nope, we're just buddies.
-
One for Charlotte, since Ix won't say anything about himself. by
on 2016-11-25 05:20:50 UTC
Link to this
Do you have any plans for building up your partner's self-confidence, or do you think Ix will just stay down for the foreseeable future?
-
Gosh, I don't know. by
on 2016-11-25 05:23:34 UTC
Link to this
Right now, I've just been trying to get him to Rudi's more often, but he just kind of clams up around all those agents. He thinks he'll give away too much if he talks, see, and even handshakes scare him because, well. Scars.
Maybe I should just invite some of my friends over and tell Ix he can't hide in the bedroom. That could work.
-
For Zeb: by
on 2016-11-25 04:06:34 UTC
Link to this
If you got the chance to go back into your original Nuzlocke, but as you are now, at the start of it and able to find your old trainer right at the start, knowing everything you do now, would you do it? If so, what would you do? Oh, and, since it just occurred to me, what level are you?
-
Ooh, lots of questions! by
on 2016-11-25 04:12:01 UTC
Link to this
Well, if I could go back as I am now... I probably would. I'm a lot stronger now than I was back then, and I'd be able to save my friends who didn't make it. Plus, knowing about the games would give me a huge help in that regard.
...though changing the past probably isn't a good idea, is it...? sigh
I know I was level 36 when I died, but now... I have no idea. It's not like it really matters in the PPC, you know?
-
One for Zeb, one for everybody: by
on 2016-11-26 06:02:38 UTC
Link to this
For Zeb: How does it feel to be the fan favorite of the entire PPC?
And for everybody: What would you do with you author if you could
get your hands onmeet them? -
Responses from all! by
on 2016-11-26 06:13:35 UTC
Link to this
((Why do you do this to me, you evil person.))
Zeb: blushes I am? I had... no idea. Are you just messing with me? As for my author... I'd like to say hi. And maybe ask them to be a bit nicer at times.
The Aviator: I'd kill them. No questions asked.
Ix: Maybe ask if I could have a happy ending to make up for my childhood?
Charlotte: I'd give them a big, wet kiss. ;) They brought me and Ix together, after all.
Farilan: harumphs and ignores the question
-
Oh! Oh! One for Ix and Charlotte! by
on 2016-11-25 03:55:17 UTC
Link to this
What's the biggest strain you've ever had on your relationship, without Sues interfering? How did you guys recover after it?
MidnightMariposa: Wrests control away from Granz. And one from me! How far, exactly, have you two gotten, huh? I mean, you've got to have gone farther than kissing, riiiiight? Winks knowingly. So spill! Let's hear it! Posts questions before Granz has a chance to delete.
((I'm sorry, their relationship came up, and then, well... Badficcer!Me happened. Shrugs.))
-
Oh, that's easy. by
on 2016-11-25 04:01:23 UTC
Link to this
Charlotte: I mean, there was the whole fight we had after our mission into Peter and the Starcatchers. You know, immortality versus mortality and all. small smile I'm glad we came to an understanding about that.
Ix: Um... yeah. What she said. Are we done now?
Charlotte: Hang on, we've got another questio—oh. Um. blushes We've cuddled a bit, does that count?
-
Zebberino! by
on 2016-11-25 03:29:26 UTC
Link to this
Question for the Zebbiest of Zebs. Supposing all the gods in the universe stage a divine intervention and grant you a whole two days' worth of vacation time, where would you like to spend them?
-
Ooh, that's a tough one! by
on 2016-11-25 03:32:57 UTC
Link to this
I mean, I already got some vacation time a few months ago, but if I got to pick again, I'd like to visit Alagaësia sometime. The Spine sounds like it's really pretty, as long as you don't get yourself killed.
-
Granz's Agent Mailbox by
on 2016-11-25 03:20:20 UTC
Link to this
Taking questions for the following:
Apecian, DF
Michael, DF
Granz, the Author Most Powerful. What? It's a thing most Q&A's that involve characters do. Yes, most people could ask me at any time, but... shrug. I felt like including myself anyways, so sue me.
-
Hey, Apecian! by
on 2016-12-01 03:17:29 UTC
Link to this
You've experienced a lot of deaths. What's your favorite way so far?
-
Apecian: Oh! That's easy. by
on 2016-12-01 05:57:36 UTC
Link to this
Mike, can I use that one that was really fun?
Michael: Yes, I believe that it shall not be too inappropriate.
Apecian: Great! The answer is... Incubus kiss! A succubus tried it too, but what can I say? He was hotter. ;) You'd think somebody trying to suck your soul out would hurt, but when you've got as much Galinergy\* as I do, it's really not bad. Kind of fun, actually, and besides, the kisses aren't supposed to hurt, otherwise you'd fight it. But that's kind of a gimme, isn't it? Alright... hmm... Well, drowning and suffocating suck, so don't try those, really. Mmm... getting stabbed really hurts, and forget hitting the ground at terminal velocity. It hurts, it gets everywhere, and sometimes it annoys sentient flowers by getting your intestines on their hats. I'd say... mmm... sometimes, when I get shot, it's so fast I don't even feel it, so that's not bad, and once, I got poisoned with something that was basically the same way. Mmm... yeah, gonna have to go with getting shot, but they've got to really know what they're doing and hit you just right for that.
\*Energy added to his Philosopher's Stone by consuming what Sues have in place of actual souls, pronounced Glinergy.
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Mr. Michael! by
on 2016-11-25 20:15:54 UTC
Link to this
Question for you: you've been seen a few times in Rudigore's pub in the company of Harris Frost's partner, Sonia Knight. One source says that you spent some time staring and chatting her up.
Can you clarify the nature of this relationship, please?
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The Multiverse Monitor? by
on 2016-11-25 20:24:39 UTC
Link to this
I believe I have heard of you. You are HQ's magazine, or so I am told. Well, please allow me to dispel any misconceptions anybody has about this situation.
When I saw Miss Knight in Rudi's, I saw in her some resemblance to a character, although I could not recall who. Upon later investigation, by which I mean returning to my Response Center and refreshing my memory by continuing my game of Fire Emblem, I realized she bears a striking resemblance to Sumia, a character in Fire Emblem: Awakening. I do not know why this is the case, but it would be rude of me to ask- something you should take to heart. I later returned to Rudi's, and I have since found Miss Knight a pleasant conversationalist. That is all. Now, if you do not mind, please do not ask me any further questions.
Apecian: And who is it who told you this stuff? 'Cause I haven't noticed anybody snooping around Rudi's whenever I was there... um... at least I hope nobody was...
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Question for Michael and Apecian. by
on 2016-11-25 03:27:44 UTC
Link to this
Right, for the both of you: what's the closest scrape you've ever gotten yourself into? How did you escape?
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Michael: That's an interesting question... by
on 2016-11-25 03:43:44 UTC
Link to this
If you're talking about the closest to death I've ever been, well, it was probably when we faced that Firebender!Sue. She incinerated my partner, and for a moment, I was afraid she would kill me before he had a chance to regenerate. Fortunately, he did, and we managed to dispatch her quite easily as she stood there and stared at him. However, for me, it was far more terrifying when a Sue invaded my life and came close to wiping out my entire self, and the selves of the others I was working with at the time. I only escaped by a plot hole created by a combination of Canonquakes and the presence of the Sue.
Apecian: Well, I don't really have any close calls, you know? I mean, we don't usually throw things in space, or in a volcano, or anything, and Sues don't usually like being there in our fandoms, so it's a pretty cushy job for me. Closest, then, is probably... I'd say when the guy who made me tried to kill me. Didn't really get many lives off of me, though, and I just ran out the door. He couldn't even use flame alchemy, so when I started speeding up, didn't have a chance of catching me. Did manage to cut at least half a dozen lives off of me before I got away, though, so, kudos to him.
Michael: Of course, my experience with death is only hypothetical, as we are only hypothetical agents. If or when we should become official, you should see our records for my true closest brush with death, and to see if Apecian's answer is changed.
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A second RP is up on T-Board! by
on 2016-11-25 03:48:00 UTC
Link to this
With certain pieces of paperwork filed away (You wouldn't believe how long it took to fill out the stuff from the Marquis), we have another mailbox RP on T-Board! Bop on over to check it out, or just click here to get there instantly! Oh, and while you're there, check out the rules to Storme Hawk's to see if you might be interested. It looks to be quite a blast!
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I'm late as always, but I'll join in. (nm) by
on 2016-11-27 14:23:00 UTC
Link to this
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Yes, please. *Boops in* (nm) by
on 2016-11-25 15:18:00 UTC
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Just adding my own mailbox. (nm) by
on 2016-11-25 06:32:00 UTC
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Oh, that's cool. by
on 2016-11-25 04:44:00 UTC
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Jack seems to be fielding questions for the inhabitants of RC 199.
I'm sure he'll be able to handle things. -
Unfortunately... by
on 2016-11-25 04:36:00 UTC
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...given how the house rules have changed up and restricted my forum access somewhat, I'm afraid I'll have to pass this year.
And anyway I think I'll have too many agents for you guys to ask questions to, and I'd be too lazy or forgetful to handle that much fanmail, so... -
Granz, Mattman, SeaTurtle, and I are all up! (nm) by
on 2016-11-25 04:32:00 UTC
Link to this
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Fidel Castro dead at 90 by
on 2016-11-26 15:29:00 UTC
Link to this
http://www.bbc.co.uk/news/amp/38114953?client=ms-android-hms-tmobile-us
Cuba's former president Fidel Castro, one of the world's longest-serving and most iconic leaders, has died aged 90.
His younger brother and successor as president Raul Castro announced the news on state television.
Castro toppled the government in 1959, introducing a Communist revolution. He defied the US for decades, surviving many assassination plots.
His supporters said he had given Cuba back to the people. Critics saw him as a dictator.
Ashen and grave, President Castro told the nation in an unexpected late night broadcast on state television that Fidel Castro had died and would be cremated later on Saturday.
"The commander in chief of the Cuban revolution died at 22:29 hours this evening (03:29 GMT Saturday)," he said. "Towards victory, always!" he added, using a revolutionary slogan.
A period of official mourning has been declared on the island until 4 December, when his ashes will be laid to rest in the south-eastern city of Santiago.
- hS, I have a quiz for you... by on 2016-11-27 02:57:00 UTC Link to this
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I mistook three elves for prescription drugs. by
on 2016-12-04 16:31:00 UTC
Link to this
But since the question was, "Can you spot the prescription drug names among Elf names from J.R.R. Tolkien's legendarium?" I’ll still pretend that I got them all.
HG -
23 o 30 (nm) by
on 2016-11-30 18:24:00 UTC
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20/30 by
on 2016-11-28 15:45:00 UTC
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So it looks like I really should get around to reading the Silmarillion.
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Suggestion on that. by
on 2016-11-28 19:59:00 UTC
Link to this
If you're worried you won't be able to get into the Silm itself, why not start with the standalone Children of Hurin novel, published in 2007? It's a version of one of Tolkien's three central tales - the one he actually managed to finish! - and lets you get a feel for Beleriand and the First Age without jumping straight into In The Beginning Was Eru That In Arda Is Called Iluvatar.
Of course, it's also depressing as all get-out, but you can't have everything.
hS -
Thanks for the advise. by
on 2016-11-28 20:15:00 UTC
Link to this
I've actually got the Silm at home and I've been wanting to get started on it for over a year now, I think, but always got sidetracked after a few chapters.
It might actually be a good idea to read Children of Hurin first. One of the main things that always kept me from finishing the Silm was the sheer load of characters, each of wich has three names at least three names that are all used regularly, and the fact that the names of different people all sound very similar. -
Actual useful follow-up advice. by
on 2016-11-29 12:58:00 UTC
Link to this
Be aware that the Silmarillion as published is actually four books. Here's a summary of the first two (Ainulindale and Valaquenta):
In the beginning God and the Valar made the world. The Valar (~ angels) are pretty cool, except Melkor, who sucks and wants to destroy everything. He's a persuasive blighter, though.
Unfortunately I can't really summarise you past the beginning of the Quenta Silmarillion proper. You could try just skipping ahead (jump down to Chapter 18 for where the story starts getting some space to breathe instead of being 'and then two hundred years passed'), but you'll then probably need to poke around the index to find out what a Gondolin or a Thingol is.
One more option: next year the Estate is releasing a standalone version of the tale of Beren and Luthien, to go with the Children of Hurin one. Between them, they should actually do a decent job of orienting you in Beleriand and help you get through the denser parts of the Silm.
hS -
Look, it's all perfectly simple. by
on 2016-11-29 09:48:00 UTC
Link to this
First was Finwë, whose name doesn’t mean anything (though it can be interpreted as ‘Hairy man’. House of Finwë: werewolves? Worth considering.) He got married to a woman who was named Jewel by her father, and Weaver by her mother, elves tending to get one name from each.
The couple had a son, who Finwë called Finwë (as you do). Fortunately his mother named him Spirit of Fire, which he went by, so that makes things easier.
Finwë’s wife died, and Finwë got remarried (big drama there) to Indis, whose name pretty much means ‘woman’. Their first child was a daughter, who was called Findis, in the Meyer-honoured tradition of portmanteau names. It could mean ‘Hairy woman’. (House of Finwë werewolf theory: confirmed.)
Then they had a son, who Finwë named Finwë, because it worked once, so why not twice? Luckily Finwë the first had an attack of good sense and gave his sons add-on names: the older became Skilled Finwë, while the younger became Wise Finwë. His mother called him High Chief, which – given that Finwë was High King – was something of a slap in the face to the eldest son. (Hint: irritating someone named Spirit of Fire is not a good idea.)
Then there was another daughter, who Finwë called Sexy (all right, ‘desirable’), and her mother named Laughing Maiden. And then a third son, who was of course named Finwë. He got upgraded to Noble Finwë, while his mother continued her project of upsetting the previous son by calling him Wisdom.
Now, Skilled Finwë didn’t much like the fact that his mum was dead, and really hated his stepmother (possibly due to her malicious naming habits), and for that matter wasn’t too pleased with the implication that his half-brothers were wiser and nobler than him. When he got married, he decided to assert his position as his father’s son with a very large naming stick. He had seven(!) sons, all oh whom he named Finwë with various epithets.
First came Third Finwë (because Skilled Finwë and Original Finwë were the only other ones who count, you see). Then Chief Finwë, stealing the latter half of Wise Finwë’s mother-name. Then came Strong Finwë, Dark Finwë, and Skilled Finwë the second (who’s the only one who ended up using his father-name – surprise!). Finally we have the twins, Little Finwë and Last Finwë.
Fortunately their mother was one of the few members of the house with a lick of sense. She named them (in order) Handsome, Gold-shaper, Swift to Anger, Red-faced, Little Father (this is Skilled Finwë the second; apparently it was really obvious), and then the twins, both of whom she called Redhead. Of course Skilled Finwë (the elder) objected to the duplicate name, so she called one of them Doomed; he didn’t like that much better.
At the same time, Wise Finwë was having his own kids, and it seems like his wife had a bit of a controlling hand over his naming tendencies (well, she was called Holy herself, so she had a vested interest). His first son came very near to being another Finwë, but ended up as Hairy Chief instead. On the other hand, remember that Wise Finwë’s mother-name was High Chief… yeah, there’s a lot of Chiefs in his line.
So his second son was called Mighty Chief. Then he had a daughter, whose name doesn’t seem to be translatable; probably a good thing, frankly. Then he had a third son, and decided this ‘partial self-naming’ thing wasn’t good enough, so he just straight-up called him High Chief. As you do. Then he stopped, because there was no point competing with Mr. Seven Sons, was there?
Noble Finwë was… pretty much as bad. He called his first son Champion, which is original, but his wife kept up the crazy by naming him Wisdom, which was also her husband’s mother-name, and another slap in the face for Wise Finwë. Then they had another son, who Noble Finwë named… Champion again. Hey, it worked for dad! He distinguished them by naming the eldest Hairy Champion (House of Finwë werewolf status: howling at the moon) and the younger Iron Champion.
The third son was another Champion, and may have been born after Skilled Finwë’s twins: he ended up as Champion of Doom. His mother’s contribution was to call him Fell Fire, riffing off Skilled Finwë’s preferred mother-name – look, these people really didn’t like each other, is what I’m saying.
Finally we have the daughter of the house: Noble Woman. Sounds good, but remember this is Noble Finwë’s daughter – he basically called her Girl Me. Her mother was even more baffled by having a daughter, and called her Tomboy.
At that point the sheer madcap naming ends; the following generation all have fairly sane names. But as a final capstone to the whole thing, when Wise Finwë became High King after Skilled Finwë’s death, he decided to add his father’s name to his own. The fact that it was already there didn’t bother him: he just stuck it on the front, becoming Finwë Wise Finwë.
This, naturally, the sons of Noble Finwë couldn’t stand (what with their father being High King back home now). So they did the same thing, retroactively renaming poor dad as Finwë Noble Finwë.
See? It all makes perfect sense!
(Conclusion one: Elves aren’t as imaginative about their names as we’d think. Conclusion two: House Finwë really hated each other. Conclusion three: they’re probably werewolves.)
hS -
Aaah, you can count on translation for killing the magic. by
on 2016-11-29 12:41:00 UTC
Link to this
(Minor) case in point, Blizzard games.
The Warcraft RTS had characters called for instance Sylvanas Windrunner. Yes, boring in English, but in my opinion classier than the french translation 'Coursevent' that the MMORPG brought.
Heck, for all I now, english-speaking people could judge the latter classier, because that's not their tongue.
Now, the Noldorin royal line is really screwed up. No wonder Elrond or Galadriel never tried to claim a place in this duckfest when the place was open.
Last OT point: Out of (morbid) curiosity, what did you think of the game called The Shadow of Mordor, provided you heard about it? -
Oh, Galadriel's not immune. by
on 2016-11-29 12:47:00 UTC
Link to this
She was the one I designated Girl Me/Tomboy. And she managed to work part of her own name into her daughter's - the 'Maiden Crowned with a Radiant Garland' gave birth to the girl 'Gifted with a Silver Crown'. Hmm... crowns, royalty... yeah, sounds about right for this family. (Come to think of it, CELEBorn and GaladRIel had CELEBRIan...)
Shadows of Mordor: I think book-canon could blow holes through it a mile wide, but I also thought it looked interesting as a way to explore (parts of) Middle-earth. I've not played it, though.
hS -
It's a wonder Arwen got a remotely normal na--spoke too soon by
on 2016-11-29 21:08:00 UTC
Link to this
Yeah, uh. Arwen's grandmother? Galadriel? Her original names were Artanis and Nerwen. ARtanis, NerWEN...ARWEN. Oh dear.
And then Celebrian and Elrond also have Elladan and Elrohir...though I'm of a mind to excuse that, since Elrond's brother was Elros and this mainly just looks like a nice way to remember himwhile also recycling name elements.
And don't get me started on Arwen's son Eldarion. First of all, that's both a cool and an awful name to give someone. And secondly...EL again, coupled with "oh, hey, so my mom was half-elven? So she and my dad named me 'Elf-son', or 'son of Elves', or something? Yeah, I'm going to just change my name as soon as I can, and seriously, my parents can't complain, my dad has like twenty names by now."
Seriously. Eldarion really got the short end of the stick there.
~DF -
Not to mention... by
on 2016-11-29 21:34:00 UTC
Link to this
... 'Arwen' is... basically the same name as 'Artanis'. They both mean 'Noble Lady'.
I don't think we can forgive Elladan being named 'Elf-Man', honestly. Elrohir, maybe, the 'rider' component isn't something I recognise.
Elsewhere in the later generations we have Orodreth, who I probably confused someone by not listing as a son of Finarfin (Tolkien ended up with him as Angrod's son). His name in Quenya was Artaresto, which means High Climber; clearly Angrod had a better grip on reality than his parents. Orodreth's children were Finduilas (no Quenya name, but there's that Fin(d)- element again; hilariously, one Wiki parses it as 'hair like spring leaves'. Green-haired House Finwe: confirmed?) and Gil-Galad, whose father-name was High Flame. So, uh... that's 'better at being Feanor than Feanor', then? Stay classy, Orodreth.
Elsewhere, Idril (Itarillë, 'Sparkling Radiance') escapes most of the madness by being female, though she may have been given the end of Galadriel's nickname. Her son was Eärendil Ardamírë - his father name means sea-lover (pretty obvious, given Tuor was sent to Gondolin by Ulmo), and his mother-name means 'Jewel of the World'. Well, we always knew Idril was a seer; she even managed to work in a reference to Miriel there. Quite charming, actually.
Meanwhile over in crazyland... Curufin (aka Little Father) called his son... Silver Fist. Huh. Would not have pegged Curufin as the least crazy/pretentious parent among the grandchildren of Finwe.
hS -
Only it's all in one of their own various conlangs... by
on 2016-11-29 11:58:00 UTC
Link to this
And despite all of them sounding like a drunk New Age druid with a lisp and an accent from up near Rhyl trying to sell you some lucky heather outside Oddbins, woe betide you should you mix them up. =]
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I'm not sure how many people you just insulted... by
on 2016-11-29 12:40:00 UTC
Link to this
... but it's a pretty wide range. ^_~
hS -
Good thing most of them are dead, then. by
on 2016-11-29 12:43:00 UTC
Link to this
And that the ones dead aren't exactly prioritary for reincarnation, and that the living ones are far, far away...
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Do... do you know something I don't? :-/ by
on 2016-11-29 12:49:00 UTC
Link to this
Because I was thinking of New Age types, the Welsh, various travelling folk (I think lucky heather is usually Romany gypsies, but I could be wrong), and of course Tolkien fans.
I was the one insulting an entire dead royal line. ^_^
hS -
Wrt lucky heather: by
on 2016-11-29 16:08:00 UTC
Link to this
I tend to get New Age-y types trying to sell me bits of dying plant matter in Canterbury a lot more than Roma or other travellers; I realize and accept that this may be an anomaly peculiar to my circumstances. However, my point was that I don't find the various Tolkien languages particularly pleasant to read or hear, especially Sindarin, because it sounds so forced and trite. Lest you think I'm just dumping on Tolkien for the sake of contrarianism, I have exactly the same problem when imagining Marain from the Culture series; I just get the impression that everyone involved is trying way, way too hard.
Serious question, hS: how do the elves of Rivendell talk about bowel movements? Or athlete's foot? Or dysentery, or ringworm, or any one of a hundred other awful and/or embarrassing medical complaints? I mean, I know the answer is something akin to "leaf-ears don't get sick", but that always felt like a handwave to me. It makes Quenya and Sindarin sound fake, as though they were designed solely for the purpose of sounding pretty. As languages, they ring hollow.
However, I apologise for being offensive to the groups in my previous post; while it was not my intent to be so, that's not an excuse. This apology does, however, exclude Tolkien fans. I'm not about to lie, it was intended to be snarky about the tongues of the elves and written in a deliberately dismissive way. I could have phrased my points better, but chose not to; to suggest otherwise would be disingenuous. -
Okay, so I answered extensively below... by
on 2016-11-29 16:59:00 UTC
Link to this
... but I have to throw in a thirteenth-hour link:
Twenty-Two Words You Never Thought Tolkien Would Provide, including terms in both Qenya and Gnomish (ie, the early forms of what he developed into Quenya and Sindarin) for multiple bodily fluids (and one bodily solid). And also balfaug, a delightful Gnomish word meaning pretty much literally 'rascally drunk'.
It's Tolkien; there's always an answer. ;)
hS -
Ahahaha, that's awesome. ^. ^ by
on 2016-11-29 17:14:00 UTC
Link to this
My day is made. Tolkien, you genius, you.
~Neshomeh -
I imagine they do it poetically. by
on 2016-11-29 16:34:00 UTC
Link to this
Perhaps something akin to the nature-based language used in traditional Chinese medicine, which I'm learning about lately due to working as a receptionist at an acupuncture clinic. {= ) TCM talks about conditions/symptoms like "heart fire," "yin deficiency," "wet cold," "stagnation of the chi," "wind," and so forth. It's not exactly anatomy and physiology as we know it in the West, but it's worked pretty darn well for thousands of years, just with a different sort of vocabulary that doesn't translate particularly well to Western terms.
I could see Elves approaching the subject in much the same way, is my point. Lots of reference to things observed in the natural world.Also you try inventing a whole language from scratch and see how you doAHEM, sorry. Go back in the corner, Inner Tolkien Nut. Personally, I've never understood why people think French is so beautiful, so, y'know. De gustibus non disputandem or however that goes. {= )
~Neshomeh -
Well, if we're talking bodily functions (srsly, guys)... by
on 2016-11-29 16:54:00 UTC
Link to this
... there is a 'poetic' Elvish word for having sex. ^_^ Yes, they not only have the noun puhta, but also a poetic verb púcë. One assumes they also had non-poetic words, but this is Tolkien we're talking about.
In general, Tolkien obviously didn't talk about bodily functions himself, but we know from LaCE that the Eldar celebrate begetting-days, not birth-days. That implies a lack of taboos about at least one bodily function, which we can probably extrapolate to others.
So while the actual answer to Scapegrace's question is 'dunno', a likely answer is close to Nesh's: they would have spoken as openly about them as seemed reasonable, probably using poetic terms that nevertheless convey their meaning very nicely.
If we want to extrapolate a little further, bear in mind that Quenya is Tolkien's 'elf-latin'; in Middle-earth, maybe they used Quenya borrowings to discuss technical (including medical) issues. Hmm... I think I might sit down and write out a dialogue about (say) blood poisoning at some point, just to see how it works out.
Scape, I think your question comes from a very English viewpoint. What you really mean is 'where's the Germanic?'. Quenya and Sindarin are like the Latin and French roots of the 'noble' half of English, but they don't encapsulate the Anglo-Saxon everyday vocab that you instinctively feel should be there.
I'd be interested to hear from Hardric on this point, actually (and anyone else who comes from somewhere with a non-mongrel language): do you feel like Tolkien's languages lack the tone for earthy discussions?
(And finally: if they really want to be crass, I bet they borrow from Mannish tongues. Mortals have a lot to swear about, and there's nothing better than giving your idiotic subordinate a proper tongue-lashing in Beorian to get some anger off your chest.)
hS, rambling -
Yeah, so: Elves discuss blood poisoning. by
on 2016-11-30 20:20:00 UTC
Link to this
With in-line translations, since this is a demonstration, not fiction per se. Given the context, these two are probably Feanorians in northern Beleriand. Their names mean Sharp Sheath and Red-Gold Autumn, for no particular reason. I've also used a few words in quite strange ways, and a couple which are probably obsolete, but again, it's a demo, not strict canon.
Aicavainë: "Cullanta!" Cullanta!
Cullanta: "Ai... elen síla lumann' omentielvo, Aicavainë." Oh no… a star shines on the hour of our meeting, Aicavainë.
Aicavainë: "I eleni úmanyuval. Úsavin cardarlya!" The stars won’t help you now. I can’t believe you did that!
Cullanta: "Nanven colë quettar restallor; hlarnen yarra urquilion." I had to bring a report from the fields; I heard Orcs snarling.“
Aicavanië: "Equë harwelya i aháryiel maurë melmë, la hestolya!” Your wound says you needed care, not your captain!
Cullanta: “Nan lúsina; suncen míruvórë-“ I was fine; I drank some miruvor-
Aicavanië: “Cullanta, súcal sangwa sercellolya! Qui lemyas úpoica, hyaruvaltë telcol!” Cullanta, you’re drinking poison from your blood! If it doesn’t get cleaned, they’ll take your leg!
Cullanta: “Ui, nas faica. Appien lil olca.” No, it’s nothing. I’ve had worse.
Aicavanië: “I sangwa ná úmëa i rottor hroavassel. Rato helmal queruva mórin. Yulmë quatuvalyë.” The poison is swarming in the caves of your body. Soon your skin will turn black. Heat will fill you.
Cullanta: “Yulmë? Nas mara nin.” Drinking? Sounds good to me.
Aicavanië: “Úrë. Ar firuval.” Heat. And then you’ll die.
Cullanta: “Nan Elda, lá Engwa.” I’m Elvish, not a Sickly One.
Aicavanië: “Firuval. Nwalmenen.” You’ll die. Horribly.
Cullanta: “… ná i melissë hare?” … is the doctor [lit. carer, lover] around?
Aicavanië: “Náto. Ar nan sissë sinen caituval caimassë, ar únauval caimassëa.” Yes. And I’m here so you say in bed, instead of being bedridden.
I think it works. Certainly having your condition described as súcal sangwa sercellolya has a wonderful sinister feel to it.
hS -
Dunno if I count... by
on 2016-11-29 17:51:00 UTC
Link to this
But I don't find either sort of Elvish lacking. Foreign yes, but not lacking. After all, I'm used to discussing earthy things in the original language of the Bible.
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I think there's something profound there. by
on 2016-11-29 19:04:00 UTC
Link to this
Hebrew is a spoken language which used to be almost a ceremonial one. Latin is a ceremonial language (particularly in Catholicism, but I think I count academia too) which used to be a spoken one. I can't really get my head around people chatting about their bedsores in the language of alea iacta est or... well, it turns out I don't know any Bible quotes in Hebrew, but the point stands. ;) So why should Scape be able to imagine it in the language of elen sila lumenn' ormentielvo?
It's not about what you're speaking. It's all about what's written with it.
hS -
That's just because you haven't had Latin classes. ;) by
on 2016-11-29 21:17:00 UTC
Link to this
To be fair, we never learned how to say "Where is the bathroom?" in Latin, mostly because there aren't really any situations that demand it, and naturally most textbooks stay away from the cruder side of language. Even still, there were often passages to translate that described everyday life for Romans. I believe the Oxford Latin books frequently had sections involving Quintus finding his friend Marcus drinking in the pub, to the point where it bordered on implying Marcus had a bit of a drinking problem (or at least, was the kind of student who preferred partying to actually studying). And that's before you get into translating classical poetry, which the instructors did not always screen for content...
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So I have two points. by
on 2016-11-29 19:44:00 UTC
Link to this
First of all--no, hold on. Pre-first of all: your thing with the names I *can't* I was actually laughing so hard I had to take breaks to look away and *breathe*.
Okay. Now. First of all: Unless I'm gravely mistaken, Biblical Hebrew actually does involve some discussions of more earthly matters--wars and rape and begetting children and leprosy and so on. I doubt it's so extensive (from what we know, anyway; doubtless there are many words that we just don't know) that you could have a complete conversation about day to day matters or sickness--that's what happened when Modern Hebrew was being created, from what I heard, they eventually had to make up new words so that they could ask someone to put the kettle on--but I believe there's enough to start with.
My second point is just an addition--for some centuries in Europe (idk if this applied to speakers of Ladino and every other Jewish language that isn't Yiddish or not) Yiddish was used as the spoken language--the day to day language--and Hebrew was only used as a written language and even then primarily for religious purposes (though there is this great thing about the Rothschilds communicating in Hebrew letters so that no one else could read it). Basically, it was a diglossic situation. Nowadays, of course, Modern Hebrew exists and is in use--but it had to be developed quite a bit to become an all-purpose language again.
And now I'm out of things to talk about (apart from 'say, speaking of parallels, I have one about German and Yiddish!') so I should probably do the sensible thing and go back to my essay. But yeah. Those are my points. And thank you so, so much for the naming thing, and if a werewolf!sons of Feanor ficlet appears...you know where it came from.
~DF -
20/30 with minimal knowledge of Tolkien's world (nm) by
on 2016-11-28 06:52:00 UTC
Link to this
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24/30 despite only a passing knowledge of Tolkien by
on 2016-11-28 01:39:00 UTC
Link to this
I blame a number of years of medical school and the ability to correctly identify pharmaceuticals. Admittedly there were a few I was shaky on, hence my score, but I think I did pretty well.
-
27/30. Gonna have to brush up on my Tolkien. by
on 2016-11-28 00:32:00 UTC
Link to this
Or my prescription drugs. Either will do.
-
17/30 by
on 2016-11-27 16:22:00 UTC
Link to this
I gave it to a friend who has never read Lord of the Rings, and he managed to get it that well.
-
23 of 30. by
on 2016-11-27 15:55:00 UTC
Link to this
—doctorlit only did as well as he did from all the pratcie at reading Elvish grammar conventions in oh-so-many PPC missions.
-
I ended up with 28/30..and a saga about an Elf named Xeljanz by
on 2016-11-27 15:31:00 UTC
Link to this
I'm not even kidding.
So, first of all, that should've been 27/30--I only caught Imin because I happened to read the Board thread first and saw the comments. Saeros also tripped me up--I'd been trying to think in basically anything but that particular dialect of Sindarin, which was probably a mistake. Though it has also been kind of a while since I was strongly involved in naming Elves, so I guess that's my other excuse :)
And, as mentioned, the saga! The exciting Tale of an Elf Named Xeljanz began life as a somewhat sarcastic aside, and will now be copied in here for your potential entertainment:
Me: /takes quiz/ Ah, yes, Xeljanz. What a spectacular Elf. No one could even pronounce his name, much less figure out how he'd gotten it--and how he was able to pronounce it to begin with--and so he eventually went to live with the Numenoreans, who spoke Adûnaic with all its strange sounds.
He ended up marrying a Numenorean named Xalkori, and they were very happy.
The happy couple eventually had a half-elven son named Vfend and a lovely half-elven daughter named, surprisingly normally, Idebenone. As with the other names, hers was of course nonsensical in any elvish language, but at least (as Xeljanz's kin would have concluded had they by this point been not only willing but able to ask after his well-being from travelers) it was composed of sounds capable of being uttered by the average elvish tongue.
(I mean, I guess they could just go 'hey, do you know anything about this crazy Elf with an unpronounceable name who went to live with the Numenoreans?' but if they didn't know where he'd gone, it'd get more difficult)
And now some story notes! Aka, behold le meta!
...pfahaha, I sent an anti-arthritis medication to go live with the Numenoreans, who can actually get old
And he sort of provides a cure by renewing the Elf in their bloodline, especially if his children and grandchildren and great-grandchildren marry within the Numenoreans
This is hilarious
Hm. Xalkori...treats non-small cell lung cancer. Maybe she's a healer
And Idebenone treats Alzheimers, which makes some sense since her father in this story also treats a disease generally associated with old age...
And Vfend is...an antifungal medication. Well then
Guess he's not too serious about going into the family healing business!
And another thing:
Interestingly, you can get 21/30 just by alternating your answers (ie, every odd numbered question is drug, every even numbered one is elf).
If you do it with odd numbered questions being elf and even numbered questions being drug...well, apart from guessing that Oropher is a drug and Xeljanz is actually an Elf (as is the apparent Star Wars fan Anakinra--no surprise, as, like Xeljanz, Anakinra is into treating arthritis!), you get the much lower score of 7/30. And the moral of the story is...if you're going to guess, start with drugs?? That's a terrible moral. Stick to Elves, kids!
~DF
PS: Actually, Xeljanz's entire made-up family ends up getting the Elf option in the second experiment. I suppose that's my hint as to which way they choose, assuming they're given the same choice as Earendil's family? -
That. Is. Glorious. (nm) by
on 2016-11-29 20:41:00 UTC
Link to this
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22/30 (nm) by
on 2016-11-27 15:24:00 UTC
Link to this
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I beat Sergio, 15/30 (nm) by
on 2016-11-27 15:12:00 UTC
Link to this
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21/30 by
on 2016-11-27 10:57:00 UTC
Link to this
Not surprised, was kinda thinking I may set an new low score. I have to agree with hS it was easy to tell some of the drugs apart from the elves because of the letter X.
-
Current holder of the worst score with 18. by
on 2016-11-27 10:00:00 UTC
Link to this
For someone whose only source of Toliien knowledge was reading the TOS, though, I did well enough I guess.
-
28/30 by
on 2016-11-27 09:22:00 UTC
Link to this
I missed Imin (thanks to never reading all of the History of Middle-earth series) and Galathil (in a sad double-negative "I think it's an Elf but I think my guess is wrong").
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26/30. by
on 2016-11-27 08:56:00 UTC
Link to this
A bit surprised I managed to do so good, with me keeping postponing reading all the books, and a long time since the Silmarion.
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21/30 by
on 2016-11-27 07:52:00 UTC
Link to this
Not quite as good as I would have liked, but considering my terrible memory and how long it's been since I last read the Silmarillion (or any of the books for that matter) not too shabby.
-
Obvs/30. by
on 2016-11-27 06:33:00 UTC
Link to this
^_~ Yes, 30.
They did a good job of picking most of the drug names. A lot of them look like one Elvish or another to even a non-casual glance. Their main problem was liking the letter X too much (it's actually not used at all in late-stage Elvish, though it's usually retained in Helcaraxe), and in thinking Tolkien used some straaaange consonant clusters. I remember a Vf, and a Qv, neither of which look plausible even in early Qenya.
The two that gave me trouble were Imin - until I remembered the fairytale he's from - and Galathil, which I could tell was an Elvish name but couldn't actually remember running into. Which is moderately embarrassing, since his brother is Lord of Lorien, and his daughter was Queen of Doriath.
hS -
19/30. by
on 2016-11-27 05:08:00 UTC
Link to this
Frankly, I'm surprised I did that well.
-
24/30. by
on 2016-11-27 04:05:00 UTC
Link to this
Not bad, considering I'm not exactly a Tolkien nut. :P
-
Ooh, that! by
on 2016-11-27 03:21:00 UTC
Link to this
I thought about posting that quiz, but I forgot, so I'm glad you've done it. I got 28 out of 30, myself, and only had an excuse for missing one of them. I fully expect hS to get them all. {= )
~Neshomeh -
Which did you miss? by
on 2016-11-27 06:35:00 UTC
Link to this
Did you create immortal drugs, or seriously drugged-up mini-Balrogs? :D
hS -
Immortal drugs, I think. by
on 2016-11-27 13:51:00 UTC
Link to this
I missed Imin (who I should have remembered from that ridiculous Gaia-avatar comic if nothing else) and one that I can't recall right now, but he was apparently one of Tolkien's very first characters, and I'd never heard of him.
A couple of them were lucky guesses, too, I admit. Some of the more vowel-heavy ones, like Daonil and Saeros, could've gone either way to my ear. The former actually sounds more Elvish to me than the latter, except that I don't think the dipthong ao is very common. As for the latter, I guess I had a vague memory of having come across it before. Basically, though, pure luck. {= )
~Neshomeh
-
New mission! by
on 2016-11-28 22:12:00 UTC
Link to this
The Aviator and Zeb take on a reincarnating twin sister of Harry with a little bit of 'help'.
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Yeah, that was fun. by
on 2016-12-04 16:02:00 UTC
Link to this
But one word too long:
Time Tots are are a bit faster than that.
HG -
Fixed, thanks. (nm) by
on 2016-12-04 16:39:00 UTC
Link to this
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Spoilers? by
on 2016-12-01 10:08:00 UTC
Link to this
Spoilers?
Pffft, I dunno.
S
P
O
I
L
E
R
S
(maybe)
I'd seen a bit of Fourth Aviator fellow on the wiki. I might have also read a single paragraph of a story he was in, or something like that. Er. Into the grey fog of my mind that went, needless to say.
Anyway!
As a fellow who knows bugger all about him, and who was introduced to him in this story, I quite liked him. Charming bloke.
You hinted at his identity really well, too, particularly with his interactions with Zeb, and the sharing of certain quotes. Sort've thing where it all comes together afterwards, rather than being blatantly obvious in the middle.
I will nitpick that 'Lemming-brain' seems a wee bit friendly 'hoho, nudge my mate in the stomach!' for someone who seems genuinely upset at him, y'know? I dunno. Haven't read as much of your stuff as I should have. I mean, from what I know of, it doesn't strike me as an 'Ave' thing, that.
But, you know. Nitpicks and such.
You mentioned, below, that you had the idea of focussing on agent interactions in this over the badfic itself, and, mate, you did it well. What PPC's about, innit? Writing proper stories, as opposed to heroically slaying the dark hordes of badfic. And, er. You did that. The former.
Nooooice.
(you know what, that all actually is spoilers. Cor.) -
Re: New mission! by
on 2016-11-30 18:26:00 UTC
Link to this
s
p
o
I
l
e
r
s
p
o
I
l
e
r
I totally did not realize who he was until the end. -
Well, that was excellent. by
on 2016-11-29 21:47:00 UTC
Link to this
SPOILERS SPOILERS SPOILERS
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you've probably picked up on it by now.
I quite liked it. Elanor is adorable, and I'm really glad I showed you Time Crash, because you cannot convince me that it was not, in some way, inspiration for this.
I liked giving the assassination to Zeb, as well. Very nice to see him taking initiative like that, though it did seem to be a lot of information to absorb in a recently neuralyzed brain.
Now, on to Anthony. Very laid back, and I think more put together than he lets on. He's light, and he definitely feels casual. It'll be interesting to see that mask slip under stress.
I have a headcanon that this is the Aviator coming to grips with a lot of her pain, accepting the trauma of her past and trying to put it behind her. Perhaps she refused to let herself recognize this future. Maybe because she rebelled against it, maybe because it was too much to hope for.
Either way, I very much look forward to meeting him. -
Typo spotted. by
on 2016-11-29 16:36:00 UTC
Link to this
“I’ve been around a couplea Time Lords before,” and I guess the 'of' is missing too.
As for the rest... Well, I think you pretty much saw how fun and enjoyable I found this one back on Discord.
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
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Now, comedy would have been quite harder to get if Rina the First, or the Second, was the one meeting Ave, rather than Fourth. -
Not a typo, a stylistic choice. by
on 2016-11-29 17:17:00 UTC
Link to this
And *shrugs* First and Second wouldn't have a way to travel to meet her (and why would they want to?) and Five through Thirteen aren't nearly immature enough to go back in time for the sole purpose of trolling. :P
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Wait, so you have the rest planned? (nm) by
on 2016-11-29 18:49:00 UTC
Link to this
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Yep. by
on 2016-11-29 19:28:00 UTC
Link to this
Personalities, appearances, what they do, how they die. Doubt they'"" ever come up but it's nice to know anyway.
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My bad, didn't hear about style like this before. by
on 2016-11-29 17:27:00 UTC
Link to this
And well, I was more thinking about the lines of 'if they saw each other', not the actual possibility.
-
You did it! by
on 2016-11-29 04:14:00 UTC
Link to this
You really did the thing! Oh, right, ought to hide the thing. Ahem.
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
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It's kind of interesting to see Ave talking to Zeb after, I'd guess, Zeb's already gone for him. Got a question, though: In the future, will Ave use his perfect memory to guarantee that he does the exact same thing every time, or does it change a little every time? -
Thank you! by
on 2016-11-29 04:50:00 UTC
Link to this
Yeah, he's 1500 years or so at this point in his life, so Zeb's long gone. As for how things play out in the future, it's a stable time loop, so things happen the same way as before.
-
*Tears up at the thought of Zeb gone* (nm) by
on 2016-11-29 16:23:00 UTC
Link to this
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Oh my. by
on 2016-11-28 23:09:00 UTC
Link to this
That... was fun.
SPOILERS SPOILERS SPOILERS
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So... Fourth Aviator confirmed? Though I admit I had guessed it as soon as he started showing he knew too much about Aviator.
The badfic didn't have much of an impact on me, but the story was driven nicely by the interactions between Zeb and the two Aviators. It was very fun to read. -
^w^ by
on 2016-11-28 23:14:00 UTC
Link to this
I must admit to choosing the fic that I did so I could focus mostly on the agent interactions rather than the charges. Glad to know it worked.
And yeah, 'Anthony' isn't called a Lemming Brain for nothing. He wasn't exactly being very subtle, was he? -
Pardon my denseness by
on 2016-12-05 02:23:00 UTC
Link to this
but what do lemmings have to do with anything?
-
Anyone want some CAHQ? by
on 2016-11-29 01:19:00 UTC
Link to this
CAHQ is NSFW, just so you know, but it's still fun.
Here's the link!
Password is AVIATORFEELS. -
Still going! by
on 2016-11-29 04:04:00 UTC
Link to this
For at least half an hour, or until I go to bed! I recently added to the FicPsych deck, and I'd love to try it out. {= D
~Neshomeh
-
And a new mission from me as well! by
on 2016-11-29 04:07:00 UTC
Link to this
Starring two angry birds, a crackfic, some very poor life choices, and way too much Suebuprofen.
I know this thing is a lot shorter than what I usually produce, but with the new house rules largely preventing me from any major PPC writing until further notice, I might as well drop it off here while I still can. That and, well... This fic pretty much speaks for itself, really. ^^;
Anyway, enjoy - and welcome back, you stupid tin turkey! XD
>COMMENCING OPERATION: [REDACTED] IN T-MINUS NINE MISSIONS_ -
Nitpicks. by
on 2016-12-04 18:56:00 UTC
Link to this
At the sound of muffled speech coming from the Skarmory prompted Ripper to release his beak.
This looks like you ended the sentence in a way that doesn’t match the "At" you started wirh.
The hapless Deinonychus stared after the open door ...
I’m not sure about that, but I would have said "at the open door".
If there are any gods you humans believe in, please let me fossilized again
Missing word "be"?
HG -
Fixed, thanks! ^_^ (nm) by
on 2016-12-05 16:32:00 UTC
Link to this
-
Re: And a new mission from me as well! by
on 2016-11-30 18:17:00 UTC
Link to this
Ah the needs of the agency to send people into canons that they don't actually like.
Poor birdy should have been shoved into the shower before going to medical. -
Yeah, it speaks for itself. by
on 2016-11-30 16:35:00 UTC
Link to this
I always found this anime... well, dumb, but that's just barbaric. My sympathy also go for Falchion here.
We'll see how it goes for him later. -
I really should've ended this mission... by
on 2016-11-30 23:36:00 UTC
Link to this
...with a big "To Be Continued" sign. Because what happens to the poor bird after this is a whole other story in its own right. (And also a co-write with Voyd, but again, the new house rules mean it probably won't be completed for a good, long while. :C)
Though calling Dora an "anime"... Wow. Just... wow. *facewings* -
It's not an anime. (nm) by
on 2016-11-30 20:06:00 UTC
Link to this
-
Tomato, potato. by
on 2016-11-30 21:15:00 UTC
Link to this
Be it western or eastern, it's still anime at the end of the day.
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Er, anime is specifically Japanese, so... (nm) by
on 2016-11-30 21:24:00 UTC
Link to this
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The common category would be called Animation. by
on 2016-11-30 23:53:00 UTC
Link to this
But, seeing as how a good chunk of the internet believes that Anime IS NOT ANIMATION AND IS A GIFT FROM HEAVEN ABOVE, I'd rather not dwell on this topic for too long
- Somebody Made a Harry Potter MTG Set by on 2016-11-29 20:39:00 UTC Link to this
-
Finally had time to look this over by
on 2016-11-30 17:47:00 UTC
Link to this
So, I am coming at this from two directions: 1) As a HP fan 2) as a semi-professional MTG player.
As an HP fan, I think the cards are pretty flavorful. I like most of the color combinations for the groups (Blue/Black for Slytherin, for instance), however, they made all of the groups allied colors except Gryffindor (Red/White), which seems odd to me. I think the hot headed Gryffindors should have been Red/Green, which would push the mild-mannered Hufflepuffs to Green/White (which doesn't have a group yet). I also think they could have gone further with adding characters in different colors. A lot of our Legendary Creatures are mono-colored when they could be more. The more important they are, the more colors they should be. Make Voldemort Red/Black/Blue (combining the colors for Death Eaters and Slytherins). Make Harry Red/Green/White. Hermione should be Blue/White and Cedric should just be Green. Also, we need more Weasleys, ghosts, and teachers.
Now, looking at it from the perspective of an actual magic set, this thing is a mess. There is no real difference between most of the groups. The whole thing kind of feels muddy. I think this comes from the fact that all of the mechanics in the set are pretty evenly spread across all colors. Also, the power level of cards goes straight from laughably weak to hilariously overpowered (looking at you Invisibility Cloak) with almost nothing in between. It needs to be totally rebalanced, basically.
Also, "Common Room" has an Uncommon rarity level. That's messed up.
I guess my overall impression is this: With work, I think this could be a pretty interesting set, but it is going to take a lot of work.
-Phobos -
Totally Agree by
on 2016-11-30 18:54:00 UTC
Link to this
Except on the Hufflepuff thing, since I think they represent a rare opportunity to show Red as compassionate and helpful instead of the anger we usually get out of them. The rest of it though, we're on the same page.
Honestly, I figured this would be a good community to reach out to so this guy could get some legitimate concrit instead of reddit's general aura of snark. -
On Hufflepuff by
on 2016-11-30 20:59:00 UTC
Link to this
I can kind of see the "Red = Compassion" thing, but I feel like they more closely align with Green/White which is a combination that speaks of things like "Community" and "Alone we are small; together we move mountains." That seems like a more Hufflepuff sentiment. On the other hand, we have Green/Red which speaks of "Wild passions" and "Act now; think later." Much more Gryfindor, I feel.
In reality, I think all the Houses should have been based in White. Hufflepuff would be Green/White, Gryfindor would be Red/White, Ravenclaw Blue/White, and Slytherin Black/White. In all cases the White is for the innocence of children and the other color is for their major trait (Black for Ambition, for instance). That leaves other color combinations for other things. For instance:
Red/Green: Forbidden Forest (which would replace Hufflepuff Greenhouse, btw). Spiders and Centaurs abound. Just be careful; there might be Giants or Dragons running around, too.
Red/Blue: Ghosts and Goblins. All sorts of magical shenanigans going on. Extra fun when you introduce Peeves as a Red/Blue Legendary Creature.
Blue/Green: Academics. Lupin is already Blue/Green, which helps. Could add in a few more. That McGonagall didn't make the cut is beyond me, but either Blue or Green would work for her. Generic teachers could also be added.
Lots of ground to be covered here, really.
-Phobos
-
And one from me as well. by
on 2016-11-30 05:03:00 UTC
Link to this
Number one, actually.
The Detective has, at this point, already nosed around the PPC and has seen the major tools of the trade. This is essentially him job-shadowing Jack, and getting a feel for how things run at the PPC.
Without further ado, I present Jack Riggs and the Detective in: Death: Accept No Substitutes! -
Not bad for your first mission. by
on 2016-12-07 04:06:00 UTC
Link to this
An extra-sparkly Sue, and the beginnings of some character development.
But also SPaG errors.
1) “Ah, but the words do say he was cursed with cleverness, don’t they Dee?”
Missing vocative comma.
2) Jack noted down the charge. “I should be making you do this,” he muttered under his breath. “I’m learning!” protested the Detective. He took a step back to ensure that Jack couldn’t ambush him with real work.
New speaker, new paragraph! In other words, it should read like this:
Jack noted down the charge. “I should be making you do this,” he muttered under his breath.
“I’m learning!” protested the Detective. He took a step back to ensure that Jack couldn’t ambush him with real work.
3) And what’s this place supposed to be? I only remember going to sleep, then freaking out when I realized I suddenly had room to breathe, so I couldn’t possibly be at the Dursley’s anymore,
Move the apostrophe: "at the Dursleys' anymore." -
Got the little pests- thankya. (nm) by
on 2016-12-07 18:46:00 UTC
Link to this
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Nitpicks. by
on 2016-12-05 18:53:00 UTC
Link to this
Sorry, I don’t have time for a proper review, but I noticed some errors.
The Detective, about to respond, cut off when he found that Harry was about to be sent out to garden.
Missing word "the"?
The Detective half smiled, and turned back to let the activity street pass before his eyes again.
What is an "activity street"? (There are probably some words missing.)
Jack nodded, turned and calmly out of the building, Dee following behind him.
Missing word (probably "went"?), although "calmly left the building" may work better.
HG -
Fixed 'em- thanks very much! (nm) by
on 2016-12-05 21:56:00 UTC
Link to this
-
*Gasp* by
on 2016-12-01 10:16:00 UTC
Link to this
His first!
His first!
His first his first his first!
You are no longer a mission-maiden, Aegis. Your mission maidenhood has been broken. You have become a real mission woman.
Good on ya, mate!
I mean, you know my thoughts on this already, oy? Not like you've gone and buggered it up, or anything, while we were looking away, eh? -
Oh, great. by
on 2016-12-01 05:43:00 UTC
Link to this
You're not seriously that new Time Lord I've been hearing about, are you? Well, f*** me. Looks like another Council meeting's overdue.
Oh, yeah. I'm the Aviator, welcome to hell. I mean, the PPC. You're gonna love it here, once you get past the Daleks that you might bump into in the corridors. Just so long as you don't shoot them. They're... mostly friendly.
Anyway, nice job with the kill there, rookie. Stick around long enough and you'll become a proper agent in no time.
Watch out for this one, Riggs. You've got a handful. -
Jack: Hey, look, Dee- by
on 2016-12-01 05:58:00 UTC
Link to this
'. . . someone liked it!'
Detective: But I thought you wrote it?
Jack: Don't push it.
Detective: Good to know on the Daleks. . . What the hell is a Continuity Council?
Jack: I look like a Time Lord? You can ask her yourself.
Detective: Either way, I'm glad someone's read it. Thanks for letting him know, "Aviator." He'd have been moping otherwise.
Jack: "I don't mope. . ."
The Detective: "Yes you do." -
The Continuity Council... by
on 2016-12-01 08:02:00 UTC
Link to this
Is that which is responsible for the drinking problem some of HQ's Time Lords suffer from.
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"The drinking is not the problem." by
on 2016-12-01 12:06:00 UTC
Link to this
"Indeed, when a meeting consists of forcing myself to endure the alleged company of roughly half a dozen borderline-psychotic renegades and their breathtakingly idiotic ideas on the proper Time Lord interactions with other species, drinking enough alcohol to stun a bull walrus is the only thing that alleviates the problem."
-
I'll have you know I'm a full-fledged psycho! by
on 2016-12-01 16:04:00 UTC
Link to this
It says so on my records, after all.
Not sure why you think piling on the paperwork will help alleviate the symptoms rather than exacerbate them.
This is why I drink. Well, this, and a s**tloadof other factors. But mostly this. -
"In your case? That is simple." by
on 2016-12-01 17:57:00 UTC
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"Proper rehabilitation of those unfortunates suffering from glitter contamination is sped up significantly by adherence to rules and protocol, whether concerned with canon or 15-B requisition forms. Also, you hate doing it."
-
You are not wrong... by
on 2016-12-01 19:33:00 UTC
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In essence. But what you advocate is not adherence to rules; it is nothing more than mindless obedience to the worse things a demented bureaucracy could dream up.
-The Librarian
(PS: Notary, a good bureaucrat knows when to break the rules.
-Des) -
"The key word is mindless, Jade Warden." by
on 2016-12-02 08:03:00 UTC
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"Can Moon Moon be trusted with anything requiring complex thought? No. We are hardly crack troops here - indeed, we are an organization of dismal malcontents allegedly-managed by a small provincial garden centre - but we can't just let anyone do the heavy thinking labour. They're not all suitable to the task. I mean, have you met humans?"
-
Rather an idiot than an ass. by
on 2016-12-02 15:50:00 UTC
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And might I remind you, Grey, that only a little over one twenty-fifth of my life was spent as a human? Eighteen years is nothing compared to our lifespans. So I'd thank you to not refer to me as a human.
-
"When I bring up humans as a species, Moon Moon..." by
on 2016-12-02 18:29:00 UTC
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"It doesn't mean it's necessarily about you. Then again, a pervasive delusion that everything is all about you is hardly unexpected in survivors of glitter contamination."
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Except that one was as subtle as a ghoul eating you alive. by
on 2016-12-02 20:20:00 UTC
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Anyways, thanks for this stellar example, lady of ronflant title. Not having access a normal to technology doesn't seem that much of a loss when I see what use of it people do. Especially so-called 'evolved' people like you. Say the human wizard.
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"You bein' here is not the safest thin', love." by
on 2016-12-02 20:34:00 UTC
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"How bout we let the nice Time Lords to their own technology and go out somewhere?"
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"Remind me why either of you are here?" (nm) by
on 2016-12-02 22:41:00 UTC
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"Oh, well..." by
on 2016-12-03 08:48:00 UTC
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"Council meeting are always fun to watch. Want some popcorn?"
*pulls out of hammerspace a popcorn bag nearly as big as she is* -
... Sorry, but I don't accept things from Faes. by
on 2016-12-03 08:58:00 UTC
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Besides, while it's indeed entertaining, save for another 'humans are vermin' rant from another species, I'd prefer the catch up with Supernatural I was watching before this thin bega t brea dow agai
Hec -
"Reinforce Eins in a sweater..." by
on 2016-12-04 09:53:00 UTC
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"I'm a Unison Device, not a fairy! Though... considering the effect you seem to have on tecnology, and the fact I'm living magitek... yep, no offence meant but it's better if you keep your distance. I'm crashing enough with my CAD subprogram already.
Oh, I'm sending Makoto to have a look at your console. Or whatever you were writing on." -
Sorry about that. by
on 2016-12-05 20:56:00 UTC
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You look like some Faes from her world, and even pixies can be dangerous, and bringing up Nanoha to her would be a mixed bag of curiosity and ... jealousy towards a 'half-baked 'verse getting the cake and keeping its bloody money'.
And yes, our console was due for a visit. I just got back, and we got this portal open and eating up most of the floor. My partner retreated to her lab, and unfortunately, her 'dog' is with her. -
"Funny, I thought you were the cause of half the drinking." by
on 2016-12-01 14:59:00 UTC
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"In fact, for some people, I think you're most of it."
-R
((I'm afraid I don't have time to read the mission right now--last week of classes which means essay; I'm only on the Board because I'm waking up--but I did want to make this comment. I'll hopefully read the mission sometime next week. ~DF)) -
Aaaaaand that was me. Professional to the last. (nm) by
on 2016-12-01 06:00:00 UTC
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Re: And one from me as well. by
on 2016-11-30 18:16:00 UTC
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I liked the part where the canon examined them and found them wanting.
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Let's comment. by
on 2016-11-30 16:33:00 UTC
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I don't remember ever seeing an in media res here in PPC, but it sure made for an interesting read.
I found the badfic was well handed too, with few quotes scattered in your text, and not too many paragraphs of quotes.
I also found the interaction between Jack and the Detective fun to read (although I wonder if Jack know that aspirin and Time Lords don't mix or not).
One of my favorite moment was also how you narrated the neuralyzation.
Keep this up. I'm more than interested by reading more missions about your guys.